12:19 <+bridge> [ddnet] Why not on official wikipedia? 12:21 <+bridge> [ddnet] ah nvm, didnt know what archlinux was 12:59 <+bridge> [ddnet] can I change color/style on entities? I would like the "hookable" to be just one single color 13:04 <+bridge> [ddnet] if u change the entities.png 13:04 <+bridge> [ddnet] i think 13:04 <+bridge> [ddnet] then yes 13:04 <+bridge> [ddnet] where is it located? 13:04 <+bridge> [ddnet] mm i think under data/ 13:06 <+bridge> [ddnet] haha, I was looking there. This is why I didnt find it. Gotta love windows photo viewer 13:06 <+bridge> [ddnet] 13:06 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/409318814191321088/unknown.png 13:54 <+bridge> [ddnet] Lol 14:46 <+bridge> [ddnet] @deen https://forum.ddnet.tw/viewtopic.php?p=61630#p61630 15:07 <+bridge> [ddnet] What did add to DDCoala 15:07 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=48&t=6224 15:07 <+bridge> [ddnet] What did add to DDCoala xD 19:46 <+bridge> [ddnet] I'm adding a RAM consumption warning about using the whole DDNet Skin Database to Arch Linux's DDNet page. It seems to me that it adds 120MB usage to the RAM (that's what I calculated in my computer). Would this statement be correct? 20:28 <+bridge> [ddnet] sounds good 21:04 <+bridge> [ddnet] https://forum.ddnet.tw/viewtopic.php?f=88&t=6229 21:04 <+bridge> [ddnet] !!! 21:05 <+bridge> [ddnet] its a feature 21:05 <+bridge> [ddnet] not a bug 21:05 <+bridge> [ddnet] xd 21:05 <+bridge> [ddnet] does anyone know why m_LastIndexTile and m_LastIndexFrontTile is not declared in character.cpp? 😄 21:06 <+bridge> [ddnet] @ChillerDragon sure 21:08 <+bridge> [ddnet] but @ChillerDragon i can think of great parts using this as an intended technique 😄 21:09 <+bridge> [ddnet] "does anyone know why m_LastIndexTile and m_LastIndexFrontTile is not declared in character.cpp?" 21:09 <+bridge> [ddnet] 21:09 <+bridge> [ddnet] --> and how i get them to work ^^ 21:41 <+bridge> [ddnet] since when has this been a channel for reporting problems with shitty cheat clients 21:41 <+bridge> [ddnet] https://cdn.discordapp.com/attachments/293493549758939136/409448302015283210/Screen_Shot_2018-02-03_at_2.40.47_PM.png 21:42 <+bridge> [ddnet] xD 21:47 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNxRr 21:47 < ddnet-commits> ddnet/master a00d411 def: Version 11.0.3 21:50 <+bridge> [ddnet] Released :D 22:20 <+bridge> [ddnet] @fokkonaut what do you mean, they're not declared? 22:32 <+bridge> [ddnet] @Dev What about rebuilding the old tilerender behavior (borderbug) in the opengl renderer like @fokkonaut requested. At least he complained a while ago that tiles are rendered differently. Suppose this is a job for Jupeyy if it should be done. 22:41 <+bridge> [ddnet] @CrashtimeHD yea, might be a sensible project 22:41 <+bridge> [ddnet] you can try it, too 😉 22:41 <+bridge> [ddnet] I pass 22:59 <+bridge> [ddnet] @heinrich5991 im coding in ddnet 9 (chillerdragons src, you should know it) and im trying to use the m_LastIndex or something like that. My bam says its not declaired and it doesnt build the server 23:00 <+bridge> [ddnet] @CrashtimeHD yes, the old tilerender is way better. scroll up a lot and you will see Difference screens 23:01 <+bridge> [ddnet] i know 23:01 <+bridge> [ddnet] @fokkonaut @CrashtimeHD is saying that hte bugs of the old render are impacting the new one 😄 23:01 <+bridge> [ddnet] atleast i know that they are different 23:01 <+bridge> [ddnet] no, i said that the old one has the known borderbug and the new one doesnt have it 23:02 <+bridge> [ddnet] yes, you were asking to replicate the old bug in the new render 23:02 <+bridge> [ddnet] which is a reasonable thing to ask 23:02 <+bridge> [ddnet] ah, sry now i get your point 23:03 <+bridge> [ddnet] old bug -> so we need to rebuild the bug 23:03 <+bridge> [ddnet] thats what you mean with impacting, sry 23:05 <+bridge> [ddnet] @heinrich5991 any solutions for lastindex? 23:06 <+bridge> [ddnet] I know that its working in XXLDDRace, but why not in ddnet? 23:08 <+bridge> [ddnet] sorry, currently doing too many things at once 23:08 <+bridge> [ddnet] maybe try again in half an hour or so 23:10 <+bridge> [ddnet] okay 23:22 <+bridge> [ddnet] if you need it just add it to CCharacter and set LastIndex = TileIndex at the end of HandleTiles 23:26 <+bridge> [ddnet] where exactly do i find it^ 23:28 <+bridge> [ddnet] i mean where to put it what :/ 23:32 <+bridge> [ddnet] you mean putting this at the end of where i need it? 23:32 <+bridge> [ddnet] 23:32 <+bridge> [ddnet] m_LastIndexTile = m_TileIndex; 23:32 <+bridge> [ddnet] 23:32 <+bridge> [ddnet] m_LastIndexFrontTile = m_TileFIndex;