08:34 <+ddnet-discord> @Henningstone Interesting, want to make a PR ifdefing away all the additional mem_alloc stuff? Then we could try running it on DDNet servers and see the performance impact 14:39 <+ddnet-discord> https://forum.ddnet.tw/viewtopic.php?f=45&t=5821 14:41 <+ddnet-discord> yo, sometimes i dont know if i should put this stuff into forum or in discord. i mean on discord i can reach the right group of people instantly, but it might vanish when other continue to write over it 14:43 <+ddnet-discord> Yes 14:43 <+ddnet-discord> Yes 14:53 <+ddnet-discord> just repeat 15:11 <+ddnet-discord> GER under attack? 15:43 <+ddnet-discord> GER LAGGING AFFFFFFFFFFF 15:43 <+ddnet-discord> GER LAGGING AFFFF 15:43 <+ddnet-discord> fffffffffffffffffffffffffffffffffffffffff 18:54 < nemo2> hm. maybe I should be asking here 18:55 <+nemo2> http://issues.hedgewars.org/show_bug.cgi?id=512 have y'all run into this? 18:55 <+nemo2> https://hg.hedgewars.org/hedgewars/file/a6f51ac9a3f2/hedgewars/uCursor.pas#l34 get crazy vals from SDL call if someone messes w/ xinput 18:55 <+nemo2> was thinking it was some SDL2 oddity 18:56 <@heinrich5991> deen: ^ 19:07 <+nemo2> SDL2 is probably the main reason it's been two years since last hedgewars release 19:08 <+nemo2> dealing w/ bugs in it stalled an already slow dev team even more 19:08 <+nemo2> ah well 19:17 <@heinrich5991> I don't know about sdl2. maybe deen does, but he's not always fast to respond 19:20 <+nemo2> he helped us w/ our last SDL2 bug 19:21 <+nemo2> (some bit of code they'd stripped out from 1.2 then had to put back in) 19:21 <+nemo2> we still have a bug when apply textures to images wider than... 16k I think, but solved that by using our own texture copier which in general was less WTF anyway