01:21 <+ddnet-discord> [discord] all the issues in github look like lot of work or to lazy :/ 01:21 <+ddnet-discord> [discord] btw if u gonna delete emojis u can close this https://github.com/ddnet/ddnet/issues/986 , altho sad for that feature removal :( 04:52 <+ddnet-discord> [discord] eeeee: ping from ger to ger2 is 4ms, from both directions 09:40 <+ddnet-discord> [discord] @deen https://github.com/ddnet/ddnet-web/blob/master/www/index.php#L136 & https://github.com/ddnet/ddnet-web/blob/master/www/feed/index.atom#L9 - is there any reason why only homepage links to posts and feed URLs are prepended with `{{ site.url }}` & `{{ site.baseurl }}`? 09:41 <+ddnet-discord> [discord] or maybe anyone else knows 09:58 <+ddnet-discord> [discord] i think its not necessary, with a / at start of the link it already works i think 10:54 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vNM8G 10:54 < ddnet-commits> ddnet/master 4377c5d def: comma 11:23 <+ddnet-discord> [discord] @Ryozuki Yes it works, indeed. That's why I'm wondering if maybe there's anything more behind of it 11:41 <@deen> eeeee: 4 ms. not so great considering I have 7 ms from home to ger 12:09 <+ddnet-discord> [discord] deen, why are ger saves not cross compatible with ger2? 12:09 <+ddnet-discord> [discord] ddos on ger1 and now we cant load on ger2 :( 12:49 <+ddnet-discord> [discord] client send 'NETMSG_ENTERGAME' when received 2 snapshots, but server not send snapshots before receive 'NETMSG_ENTERGAME' message :thonkery: :thonkery: :thonkery: 15:27 <+ddnet-discord> [discord] @Ryozuki because they're different servers 15:27 <+ddnet-discord> [discord] I believe you can save for a different server, but that's probably not compatible with servers having 4 letters as the name 15:29 <+ddnet-discord> [discord] ./save GER2 savecode 15:32 <+ddnet-discord> [discord] this map crashes my client 15:32 <+ddnet-discord> [discord] https://cdn.discordapp.com/attachments/293493549758939136/406818687115591690/Restless.map 15:36 <+ddnet-discord> [discord] @timakro what do you do with the map to let the client crash? 15:38 <+ddnet-discord> [discord] aio? 15:38 <+ddnet-discord> [discord] i join a server running the map 15:43 <+ddnet-discord> [discord] when i pull a new ddnet version cmake always rebuilds everything, is there a way around that? 15:43 <+ddnet-discord> [discord] bam didnt do that 15:45 <+ddnet-discord> [discord] mm 15:45 <+ddnet-discord> [discord] i think it does that when cmake changed 15:45 <+ddnet-discord> [discord] is it that the cmake config still changes frequently 15:46 <+ddnet-discord> [discord] on 10.8.6 there is no crash with the map i sent 15:47 <+ddnet-discord> [discord] @timakro when some config parameter changes, it will rebuild everything 15:47 <+ddnet-discord> [discord] I think we recently enabled `--ffloat-store` for all systems, and then disabled `-ffloat-store` everywhere but on x86 15:47 <+ddnet-discord> [discord] @timakro if you compile that stuff, could you give us a stacktrace? 15:48 <+ddnet-discord> [discord] sure 15:52 <+ddnet-discord> [discord] sadly i cant reproduce the crash anymore 15:52 <+ddnet-discord> [discord] when i get it again ill send the traceback 15:53 <+ddnet-discord> [discord] which OS are you on? 32 or 64 bit? 15:53 <+ddnet-discord> [discord] 64 linux debian 16:02 <+ddnet-discord> [discord] client crashed while saving a map 16:02 <+ddnet-discord> [discord] lul 16:03 <+ddnet-discord> [discord] now i cant open that map 16:03 <+ddnet-discord> [discord] wow 16:03 <+ddnet-discord> [discord] this is rly buggy 16:20 < pinkieval> Hi 16:21 <+pinkieval> I'm merging the 64-players code from ddnet, and it uses an attribute named "m_ShowOthers" of the CPlayer class 16:21 <+pinkieval> what is that attribute for? 16:22 <+ddnet-discord> [discord] ddnet specific 16:22 <+pinkieval> so I can safely replace it with "true"? 16:22 <+ddnet-discord> [discord] yes 16:22 <+pinkieval> thanks 16:22 <+ddnet-discord> [discord] in ddnet you can join "teams" which don't affect each other โ€“ with `show_others` you can either view them or not 16:23 <+pinkieval> okay 16:26 <+pinkieval> and I can replace calls to "TeamsCore::CanCollide()" with "false", right? 16:26 <@heinrich5991> with `true` 16:26 <+pinkieval> oh right, indee 16:26 <+pinkieval> d 16:35 <@Nimda> Sky Stone by Tropo just released on Moderate at 2018-01-27 16:30 16:44 <+pinkieval> hmm 16:44 <+pinkieval> how do I test it with more than 16 players? 16:45 <@heinrich5991> dbg_dummies 1 or so 16:47 <+pinkieval> woah great 16:52 <+pinkieval> [5a6ca03a][assert]: src/engine/shared/network_server.cpp(448): errornous client id 16:52 <+pinkieval> Segmentation fault 16:52 <+pinkieval> oopsie 20:53 <+eeeee> deen: but with 4ms you can proxy ger through ger2 for users like Syltoox for 25+4 ms ping instead of 80ms he's getting to ger 21:14 <+ddnet-discord> [discord] sure, but our servers get ddosed all day anyway, so that just doubles your risk 21:27 <+ddnet-discord> [discord] @snail btw, the helper rank is ready imo, there is a new vote_no command that only allows forcing vote no, the helper auth rank is already there, so you only have to give it the permissiosn to use this command and i guess also the mute, and then u can recruit helpers 22:15 <+ddnet-discord> [discord] huh 22:15 <+ddnet-discord> [discord] travis mac builds are fast right now 22:19 < ddnet-commits> [ddnet] bors[bot] closed pull request #947: Add support for extra chunks in teehistorian (master...pr_ddnet_teehistorian_ex) https://git.io/vF90p 22:23 <+ddnet-discord> [discord] @Learath2 what was the other bug affecting logout? 22:23 <+ddnet-discord> [discord] oh forgot that 22:23 <+ddnet-discord> [discord] if you logout CPlayer::m_Authed isn't updated 22:24 <+ddnet-discord> [discord] which means even if you logout you can't be voted out 22:24 <+ddnet-discord> [discord] if you logout `CPlayer::m_Authed` isn't updated 22:24 <+ddnet-discord> [discord] `access_level logout 2` 22:24 <+ddnet-discord> [discord] wat? ๐Ÿ˜„ 22:24 <+ddnet-discord> [discord] isnโ€™t that intended? 22:24 <+ddnet-discord> [discord] oh, 2 means "everyone" 22:25 <+ddnet-discord> [discord] @jao no 22:25 <+ddnet-discord> [discord] @Learath2 `m_Authed` seems to be updated 22:25 <+ddnet-discord> [discord] line 2588 22:26 <+ddnet-discord> [discord] that's `CServer::CClient::m_Authed 22:26 <+ddnet-discord> [discord] that's `CServer::CClient::m_Authed` 22:26 <+ddnet-discord> [discord] ah 22:27 <+ddnet-discord> [discord] needs something like `CGameContext::OnAuthChange` instead of `OnSetAuthed` 22:31 <+ddnet-discord> [discord] why not `OnSetAuthed`? 22:32 <+Learath2> I guess you can keep the old name if you won't change the interface 22:39 <+ddnet-discord> [discord] @Learath2 I guess we can remove bam now (?) 22:41 <+ddnet-discord> [discord] yes 22:41 <+ddnet-discord> [discord] at least I don't use bam anymore for anything 22:47 <+ddnet-discord> [discord] :O 22:48 <+ddnet-discord> [discord] will be today the bam funeral? 22:49 <+ddnet-discord> [discord] dunno, I want @Learath2 to remove it, he's been looking forward to it for quite some time ^^ 23:14 < ddnet-commits> [ddnet] heinrich5991 opened pull request #1006: Remove `CPlayer::m_Authed` (master...pr_ddnet_rm_game_auth) https://git.io/vNDep