02:16 <+ddnet-discord> I need assistance, I do not have that much internet lag and don't have fps lag, however, whenever i play every tee is really choppy and laggy except mine, my emotes are also really choppy/laggy and idk why 02:16 <+ddnet-discord> help 02:16 <+ddnet-discord> cl_predict 1 02:16 <+ddnet-discord> ? 02:17 <+ddnet-discord> Diddn't do anything 02:17 <+ddnet-discord> but 02:18 <+ddnet-discord> change it to that value i said 02:18 <+ddnet-discord> and test 02:18 <+ddnet-discord> I did 02:18 <+ddnet-discord> and 02:18 <+ddnet-discord> cl_predict_ddrace 1 02:18 <+ddnet-discord> It made it even worse 02:21 <+ddnet-discord> `cl_predict_ddrace`? didn't know that value 02:21 <+ddnet-discord> but exists 02:21 <+ddnet-discord> i have both on 1 02:21 <+ddnet-discord> that's why i suggested it 12:10 <+ddnet-discord> @heinrich5991 ddracepredict 12:10 <+ddnet-discord> https://github.com/ddnet/ddnet/blob/master/src/engine/shared/config_variables.h#L381 12:10 <+ddnet-discord> https://github.com/ddnet/ddnet/blob/master/src/game/gamecore.cpp#L475 12:10 <+ddnet-discord> https://github.com/ddnet/ddnet/blob/master/src/game/gamecore.cpp#L548 12:31 <+ddnet-discord> https://i.imgur.com/Me5a3Jy.png 12:31 <+ddnet-discord> im trying to compile ddnet client lul. Clients suck but i wanted to fix some stuff 12:32 <+ddnet-discord> i cloned the ddent-libs repo into the ddnet repo but it still seems to fail 12:32 <+ddnet-discord> btw im on windows 12:36 <+ddnet-discord> didn't you have the same problem before? xD 12:37 <+ddnet-discord> ye i had it some time ago 12:37 <+ddnet-discord> i suck at client compiling 12:37 <+ddnet-discord> i made it once ago on my main machine but i grilled it .-. 12:38 <+ddnet-discord> make sure that you have in good places all files 12:38 <+ddnet-discord> i have cloned ddnet repo 12:38 <+ddnet-discord> and ddnet-libs inside it 12:38 <+ddnet-discord> like that ? git clone --recursive https://github.com/ddnet/ddnet 12:39 <+ddnet-discord> like that ? `git clone --recursive https://github.com/ddnet/ddnet` 12:39 <+ddnet-discord> eh 12:39 <+ddnet-discord> without th recurssive 12:39 <+ddnet-discord> I would like to try with that --recusrive after all 12:39 <+ddnet-discord> hahah 12:39 <+ddnet-discord> what does it do? 12:39 <+ddnet-discord> am in not getting eyrything without it ? 12:39 <+ddnet-discord> read documentation, it's first link 12:40 <+ddnet-discord> command* 12:40 <+ddnet-discord> mimimimimi 12:40 <+ddnet-discord> idk, maybe you made somethiing wrong while cloning, that's why i suggest to do it like they said 12:40 <+ddnet-discord> in documentation 12:41 <+ddnet-discord> how can u fail cloning lul 12:41 <+ddnet-discord> ok itz me... 12:41 <+ddnet-discord> but still..... 12:41 <+ddnet-discord> just try 12:41 <+ddnet-discord> i am 12:41 <+ddnet-discord> it's small effort to try 12:41 <+ddnet-discord> xD 12:41 <+ddnet-discord> #vacation-net-speed 12:42 <+ddnet-discord> #oh-my-god 12:42 <+ddnet-discord> looking good 12:42 <+ddnet-discord> this recursive rocks 12:42 <+ddnet-discord> xxD 12:42 <+ddnet-discord> and u too Sanvander ma boii 12:42 <+ddnet-discord> misspleeddleled ur name 12:42 <+ddnet-discord> gg 12:43 <+ddnet-discord> xd 12:43 <+ddnet-discord> u just became Sanvander 12:43 <+ddnet-discord> giggle 12:43 <+ddnet-discord> ah nuuu 12:43 <+ddnet-discord> cccccoooommmppllili terrrmininatter 12:43 <+ddnet-discord> https://i.imgur.com/Zjqcb1e.png 12:44 <+ddnet-discord> the compiler copied my typos xd 12:44 <+ddnet-discord> huehuehue, no idea 12:44 <+ddnet-discord> SDL_Joystick wtf 12:44 <+ddnet-discord> is this android stuff? 12:44 <+ddnet-discord> ya 12:45 <+ddnet-discord> windows10 != android 12:45 <+ddnet-discord> I see 12:45 <+ddnet-discord> maybe obs thinks it is 12:45 <+ddnet-discord> lul 12:45 <+ddnet-discord> ah it doesnt find SDL.h 12:45 <+ddnet-discord> also 12:45 <+ddnet-discord> curious 12:45 <+ddnet-discord> SDL is kinda important i guess 12:45 <+ddnet-discord> yea, like really important 12:45 <+ddnet-discord> yo San can u trade an SDL.h ? 12:46 <+ddnet-discord> how much you pay? 12:46 <+ddnet-discord> uhm 12:46 <+ddnet-discord> 2$ 12:46 <+ddnet-discord> in shitcoin 12:46 <+ddnet-discord> my own crypto currency 12:46 <+ddnet-discord> try bam clean 12:47 <+ddnet-discord> nope .-. 12:47 <+ddnet-discord> still no SDL.h 12:47 <+ddnet-discord> i guess i dont have it 12:47 <+ddnet-discord> lemme search it 12:48 <+ddnet-discord> ah i found one in the ddnet libs 12:48 <+ddnet-discord> maybe i can change tha path 12:48 <+ddnet-discord> nonono 12:49 <+ddnet-discord> it should works, it had to be in ddnet-libs 12:49 <+ddnet-discord> that's why it's called ddnet-libs 12:49 <+ddnet-discord> somehow it can find it 12:52 <+ddnet-discord> i fixed 1 error 12:52 <+ddnet-discord> by replacing #include "SDL.h" with #include "super/long/path/to/SDL.h" 12:52 <+ddnet-discord> xd lyfe hacks w chiller 12:54 <+ddnet-discord> :v 12:54 <+ddnet-discord> I can't test bam by myself hehehe 12:54 <+ddnet-discord> using cmake to do compile 13:14 <+ddnet-discord> ha, same problem Chiller 13:14 <+ddnet-discord> on bam 13:17 <+ddnet-discord> fixed 13:17 <+ddnet-discord> !!:P 13:17 <+ddnet-discord> @ChillerDragon 13:18 <+ddnet-discord> https://github.com/ddnet/ddnet/blob/master/other/sdl.lua#L42 13:18 <+ddnet-discord> adjust that line to: 13:18 <+ddnet-discord> `settings.cc.includes:Add("ddnet-libs/sdl/include/windows")` 13:19 <+ddnet-discord> temporary solution, since I don't know how it exactly works. because there's a mac file 13:29 <+ddnet-discord> it compiled yay 13:30 <+ddnet-discord> Yay 13:30 <+ddnet-discord> savander the dev 16:13 < ddnet-commits> [ddnet] heinrich5991 opened pull request #973: Treat checkpoint teleporters the same independent of the number (master...pr_fix_checkpoint_teles) https://git.io/vbpbC 16:22 <+ddnet-discord> @Savander wanna make a pull request to fix that line? 16:22 <+ddnet-discord> don't know how to fix it 16:22 <+ddnet-discord> there's a mac file 16:22 <+ddnet-discord> don't wnat to break anything 16:24 <+ddnet-discord> just do the change you wanted to do, that's exactly the right one 🙂 16:27 < ddnet-commits> [ddnet] Learath2 closed pull request #969: [DO NOT MERGE] Abusing CI (master...dd_pr_of) https://git.io/vbdxo 16:29 <+ddnet-discord> @heinrich5991 how to assign fix? 16:29 <+ddnet-discord> to issue 16:30 <+ddnet-discord> what do you mean? 16:31 <+ddnet-discord> have you used git before? 🙂 16:31 <+ddnet-discord> yes but 16:31 <+ddnet-discord> i mean 16:31 <+ddnet-discord> sometimes i see "fixed #724" 16:31 <+ddnet-discord> ah 16:31 <+ddnet-discord> yes 16:31 <+ddnet-discord> and it's strikethrough 16:31 <+ddnet-discord> how it works xD 16:31 <+ddnet-discord> you can add "Fixes #972." to the commit description 16:32 <+ddnet-discord> then it automatically closes #972 when it is merged 16:32 <+ddnet-discord> oh, great 16:32 <+ddnet-discord> close/fix/resolve in all their forms close the issue 😃 16:33 < ddnet-commits> [ddnet] savander opened pull request #974: Fixes #972. (master...patch-1) https://git.io/vbpAy 16:33 <+ddnet-discord> good, didn't know 16:33 <+ddnet-discord> 😄 16:33 <+Learath2> still can't get rid of bam /o\ 16:33 <+ddnet-discord> it's usually good practice to use the first line of the commit message to describe what you changed 16:33 <+ddnet-discord> e.g. "Fix bundled SDL includes for bam on Windows" 16:34 <+Learath2> "Fix SDL include for bam. Closes #972" 16:34 <+ddnet-discord> :< 16:34 <+Learath2> I'm not sure what the consensus is on the final punctuation tho :D 16:34 <+ddnet-discord> the "closes" can also go on a new line 16:34 <+Learath2> second line should be empty imho 16:35 <+ddnet-discord> yes 16:35 <+ddnet-discord> no punctuation in first line, punctuation afterwards 16:35 <+ddnet-discord> first letter is capital 16:35 <+ddnet-discord> first line is in imperative form 16:36 <+ddnet-discord> woah, it's rather difficulty hahaha 16:36 <+ddnet-discord> "Fix abc", not "Fixed abc" 16:36 <+ddnet-discord> 😛 16:36 <+Learath2> You are for only one sentence in first line? 16:36 <+Learath2> I almost prefer to have the issue number on the first line 16:36 <+ddnet-discord> meh 16:36 <+ddnet-discord> ok 16:37 <+ddnet-discord> don't really think it's necessary 16:37 <+Learath2> @Savander nah it's not, just describe what you did on the first line and most everyone will be okay with it 16:37 <+ddnet-discord> it's not really important 16:37 <+ddnet-discord> It's necessary to make project readable 16:38 <+Learath2> I feel the more strict you get about these things the more you drive away new contributors 16:38 <+ddnet-discord> and that's definitely a thing I want to avoid 16:38 <+ddnet-discord> see also teeworlds/teeworlds 😦 16:39 <+ddnet-discord> That's right, it's not necessary in this project 16:39 <+Learath2> It's not necessary in any project imho, as long as it's not too messy 16:39 <+ddnet-discord> but imagine a big one, with mishmash inside 16:39 <+ddnet-discord> see rust-lang/rust, it's okay 16:40 <+ddnet-discord> they have ~100 merged PRs a week 16:40 <+Learath2> if I was running a huge project I'd force First line describes change and has Issue # if it closes an issue for commit messages 16:40 <+ddnet-discord> 😄 16:41 <+Learath2> and for coding format I'd have them run it through a formatter 16:41 <+ddnet-discord> +1 16:41 <+Learath2> It's much less painful to have people run it through a formatter then to shove a format down their throats 16:41 <+ddnet-discord> if you can get clang-format to work with the ddnet style, please go ahead 16:41 <+ddnet-discord> I tried it a bit already 16:43 <+Learath2> well we could try to make it as close as possible and have one large format commit to fix the rest of the codebase 16:43 <+ddnet-discord> I think, the worst think is to teach people how the name convenction works 16:43 <+Learath2> the naming convention we have in teeworlds code is one I love actually, a lot of people seem to hate it 16:44 <+Learath2> but m_ g_ s_ _p _a conveys a lot of information for me 16:44 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vbpp2 16:45 <+ddnet-discord> I don't understand how people can be so ignorant of the coding style tbh 16:45 <+ddnet-discord> (looking at you, eeeee :P) 16:45 <+ddnet-discord> I think, things like that were good when IDE wasn't that good as now 16:45 <+ddnet-discord> when I enter new projects, I just look at the code that's there, and format my code accordingly 16:46 <+ddnet-discord> Since, IDE provides any information you need to understand 16:46 <+ddnet-discord> but yea, i like to follow code convections 16:46 <+ddnet-discord> i like to have pretty and solid code 16:46 <+ddnet-discord> IDEs tend to provide `m_`, might have `g_` and `s_`, but I don't think I have seen IDEs which support `p` or `a` 16:46 <+Learath2> GNU style makes me want to claw my eyes out :P 16:47 <+ddnet-discord> whatever 16:48 <+ddnet-discord> just use the pre-existing style ^^ 16:48 <+ddnet-discord> it doesn't matter ^^ 16:48 <+ddnet-discord> PSR yeey 16:48 <+Learath2> in case they use GNU style, I just don't contribute 16:48 <+Learath2> heinrich5991: do you know a file that has perfect format in ddnet? 16:49 <+ddnet-discord> the shortest oe? 16:49 <+ddnet-discord> the shortest one? 16:49 <+ddnet-discord> teehistorian? :p 16:49 <+Learath2> preferably the longest known perfect file 16:49 <+ddnet-discord> I'm the only author 😛 16:49 <+ddnet-discord> @heinrich5991 build failed ;< 16:50 <+ddnet-discord> my fault 16:50 <+ddnet-discord> see the error 16:51 <+ddnet-discord> where? 16:56 <+Learath2> heinrich5991: are we doing tab for indent space for align or just spaces? 16:57 <@heinrich5991> we're using tabs for indentation 17:00 <+ddnet-discord> does it matter? 😄 17:04 <+ddnet-discord> is there somekind of stylecl for c? 17:05 <+Learath2> heinrich5991: we both have "switch (" and "switch(" no space is more common 17:05 <+ddnet-discord> or it works for everything, I worked only with it for PHP 17:05 <+ddnet-discord> choose one! 17:05 <+ddnet-discord> tbh with space, more clearer 17:05 <+Learath2> I'd put a space but teehistorian.cpp doesn't have one 17:05 <+Learath2> actually no 17:05 <+Learath2> I wouldn't put a space 17:06 <+Learath2> will do no space after control 17:07 <+ddnet-discord> Learath2: most code doesn't have space after `if` `while` etc. in tw code 17:08 <+Learath2> nice 17:19 <@heinrich5991> Learath2: fixed https://github.com/ddnet/ddnet/pull/958 17:28 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vbhJ8 17:53 <+Learath2> well clang-format can't do indentation for PP directives 17:55 <+Learath2> and if we are running everything through clang-format I'd rather not have braces for one line blocks 17:56 <+ddnet-discord> `goto fail;` 17:59 <+Learath2> heinrich5991: well clang-format is missing indentation for PP so no way to succeed :D 18:10 < ddnet-commits> [ddnet] bors[bot] merged staging into master: https://git.io/vbhId 19:24 <+ddnet-discord> https://www.youtube.com/watch?v=nJWN0wrPHRo 19:24 <+ddnet-discord> 😮 19:24 <+ddnet-discord> web development with rust 19:24 <+ddnet-discord> huh, maybe i will start learn that lang 19:24 <+ddnet-discord> 😛 20:07 <+ddnet-discord> @heinrich5991 do you know when sth belongs in game/variables.h and belongs in engine/shared/config_variables.h? 20:07 <+ddnet-discord> never wondered 😛 20:07 <+ddnet-discord> game stuff in `variables.h`, theoretically 20:07 <+ddnet-discord> but lots of variables break that rule 20:09 <+ddnet-discord> should recategorize them sometime 20:15 <+ddnet-discord> why we have two files after all? 20:31 <+ddnet-discord> separation I guess? 20:32 <+ddnet-discord> We have lack of documentation, no idea differences between both without your help 20:34 <+ddnet-discord> one is in engine, one is in game 20:34 <+ddnet-discord> game stuff should mostly use stuff that is in game, too 20:34 <+ddnet-discord> same for engine stuff