00:07 <@heinrich5991> nemo2: antiping is more than normal tw would do, usually it mostly only predicts your own character 00:29 <+nemo2> huh... 00:30 <+nemo2> I guess deterministic lockstep isn't practical in a realtime shooter 00:30 <+ddnet-discord> no way 😄 00:30 <+nemo2> Spring uses that, but I 'spose batching operations when playing general isn't a big deal 00:31 <+nemo2> ... and Hedgewars ofc, but since it is turnbased is no problem at all 00:31 <+ddnet-discord> Is it better to play with it all the time or only when laggy? 00:33 <@heinrich5991> nemo2: seen the backtrace I posted in #hedgewars? 00:39 <+nemo2> nooope 00:39 <+nemo2> lookng 00:44 <+ddnet-discord> @Deadpool antiping causes shaky movement. Generaly everything is shaky, if prediction fails in predict :PP Because it need to correct state 00:44 <+ddnet-discord> of every object on your screen 01:31 <+ddnet-discord> @Savander you can find the community version of qt here: https://www1.qt.io/download-open-source/ 01:31 <+ddnet-discord> seems they try their best to hide it 09:32 <+MagicLau> qwq, how to deal with mouse delay in ddnet after version 10? I used to enjoy 9.0.2 but there is something wrong with my laptop. When I use my new laptop to play DDNet 9.0.2, the mouse pointer will always move in one direction in game window. Sadly. ;( 09:37 <+MagicLau> Problem in 9.0.2: https://drive.google.com/open?id=1t6PoGkHrK_gr56rxgjHZJ0Gk5rcETV1G 09:59 <+MagicLau> Just changed some graphic setting..Little better... 14:22 <+ddnet-discord> weird 14:23 <+ddnet-discord> try to play with inp_mouseold 14:23 <+ddnet-discord> 0 or 1 14:23 <+ddnet-discord> and mouse delay is caused by v-sync 21:16 <+ddnet-discord> hey something is from with my client 21:16 <+ddnet-discord> wrong* 21:16 <+ddnet-discord> what is wrong ? 21:17 <+ddnet-discord> if i connect to a server then close teeworlds 21:17 <+ddnet-discord> start it again and join the same server then my old tee is still there 21:17 <+ddnet-discord> oh ? sorry i can help you ask @Dev 21:17 <+ddnet-discord> and additional i have hard lags 21:18 <+ddnet-discord> @Dev someone can help me ? 21:18 <+ddnet-discord> which client do you use, and how do you close your client? 21:19 <+ddnet-discord> just normal on the exit button 21:19 <+ddnet-discord> and i use the 10.8.6 client 21:19 <+ddnet-discord> hm 21:20 <+ddnet-discord> let's join a server together and you show me 21:20 <+ddnet-discord> k 21:20 <+ddnet-discord> my name is "Brezzel" 21:20 <+ddnet-discord> follow me, I'm heinrich5991 21:30 <+ddnet-discord> @HMH can you check why it is so laggy for everyone. we have a good ping but the laggs are so hard 23:52 <+ReiTW38> hi 23:54 <+ReiTW38> well, if i strongly wanted to remove the score option on server side (so edit 00:00 to 000 as vanilla score) 23:54 <+ReiTW38> how could i do, my idea was to rename the gamemode 23:55 <@heinrich5991> yea, I think you'd need to do that 23:55 <+ReiTW38> but 23:55 <+ReiTW38> by doing that, there's some bugs on the server 23:55 <+ReiTW38> like bullets which aren't snapping and more 23:56 <@heinrich5991> regarding your "ha?" 23:56 <@heinrich5991> ReiTW38: 23:56 <@heinrich5991> this should make the tab flash or something 23:56 <@heinrich5991> like that you can call people without PMing them 23:56 <@heinrich5991> just say 23:56 <@heinrich5991> heinrich5991: your message 23:56 <+ReiTW38> haa 23:56 <+ReiTW38> heinrich5991, ez 23:56 <@heinrich5991> yep, like that 23:57 <@heinrich5991> mh... dunno about the bullets tbh 23:57 <+ReiTW38> heinrich5991, well, idk why it does that, but it is annoying :/