00:34 <+ddnet-discord> My two cents, out of nowhere: 00:34 <+ddnet-discord> 1. About leaving rank when you go off - first of all, it's not always planned, sometimes you may just quite disapear like I did, or earlier onionly' me. But about leaving the rank, there's one thing i'm really curious about - how is that when my rank was removed i was left as plain member, same as lots of other staff members before, yet gdin managed to get "Retired Administrator" rank that was cre 00:34 <+ddnet-discord> 2. About discussion for adding or rejecting mods - I do remember lovely times when I had gdin's old role of managing community and taking care for mod applications, those were times when together with @Ryozuki i was talking with those people, people who play with them on specific country-server, and later checking for few days how they behave when they have no idea that anyone from the staff is wa 00:35 <+ddnet-discord> nice wall xD 00:37 <+ddnet-discord> @Soreu from what i know, it's to get his opinion, and yes you can get his opinion without having that rank, which made no sense to me. They told me that is to be in the private admin discussion, and there the discussion i created to have open admin discussions 00:38 <+ddnet-discord> Which u dont need the rank in forum either, in private admin discussions 00:38 <+ddnet-discord> so basically gdidn just wanted to keep his status whilst afk, and used his friend snail i think. 00:38 <+ddnet-discord> obviusly this is all unfair for lot of people 00:39 <+ddnet-discord> another reason why i want mod discussion open 00:39 <+ddnet-discord> ?_? 00:51 <+ddnet-discord> 2. and me and snail we just appoint people mods and let them roam around, it's much better this way /s 00:53 <+ddnet-discord> 1. should give a thought about this one 01:01 <+ddnet-discord> hows gdin being retired admin related to open mod discussions 01:02 <+ddnet-discord> no that's their other point 01:02 <+ddnet-discord> "another reason" 01:03 <+ddnet-discord> oh yeah you mean that, i don't really get that one either 01:09 <+ddnet-discord> @Learath2 I have no idea how the process runs right now, last time I followed it, mods were added based on forum posts feedback, just shared how it was done when "I had to" care for it. 01:10 <+ddnet-discord> @Soreu did someone state that or are you just asuming it? 01:22 <+ddnet-discord> @jao both observed by me, and informed by hi_leute_gll. - and even if he is/was hated, so his opinions were often skipped, it has to be admitted that he was always informed very good. 01:27 <+ddnet-discord> so you are asuming it 😃 01:33 <+ddnet-discord> hi_leute is always mixing his opinion with informations, so I wouldn't believe everything 01:35 <+ddnet-discord> Mod decisions are currently made by the council which includes @jao o @RayB. @snail and me 01:37 <+ddnet-discord> people get evaluated, we decide to give them a chance or not, if we give them a chance and they blow it we go ahead and remove them 01:51 <+ddnet-discord> Glad to hear 05:10 <+ddnet-discord> 2 11:31 <+ddnet-discord> rawr 16:34 <+ddnet-discord> https://github.com/hpjohn/ddnet/tree/JekyllClip 16:35 <+ddnet-discord> What do i do now 16:49 < Learath2> as in? 16:50 <+ddnet-discord> How does testing stability and overall worth proceed 16:52 <+ddnet-discord> Should i make a forum post explaining the features i added 16:58 <+ddnet-discord> oh wait, i have to make a pull request? 17:00 <+ddnet-discord> Oh yep 17:00 <+ddnet-discord> hey 17:00 <+ddnet-discord> I fixxed a few smaller bugs and disabled teams: 17:00 <+ddnet-discord> https://github.com/lschierbach/ddnet 17:00 <+ddnet-discord> I didn't expect Deen to instantly host the server so it isn't as polished as I'd like it to be 17:01 <+ddnet-discord> (generally, it's a good idea to ask about how one should do things before coding large PRs) 17:01 <+ddnet-discord> apparently I'm horrible with sed and regex :/ 17:01 <+ddnet-discord> could you maybe put it down and give me a fe wmore days so improve some bugs? 17:01 <+ddnet-discord> you sure you want us to put it down? 17:01 <+ddnet-discord> just for a few days so i can polish it a little more 17:01 <+ddnet-discord> sure 17:01 <+ddnet-discord> the map is like 5 years old as well lol 17:01 <+ddnet-discord> just wanted to test wether everything works haha 17:02 <+ddnet-discord> one bug is if you join spec you still get the broadcast waiting for new round all the time 17:02 <+ddnet-discord> ok thank you my friend 17:05 < ddnet-commits> [ddnet] hpjohn opened pull request #880: Jekyll clip (master...JekyllClip) https://git.io/vdOBv 17:05 <+ddnet-discord> @Laboon took it down 17:06 <+ddnet-discord> Thanks 17:08 <+ddnet-discord> @deen In the forum thread you wrote 17:08 <+ddnet-discord> "also all teams should be equal size" 17:08 <+ddnet-discord> 17:08 <+ddnet-discord> Can you explain what you mean by that? Should everyone be forced to join a team or what do you mean? 17:08 <+ddnet-discord> 17:08 <+ddnet-discord> Best I could think of is improving the Matchmaking so in the first few waves the matches are more fair... (Like 1v1, 2v2, 3v3) 17:10 <+ddnet-discord> I think he ws thinking along the lines of forcing everyone to join a team by splitting them up 17:13 <+ddnet-discord> Hmmm 17:13 <+ddnet-discord> Back then there were 3 server (1v1, 2v2 and 3v3) 17:13 <+ddnet-discord> 17:13 <+ddnet-discord> I think that would be a better solution if ddnet is able to put that many ressources into the mod. 17:13 <+ddnet-discord> 17:13 <+ddnet-discord> If not I could imagine making a vote changing the teamsize and then limiting them. (Vote: 2 Player teams for example) 17:14 <+ddnet-discord> And @Learath2 could you please remove the news post at the start of ddnet as well? 17:15 <+ddnet-discord> @Learath2 is there a reason why you only commented out instead of deleting? 17:15 <+ddnet-discord> because that's how it was done and I just followed it 17:15 <+ddnet-discord> oh 17:15 <+ddnet-discord> didnt see 17:16 <+ddnet-discord> well we will end up with big comments 17:16 <+ddnet-discord> yep should probably ditch them at some point 17:16 <+ddnet-discord> the others were commented out because they were marked as "inactive mod" in forum irc 17:17 <+ddnet-discord> @Laboon hmm not sure if we remove news posts 17:18 <+ddnet-discord> Well... 17:18 <+ddnet-discord> xD 17:19 < Learath2> well I don't see why not 17:20 < Learath2> oh that one was supposed to be "...we can remove..." 17:20 < Learath2> not sure what triggers the client to show news 17:21 <+ddnet-discord> i guess new news xD 17:21 <+ddnet-discord> hahaha 17:22 < Learath2> duh 17:22 <+ddnet-discord> At the moment it's confusing imo if a player starts the client and sees the announcment of the server but can't find it you know xD 17:22 < Learath2> how does the client know which news is new tho 17:23 <+ddnet-discord> btw what is this bot 17:23 <+ddnet-discord> is @Learath2 controlling it? 17:23 <+ddnet-discord> or is it speaking to Learath2 17:23 < Learath2> the bot links the irc channel to this channel 17:24 < Learath2> s/this/discord/ 17:24 < Learath2> it's so we don't have to check both places all the time 17:24 <+ddnet-discord> oh ok 17:24 <+ddnet-discord> that's cool I guess 17:24 <+ddnet-discord> xD 17:24 <+ddnet-discord> If you can't delete news you could might as well post another one 17:24 <+ddnet-discord> or idk 17:25 <+ddnet-discord> it's not that important to me 17:25 < Learath2> yeah i'll figure sth out :P 17:25 <+ddnet-discord> thank you my friend hahahaha 17:25 <+ddnet-discord> i g2g have a nice day and thank you again! 17:26 < Learath2> found it, if I delete it it'll trigger a news page show on everyone with no new news 17:28 < Learath2> well w/e, removed it 17:46 <@heinrich5991> Learath2: C can't nest comments either 17:46 < Learath2> I thought it wouldn't work but github editor syntax hillighting misled me :P 18:43 < fstd> nested comments are supported as of C99, but only for // :) 21:07 <@heinrich5991> deen: do you make backups of ddnet db regularly? 23:02 <@deen> heinrich5991: there's a mysqldump in crontab and I have nightly backups of the entire machine, but for space reasons I prune the old ones pretty quickly right now