01:18 < ddnet-commits> [ddnet] Learath2 pushed 1 new commit to master: https://git.io/vAsJX 01:18 < ddnet-commits> ddnet/master ff872b3 Learath2: Forgot to add GameID to the col-list 01:22 <+Learath2> heinrich5991: do you scrub bash history after you build or sth? 01:23 <+bridge> [ddnet] learath: teamranks don't work 01:23 <+Learath2> yeah fixed it 01:23 <+Learath2> if only I can figure out how heinrich5991 built this thing 01:24 <+bridge> [ddnet] ah ok 01:46 <+Learath2> well it's building on all servers so that might take a while 01:47 <+Learath2> should be fixed on GER tho 10:05 <+bridge> [ddnet] Learath2: my custom patch is still applied? 11:41 <+Learath2> heinrich5991: yeah, check `~/0001-God Damnit2.patch` 11:46 <@heinrich5991> Learath2: it lived in ~/e.patch before ^^ 11:46 <+Learath2> e.patch didn't cleanly apply 11:46 <@heinrich5991> oh 11:47 <@heinrich5991> I compiled it directly via the ssh command 11:47 <@heinrich5991> that's why you didn't find it in the history 11:47 <@heinrich5991> `for loc in ger ger2 rus chl bra zaf usa can chn ger2; echo $loc; scp d.patch $loc.ddnet.tw:; ssh $loc.ddnet.tw 'cd src/master; git checkout -- .; git pull; git apply ~/d.patch; cd ..; ./build.sh; echo "sv_shutdown_when_empty 1" > ~/servers/servers/*.fifo'; end` 11:49 <+Learath2> I usually do the ssh from ddnet.tw 11:50 <@heinrich5991> ah 11:50 <@heinrich5991> oh, I compiled it twice on ger2 :D 11:55 <+Learath2> :D 11:56 <+Learath2> heinrich5991: build.sh checks out master, how didn't the patch get undone? 11:57 <@heinrich5991> git checkout master only changes the branch to master 11:57 <@heinrich5991> it retains local changes 11:58 <+Learath2> oh true, well that was a waste of time :D 11:58 <@heinrich5991> if changing to master would change any of the files with local changes, it will fail 11:59 <+Learath2> why did you uninstall locale in CAN? 11:59 <@deen> save space probably 12:01 <@heinrich5991> yes :/ 13:15 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1036: Try to find `libwebsockets` on the host system (master...pr_ddnet_cmake_websockets) https://git.io/vAsFM 13:16 <@heinrich5991> Learath2: ^ 13:18 <+Learath2> heinrich5991: could you check #1035 I don't get why it failed cmake 14:18 < ddnet-commits> [ddnet] heinrich5991 closed pull request #1026: Update websockets implementation (fixes #1022) (master...websockets) https://git.io/vAvVG 14:24 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vAGem 14:25 <@heinrich5991> Learath2: intermittent issue 17:34 <+bridge> [ddnet] @heinrich5991 you there? 17:39 <+bridge> [ddnet] someone knows if tiles from 112 to 114 and 128 to 130 are reserved for something or "blocked"? Because i'm using them and the CCharacter::Handletiles is not being called when being in one of those tiles. (and yes, the tile indexes are added to IsValidGameTile in mapitems.cpp 17:42 <+bridge> [ddnet] https://github.com/Ryozuki/ddnet/commit/93355d220bb43a73d08f6200b03bfe82a1bc2a5f#diff-9a51f9b7ba9c2da99fb13489058cdc49R16 17:42 <+bridge> [ddnet] 🤷 18:44 <+bridge> [ddnet] @Ryozuki normally you have to redefine something in another file, let me checkl 18:44 <+bridge> [ddnet] @Ryozuki ah didn't read the whole msg, looks ok 18:59 <+bridge> [ddnet] @Ryozuki still need some help? 19:01 <+bridge> [ddnet] well i don't know why it happens so 19:01 <+bridge> [ddnet] @Ryozuki I can try to help you if you want 19:01 <+bridge> [ddnet] sure 19:01 <+bridge> [ddnet] do you have teamviewer? 19:01 <+bridge> [ddnet] never 19:01 <+bridge> [ddnet] rip x) 19:01 <+bridge> [ddnet] i dont need that kind of help 19:01 <+bridge> [ddnet] try to put some dbg_msg inside your if condition 19:01 <+bridge> [ddnet] just to check 19:02 <+bridge> [ddnet] i already done that, the TileIndex is printed for teleport gun but not for the grenade and laser tiles 19:02 <+bridge> [ddnet] as i said i think its some kind of limit i may not know about 19:04 <+bridge> [ddnet] nah there is no limit (only the shitty puc 19:04 <+bridge> [ddnet] ic) 19:04 <+bridge> [ddnet] but I do not rly see some errors in your code 19:26 <+bridge> [ddnet] @Ryozuki i had issues with that too 19:26 <+bridge> [ddnet] can i see the mapitems.h? 19:26 <+bridge> [ddnet] emm click on the link? 19:26 <+bridge> [ddnet] where 19:27 <+bridge> [ddnet] scroll up.. 19:27 <+bridge> [ddnet] k 19:28 <+bridge> [ddnet] what the names of the tiles 19:28 <+bridge> [ddnet] lol 19:30 <+bridge> [ddnet] @Ryozuki 19:30 <+bridge> [ddnet] please look a bit before aski 19:30 <+bridge> [ddnet] asking 19:30 <+bridge> [ddnet] its even in green.. 19:30 <+bridge> [ddnet] just tell me 19:30 <+bridge> [ddnet] no 19:30 <+bridge> [ddnet] im color blinded 19:30 <+bridge> [ddnet] fu 19:32 <+bridge> [ddnet] ok its just like my problem, that doesnt make sense 19:33 <+bridge> [ddnet] yep 19:33 <+bridge> [ddnet] my guess its that some tiles are ignored 19:33 <+bridge> [ddnet] but i didnt found where and why 19:33 <+bridge> [ddnet] nope 19:33 <+bridge> [ddnet] yes 19:33 <+bridge> [ddnet] these are definitly not ignored 19:33 <+bridge> [ddnet] dont talk bullshit 19:33 <+bridge> [ddnet] i use them in another mod 19:33 <+bridge> [ddnet] 112-130 19:33 <+bridge> [ddnet] lol calm down boy 19:33 <+bridge> [ddnet] cya i dont want to talk more 19:33 <+bridge> [ddnet] kk xD 19:33 <+bridge> [ddnet] rageboi 20:30 <+bridge> [ddnet] i tried to increase slots for vanilla and now im not able to connect because the versions differ .-. 20:30 <+bridge> [ddnet] 20:30 <+bridge> [ddnet] ``offline error='Wrong version. Server is running '0.6 dfab42a09e363b2a' and client '0.6 626fce9a778df4d4''`` any hacks to fix this? 20:35 <+bridge> [ddnet] wait 20:46 <+bridge> [ddnet] i'm asking neox about his vanilla 64p 20:46 <+bridge> [ddnet] maybe he can help you for that 20:46 <+bridge> [ddnet] i mean the src can help you 20:46 <+bridge> [ddnet] why when i connect ethernet cable 20:46 <+bridge> [ddnet] my ping gets worse? 20:47 <+bridge> [ddnet] check the cat of your eth cable 20:47 <+bridge> [ddnet] replace it 20:47 <+bridge> [ddnet] take a shitty cat5-6 21:04 <+bridge> [ddnet] what's a cat? 21:04 <+bridge> [ddnet] let me search 21:06 <+bridge> [ddnet] categor 21:06 <+bridge> [ddnet] u 21:06 <+bridge> [ddnet] y 21:07 <+bridge> [ddnet] @ChillerDragon https://github.com/Neox76/Vanilla64 22:03 <+bridge> [ddnet] @Ryozuki there is some function that filters them 22:03 <+bridge> [ddnet] don't remember where, can check once near acomputer 22:04 <+bridge> [ddnet] ok, i sent the commit link before if it helps 22:19 <+bridge> [ddnet] @heinrich5991 nah actually he did everything correct 22:21 <+bridge> [ddnet] @ReiTW | Blizzard Team that's a bold statement 22:21 <+bridge> [ddnet] well, i've already worked alot with tiles & entities code, for me it looks ok 23:00 <+bridge> [ddnet] @Learath2 if you want, you could add a gameid column to saves as well ^^ 23:05 <+Learath2> what would that help with tho? 23:06 <+Learath2> also we need a better way to deploy... 23:06 <+bridge> [ddnet] could then be recorded on load 23:07 <+Learath2> heinrich5991: but how would we store that? maybe in teehistorian files? 23:11 <+bridge> [ddnet] yes