01:29 <@heinrich5991> poke 01:29 <+ddnet-discord> wonderful 01:36 <@heinrich5991> discord bridge is working again, report problems to me 01:44 <+ddnet-discord> πŸ˜„ 02:09 <+eeeee> the previous bridge had colors while new one doesn't seem to 02:09 <+eeeee> not that i care, but in the spirit of teeworlds i feel obliged to complain about change 02:10 <@heinrich5991> in the spirit of teeworlds, I think even pointing you to a bug tracker would be too much support 02:10 <@heinrich5991> but anyway: https://github.com/42wim/matterbridge/issues 02:11 <+eeeee> uh if i had to continue the spirit of teeworlds i'd now have to rage and threaten to ddos your bridge.. but enough of that i guess 02:15 <+ddnet-discord> :V 02:17 <+ddnet-discord> why ppl with veyr hight time, are last on scoreboard ? 02:17 <+ddnet-discord> cause people with no time have internal score of -9999 02:17 <+ddnet-discord> don't ask 02:17 <+ddnet-discord> πŸ˜„ 02:17 <+ddnet-discord> what 02:17 <+ddnet-discord> πŸ˜„ 02:17 <+ddnet-discord> okay 02:17 <+ddnet-discord> join with a vanilla client and see 02:17 <+ddnet-discord> i know that -9999 value 02:18 <+ddnet-discord> but, time shouldn't be positive? 02:18 <+ddnet-discord> :v 02:18 <+ddnet-discord> no, so -4 ranks better than -400 02:18 <+ddnet-discord> hm 02:22 <+ddnet-discord> then 02:22 <+ddnet-discord> tset people to incredible big numbers?! 02:22 <+ddnet-discord> πŸ˜„ 02:22 <+ddnet-discord> nvm 15:25 <+ddnet-discord> what is the /pause [name] 15:25 <+ddnet-discord> ? 15:25 <+ddnet-discord> you can pause someone else? or your dummy? 15:28 <@deen> yes, try pausing everyone else 15:28 <@deen> and see what happens :D 15:47 <+Ryozuki> ahh i see 16:15 <@heinrich5991> that was legitemately my fear when I saw the commit 17:49 <+ddnet-discord> Any way to stop the client crashing when you save a map with ~3,500 envelopes + 53,000 env points? 17:50 <+ddnet-discord> how did you even create that map? 17:50 <+ddnet-discord> unity 17:50 <+ddnet-discord> unity? 17:50 <+ddnet-discord> Unity3d 17:50 <+ddnet-discord> with my animation tool 17:51 <+ddnet-discord> you have a converter? 17:51 <+ddnet-discord> how did you even export that to tw maps? 17:51 <+ddnet-discord> it runs fine in tw, and i can open it in the editor, it just won't re-save if i need to make edits 17:52 <+ddnet-discord> which answers neither of our questions πŸ˜„ 17:52 <+ddnet-discord> run it in a debugger and see why it crashes 17:52 <+ddnet-discord> probably some hard-coded number of envpoints/envelopers 17:52 <+ddnet-discord> *envelopes 18:03 <+ddnet-discord> he mad Unity editor 18:03 <+ddnet-discord> some time ago 18:04 <+ddnet-discord> https://forum.ddnet.tw/viewtopic.php?f=16&t=3801 18:07 <+Learath2> heh brilliant stuff 18:09 <+ddnet-discord> interesting. would have thought that Learath2 would complain about "bloated maps" 18:09 <+Learath2> i would if i wasn't in awe 18:10 <@deen> @Dr. Jekyll yeah, that's some crazy stuff 18:10 <@deen> you need to compile debug client, run it in gdb or some other debugger 18:10 <@deen> and then you can see where it crashes 18:10 <@deen> or send me the map 18:23 <+ddnet-discord> yeah looks like too many items 18:24 <+ddnet-discord> dbg_assert(m_NumItems < 1024, "too many items"); 18:26 <+ddnet-discord> maybe try tu optimize unity editor πŸ˜„ 18:27 <+ddnet-discord> not possible 18:27 <+ddnet-discord> i actually have 3500 different quads doing different things 18:28 <+ddnet-discord> o.O 19:02 <+ddnet-discord> I wonder whether we have an actual reason for that limit 19:02 <+ddnet-discord> because sane people dont need more than 1024 19:03 <+ddnet-discord> which is not an actual reason πŸ˜› 19:03 <+ddnet-discord> because a fixed limit is easier than a non-fixed one in C 19:03 <+ddnet-discord> need to initialise the arrays with SOME size 19:04 <+ddnet-discord> not if you have proper support for variable-sized stuff, like `std::vector` or `array` 19:05 <+Learath2> might give that a look when I have time 19:05 <+Learath2> don't we have growing arrays implemented in base/tl ? 19:05 <+ddnet-discord> `array` 19:05 <+ddnet-discord> see above πŸ˜ƒ 19:07 <+ddnet-discord> ok not init arrays, my error is from the mem alloc of m_pItems 19:08 <+ddnet-discord> which is an array, so nvm 19:56 <+Ryozuki> it's sad, i have a amd r9 390, on debian 9 i can't install the newest propietary drivers 'cause it doesn't support XServer 1.19 but only 6.9 to 1.10 (which i think it's old?) and my only way was using 'apt install firmware-linux' (non-propietary i think) 19:56 <+Ryozuki> it's horrible to play tw like this 19:56 <+Ryozuki> i wanted to forget entirely about windows D: 19:57 <+Ryozuki> (idk if it also affects, but i have a 144hz screen) 19:58 <+Ryozuki> (it's horrible to play tw like this, cause the screen flickers in full screen games, also on borderless) 20:00 <+Ryozuki> hmm wrong, tw only flickers fullscreen, borderless it doesn't, but it is limited at 60hz for some reason 20:26 <+eeeee> why do you XServer though, i thought wayland is now the de-facto standard in this year of linux desktop. 20:29 <+eeeee> Learath2: can you remind me why we prefer base/tl over stl? 20:30 <@heinrich5991> not sure. IMO we could probably throw it out 20:30 <+ddnet-discord> agreed 20:31 <@heinrich5991> vectors support foreach loops :) for(auto &x : vec) {} 20:31 <+ddnet-discord> but we do not have C++11 :c 20:31 <@heinrich5991> ah right, nvm 20:32 <+eeeee> nah let's do both at the same time 20:32 <+eeeee> delet base/tl and move to c++11 :) 20:32 <+ddnet-discord> but surely we could enable it and while at it there is also thread support then 20:32 <+eeeee> what do you mean by thread support? 20:33 <@heinrich5991> atomics I think 20:33 <@heinrich5991> we currently do it with volatile variables IIRC 20:34 <+eeeee> ah, ok. i thought you wanted to replace tasks with coroutines or something 20:35 <+ddnet-discord> c++11 provides standardized way to handle threads and all stuff belonging there (atomic, mutex, condition_variable), so need for all the hassle with different platforms 20:35 <+eeeee> not dealing with macos's iMutex sounds great too 20:36 <+ddnet-discord> we can't use c++11 cause ger server? 20:36 <@heinrich5991> I think that was resolved some time ago 20:36 <+ddnet-discord> then what is stoping us? 20:36 <+ddnet-discord> yes, we can use c++11 20:36 <@heinrich5991> still, activating c++11 should be done with careful thought :) 20:37 <+ddnet-discord> actually ger runs debian 9 20:37 <+Ryozuki> i guess it's lot of work 20:40 <+ddnet-discord> c++11 is backward compatible ? 20:40 <@heinrich5991> yes 20:40 <@heinrich5991> (kinda) 20:40 <+ddnet-discord> then it's not proble to use features from c++1 20:41 <@heinrich5991> but code using c++11 features isn't backwards compatible to c++98 20:41 <+ddnet-discord> and stay with some thing, without hurry 20:41 <+Ryozuki> ^ 20:41 <+ddnet-discord> but 20:41 <+ddnet-discord> yea i understand 20:41 <+Ryozuki> imho updating to c++11 is a positive thing 20:41 <+ddnet-discord> just stay with c++11 20:41 <+ddnet-discord> but, without hurry 20:41 <+ddnet-discord> to refactor code 20:41 <+ddnet-discord> πŸ˜„ 21:00 <+Learath2> Ryozuki: well i wouldnt use debian for my desktop 21:00 <+Learath2> i prefer it to be a little more up to date then 20 years ago 21:01 <@heinrich5991> debian currently has 0.5 year old software 21:01 <@heinrich5991> :) 21:02 <+Learath2> still too old for my taste in an age where we get display driver updates every 10 seconds 21:02 <@heinrich5991> your distro of choice? 21:02 <+ddnet-discord> Learath2 OS 21:02 <+ddnet-discord> i bet 21:02 <+Learath2> gentoo if i have the time/arch if i don't 21:03 <+ddnet-discord> written on punch cards 21:03 <@heinrich5991> I think arch has newer software, generally :) 21:03 <+ddnet-discord> ;D 21:03 <+Learath2> i like gentoo where i can disable most of the garbage 21:03 <+ddnet-discord> is there linux which osx or windows look? 21:04 <+ddnet-discord> which has * 21:04 <@heinrich5991> linux is different, you'll have to adapt even if the UI looks the same 21:04 <+ddnet-discord> i know 21:04 <@heinrich5991> gnome has some nice-looking UI, KDE is probably the closest to windows 21:04 <+ddnet-discord> i used linux, but just talking about UI 21:05 <+Learath2> compiling is much better with MuQSS and BFQ, doesn't bother me anymore 21:05 <+ddnet-discord> https://lifehacker.com/5665765/macbuntu-makes-your-linux-desktop-look-like-mac-os-x 21:05 <+ddnet-discord> ;D 21:05 <@heinrich5991> do you want the exact same GUI? 21:05 <+ddnet-discord> Not like i want, just curious 21:06 <+ddnet-discord> now i have Linux + win 21:06 <@heinrich5991> do you talk about having the exact same GUI? 21:06 <+ddnet-discord> yeah, such like. Or at least pretty similar 21:11 <+ddnet-discord> I saw a WinXP theme for gnome or KDE a while back 21:11 <+ddnet-discord> kali linux has windows theme IIRC 21:11 <+ddnet-discord> windwsxp is like 17 years old 21:12 <+ddnet-discord> windows 7 is the only windows I use nowadays 21:12 <@heinrich5991> soon it will be win10 :) 21:12 <+ddnet-discord> 8 was a disappointment and 10 is bloatware 21:12 <@heinrich5991> and yet one day, win10 will be the only thing remaining 21:13 <+ddnet-discord> In my opinion, win 10 works smoother and better than win 7 21:13 <+ddnet-discord> nah i'll stick to windows7 until wine runs everything 21:13 <+ddnet-discord> talking as a long term user 21:13 <+ddnet-discord> wine will never run everything 21:13 <+ddnet-discord> windows is actively developed by more people than wine 21:13 <+ddnet-discord> it'll some day run everything that I care about 21:13 <+ddnet-discord> windwos has team which developing windows-linux 21:14 <+ddnet-discord> not much remains on that list, which is why i barely boot windows anymore 21:14 <+ddnet-discord> soon eveything will be windows 21:14 <+ddnet-discord> πŸ˜„ 21:14 <+ddnet-discord> windows needs some faster file system access to run linux programs 21:14 <+ddnet-discord> @Savander i'd bet more on windows finally ditching their ancient kernel 21:14 <+ddnet-discord> windows kernel is probably fine 21:14 <+ddnet-discord> at the moment 21:15 <+ddnet-discord> linux using ext, when windows nfs 21:15 <+ddnet-discord> ntfs 21:15 <+ddnet-discord> in the same time 21:15 <+ddnet-discord> @heinrich5991 cheaper to use a custom version of linux kernel then to maintain an ancient potato 21:16 <+ddnet-discord> linux also has btrfs, xfs and others, zfs via modules 21:16 <+ddnet-discord> http://www.wasz.ovh/img/mGi3EsbJ86407 21:16 <+ddnet-discord> windows kernel also desperately needs a better interface for fs, can't possibru add a new file system, even with drivers 21:17 <+ddnet-discord> @Learath2 what gives you the idea that the windows kernel is outdated? ^^ 21:17 <+ddnet-discord> there's a fork of fuse that allows you to do the same thing for windows 21:17 <+ddnet-discord> can't be that bad 21:17 <+ddnet-discord> big companies don't do rewrites unless they have to 21:17 <+ddnet-discord> speculations 21:17 <+ddnet-discord> linux kernel doesn't do rewrite either 21:17 <+ddnet-discord> i bet they've been bolting stuff onto NT for the last billion years 21:18 <+ddnet-discord> linux kernel is worse in that respect AFAIK 21:18 <+ddnet-discord> https://www.youtube.com/watch?v=D4auWwMsEnY 21:18 <+ddnet-discord> if someone is interested 21:18 <+ddnet-discord> but the linux code is being looked at by thousands of people, god knows what bugs NT hides 21:18 <+ddnet-discord> in conferences 21:18 <+eeeee> on the positive side you can probably still run some windows 95 programs in windows 10 21:18 <+ddnet-discord> actually we've seen some of them in the recent NSA leak 21:19 <+ddnet-discord> windows is much bigger target as well 21:19 <+ddnet-discord> eeeee: kernel-wise linux is fine wrt. backward-compatibility 21:19 <+ddnet-discord> well one plus is that the kernel debugger is so shit it'd take major effort to find a windows kern vuln πŸ˜„ 21:19 <+eeeee> yeah it's a benefit of the OS, not the kernel 21:20 <+ddnet-discord> yup 21:20 <+ddnet-discord> although the 16bit stuff doesn't work anymore since win7 21:20 <+ddnet-discord> and people noticed that ^^ 21:20 <+ddnet-discord> i really liked the way netbsd implements backwards compatible syscalls btw 21:20 <+ddnet-discord> (me included) 21:20 <+eeeee> i think it still worked in 32bit win7, was only broken in 64 21:20 <+ddnet-discord> yea, maybe 21:20 <+ddnet-discord> but it still works in wine \o/ 21:21 <+ddnet-discord> point is i'd rather have old code that is sitting out in daylight then old code rotting in microsofts dank cellar 21:26 <+ddnet-discord> @Learath2 where i can get Learath2 OS? :) 21:27 <+ddnet-discord> well, i know ubuntu has more up to date drivers for my gpu, but i don't like ubuntu 21:47 <+ddnet-discord> have you s eeeee n: https://grsecurity.net/passing_the_baton.php ? 21:58 <+eeeee> can you translate that from PR-talk to english? 21:58 <+ddnet-discord> grsecurity is no longer open source 21:59 <+eeeee> okay that sucks i guess, but there's still SELinux? 21:59 <+ddnet-discord> isn't that orthogonal? 22:00 <+eeeee> dunno, i thought those are alternatives 22:00 <+ddnet-discord> selinux user space confinement, grsecurity for kernel security 22:01 <+ddnet-discord> new Gamemode in teeworlds? 22:01 <+ddnet-discord> "BW"? 22:02 <+ddnet-discord> "blockwar"? 22:02 <+ddnet-discord> oh... it's block 22:02 <+ddnet-discord> without fast download by eeeee 22:02 <+ddnet-discord> so sad 😦 22:03 <+ddnet-discord> we need http download 22:03 <+ddnet-discord> huh 22:03 <+ddnet-discord> weird. Don't understand 22:04 <+ddnet-discord> why he changed entities, and position of tilesets 22:04 <+ddnet-discord> for the same things. like hookthrough 22:04 <+eeeee> people like to reinvent the wheel 22:05 <+eeeee> i was reading the "fng2 22:05 <+eeeee> " mod code recently, it has alternative implementation of >16 players 22:05 <+ddnet-discord> how does it do it? 22:05 <+eeeee> pretty much the same way as far as i can tell. but the code is different. 22:06 <+eeeee> also missing the heuristics our code grew over the years, so probably a less seamless user experience :P 22:07 <+ddnet-discord> I think, it's not that bad, since he's trying to understand code 22:07 <+ddnet-discord> instead of just repeating 22:07 <+ddnet-discord> then it's worthless to do it again 22:07 <+eeeee> would be better if he understood ddnet code and contributed something new to ddnet instead 22:08 <+ddnet-discord> don't be so selfish! 22:08 <+ddnet-discord> :< 22:08 <+ddnet-discord> how is that selfish? πŸ˜ƒ 22:08 <+ddnet-discord> just joking 22:08 <+eeeee> fstd's openfng is also perfectly fine and open, no idea why we need fng2 22:08 <+ddnet-discord> but it would be better to split ddnet into modules, like core 22:08 <+ddnet-discord> and ddrace 22:08 <+ddnet-discord> ;d 22:08 <+ddnet-discord> xD 22:09 <+ddnet-discord> core with all of these features which should be everywhere 22:09 <+ddnet-discord> and security fixes etc 22:09 <+ddnet-discord> we should call it "teeworlds" 22:09 <+eeeee> to really modularize things we should move gamecore to lua 22:09 <+ddnet-discord> or some other language 22:10 <+ddnet-discord> but it would be the thing 22:10 <+ddnet-discord> to split ddrace features 22:10 <+ddnet-discord> into module 22:10 <+ddnet-discord> let's make teemposer 22:10 <+ddnet-discord> teemposre require ddnet/ddrace 22:10 <+ddnet-discord> xD 22:14 <+ddnet-discord> I would like to see teeworlds in some kind of DDD 22:14 <+ddnet-discord> this one as well. restarting 22:14 <+ddnet-discord> what the, why it's red ? 22:14 <+ddnet-discord> what word is teemposer based off? 22:14 <+ddnet-discord> why is my chat message red? 22:14 <+ddnet-discord> now it's not red anymore 22:14 <+ddnet-discord> hm 22:14 <+Savander> discord down 22:14 <+Savander> at least our localization 22:15 <@heinrich5991> it works for me again 22:15 <+Savander> nvm :D 22:15 <+ddnet-discord> red = undelivered 22:15 <+ddnet-discord> ah 22:15 <+ddnet-discord> teemposer? 22:15 <+ddnet-discord> composer 22:15 <+ddnet-discord> php package manager 22:15 <@heinrich5991> ah 22:15 <+ddnet-discord> packagist.org 22:18 <+ddnet-discord> Or better, tpm 22:18 <+ddnet-discord> or even dpmm 22:37 <+ddnet-discord> hi from wayland 22:41 <+ddnet-discord> mfw he actually switched to wayland 22:42 <+ddnet-discord> hi from windows 10 22:44 <+ddnet-discord> i did 22:44 <+ddnet-discord> and im back to normal 22:44 <+ddnet-discord> it sucks 22:44 <+ddnet-discord> it has a back where changing hz doesnt work 22:44 <+ddnet-discord> bug* 22:44 <+ddnet-discord> and 60hz is a no for me, after so many hours with 144hz 22:44 <+ddnet-discord> wayland is going to die just like Mir did unless it stops trying to be a usergrab from windows 22:44 <+ddnet-discord> which distro did you used with and which de?# 22:44 <+ddnet-discord> which distro did you used with and which de? 22:45 <+ddnet-discord> also, the screen selection in wayland sucks 22:45 <+ddnet-discord> i have screens 22:45 <+ddnet-discord> and it picked the secondary for teeworlds 22:45 <+ddnet-discord> and changing it to the other made the game minimize 22:45 <+ddnet-discord> why do you think that wayland is going to die? 22:45 <+ddnet-discord> 🀷 22:45 <+ddnet-discord> It's an attempt to make "this" year the year of linux that's why 22:45 <+ddnet-discord> i guess ill keep W$$ for teeworlds 22:45 <+ddnet-discord> It's an attempt to make "this" year the year of linux desktop that's why 22:47 <+ddnet-discord> but xorg is still shitty and wayland is atleast an alternative 22:47 <+ddnet-discord> I have a friend working as IT in a major airport, they use X to deploy flight stats screens to hundreds of screens, login terminals to couple of hundred screens 22:47 <+ddnet-discord> xorg doesnt seem bad to me 22:47 <+ddnet-discord> wayland doesn't even recognize networks yet 22:47 <+ddnet-discord> xorg is pretty shit internally, a mess of bolted on stuff 22:47 <+ddnet-discord> compare how long x is being developed to wayland 22:48 <+ddnet-discord> i just want the propietary drivers to work on xorg 1.19 22:48 <+ddnet-discord> and see if it doesnt flicker 22:48 <+ddnet-discord> the problem in "modern" linux is we say there is a problem, these "modern" devs come along with their shiny designs fixing a completely different problem that noone complained about 22:48 <+ddnet-discord> see Mir, see Wayland, see SystemD, see upstart 22:49 <+ddnet-discord> systemd is bad? 22:49 <+ddnet-discord> then there is the old people who refuse to get a little perspective, see consolekit, see polkit 22:49 <+ddnet-discord> @Ryozuki imho and in thousands of other peoples opinion but heinrich5991 would disagree 22:51 <+ddnet-discord> systemd is a blob that replaces all the different parts responsible in getting a linux system up with a small black box (open source sure but who is even going to read the billion lines they have) 22:52 <+ddnet-discord> f.e. they last absorbed udev, promised everyone that they'll keep releasing udev as standalone 22:53 <+ddnet-discord> guess where udev is now (hint: systemd-udevd) 22:53 <+ddnet-discord> 22:53 <+ddnet-discord> that name is meh 22:54 <+ddnet-discord> @Learath2 u can rant a lot here https://www.devrant.io/ 22:54 <+ddnet-discord> don't think that would be enough 22:54 <+ddnet-discord> :) 22:54 <+ddnet-discord> every time i see systemd-sth i really feel a strong urge to put my fist through my screen 22:55 <+ddnet-discord> poor screen 22:55 <+ddnet-discord> the screen is far too expensive to put fist thru, so i end up not doing it 22:55 <+ddnet-discord> my prediction is that wayland is not going to die 22:55 <+ddnet-discord> if someone wants to bet against it, be my guest πŸ˜ƒ 22:56 <+ddnet-discord> if only i had money 22:56 <+ddnet-discord> thats what lot of ppl say 22:57 <+ddnet-discord> thats what lot of ppl say (learath) 22:57 <+ddnet-discord> `if somebody would say that my Rust skills are 'rusty', would that be a good thing or bad? 22:57 <+ddnet-discord> ` goodo ne 22:57 <+ddnet-discord> `if somebody would say that my Rust skills are 'rusty', would that be a good thing or bad? 22:57 <+ddnet-discord> ` good one 22:58 <+ddnet-discord> πŸ˜ƒ 22:58 <+ddnet-discord> `` isn't for quotes! 22:58 <+ddnet-discord> >does this work? 22:58 <+ddnet-discord> does it? 22:58 <+ddnet-discord> no 22:58 <+ddnet-discord> ``` what would you use for quotes then ``` 22:58 <+ddnet-discord> not code blocks 22:59 <+ddnet-discord> https://img.devrant.io/devrant/rant/r_849783_MKw7F.jpg 22:59 <+ddnet-discord> if they gave me a magic wand that could send me back in time only once, i'd go back and make sure β€ŽLennart Poetteringβ€Ž becomes a poet or sth 22:59 <+ddnet-discord> "jurassic fork" is the best of the image 23:02 <+ddnet-discord> "Anyone remember when one could login into most linux systems by hitting backspace 28 times?" i didn't know this 23:02 <+ddnet-discord> what are you reading? ^^ 23:02 <+ddnet-discord> can we have a channel where i can rant about systemd all year long? 23:02 <+ddnet-discord> try #devuan or something 23:02 <+ddnet-discord> @Ryozuki grub bug, really interesting 23:02 <+ddnet-discord> @heinrich5991 devrant.io xD 23:03 <+ddnet-discord> (i read it when im bored, e.g now) 23:03 <+ddnet-discord> read the write up on the bug, quite intriguing 23:03 <+ddnet-discord> backspace doesn't check for buffer overflow (underflow?) and then it's all like "bring your own code" 23:04 <+ddnet-discord> ok this is the last 23:04 <+ddnet-discord> https://img.devrant.io/devrant/rant/r_850216_GFre1.jpg 23:04 <+ddnet-discord> now i go, cya! :P 23:05 <+ddnet-discord> going to bed? 23:05 <+ddnet-discord> yep 23:05 <+ddnet-discord> good night 23:05 <+ddnet-discord> gn 23:05 <+ddnet-discord> too early πŸ˜› gn8 23:05 <+ddnet-discord> (i have to wake up early, etc) 23:05 <+ddnet-discord> school started? 23:05 <+ddnet-discord> i ensure to not sleep on friday and saturday np 23:05 <+ddnet-discord> yes sadly 23:06 <+ddnet-discord> i generally slept at 3am and spent the first lesson sleeping in hs πŸ˜› 23:06 <+ddnet-discord> good job :D 23:06 <+ddnet-discord> genius 23:06 <+ddnet-discord> should give it a try, first lessons are boring enough anyways 23:06 <+ddnet-discord> in subjects you don't like, you can usually still learn something πŸ˜ƒ 23:07 <+ddnet-discord> definately do not apply the same logic to uni, doesn't work, tested 23:32 <+ddnet-discord> btw 23:32 <+ddnet-discord> About teeworlds now 23:32 <+ddnet-discord> don't you think, that bind's should be send once? 23:32 <+ddnet-discord> i mean, if you holding key 23:32 <+ddnet-discord> the bind should be send once, instead of infinite 23:32 <+ddnet-discord> ? D: 23:39 <+ddnet-discord> I don't understand, can you elaborate? 23:39 <+ddnet-discord> binds aren't usually sent to the server I think 23:39 <+ddnet-discord> i mean 23:39 <+ddnet-discord> like, kill 23:39 <+ddnet-discord> say 23:39 <+ddnet-discord> etc 23:39 <+ddnet-discord> if you hold key wiuth say "hay" 23:39 <+ddnet-discord> it will send it all the time, even if server has 23:39 <+ddnet-discord> prtoection 23:40 <+ddnet-discord> in my opinion, it should send once per button down 23:49 <+ddnet-discord> mh. to make spamming harder? 23:51 <+ddnet-discord> yea 23:51 <+ddnet-discord> it's not needed in teeworlds i guess, but hmm 23:51 <+ddnet-discord> maybe autojump 23:51 <+ddnet-discord> it's not repeatedly sent 23:52 <+ddnet-discord> for example 23:52 <+ddnet-discord> if i press "z" what is kill 23:52 <+ddnet-discord> on ddnet, after 20minutes 23:52 <+ddnet-discord> i got big spam 23:52 <+ddnet-discord> that i should use kill command 23:52 <+ddnet-discord> yes, that repeatedly sent 23:52 <+ddnet-discord> say commands are as well 23:54 <+ddnet-discord> yep 23:55 <+ddnet-discord> it is intentional ? 23:55 <+ddnet-discord> I'm not sure