00:00 <+ddnet-discord> @heinrich5991 tests run fine under Ubuntu for me, except I enable websockets in which case make all works fine but make run_tests does not link and rather complains about missing websockets symbols 00:08 <+ddnet-discord> django == python ? 00:12 <+ddnet-discord> deen 00:13 <+ddnet-discord> No idea why, but after update ddnet don't want to start 00:13 <+ddnet-discord> i'll try to debug it 00:13 <+ddnet-discord> mine was just blocked by Avast antyvirus xd 00:13 <+ddnet-discord> I have fresh windows installation 00:13 <+ddnet-discord> 😄 00:13 <+ddnet-discord> but DDNet 1.8.1 00:13 <+ddnet-discord> 10.8.1 worked 00:13 <+ddnet-discord> 10.8.2 not 00:15 <+ddnet-discord> @Savander django is a webframework for and written in python 00:23 <+ddnet-discord> deen: first of all http://www.wasz.ovh/img/NjxjldOa80513 00:23 <+ddnet-discord> you forget to register commands ? 02:36 <+ddnet-discord> this https://github.com/ddnet/ddnet/issues/834 should be reopened? 07:13 <+ddnet-discord> Hello technical support? I updated DDNet and now this happends ._. 07:13 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/353044631497474069/unknown.png 08:19 <@deen> @Ravie should be fixed in 10.8.3, sorry 11:21 <+ddnet-discord> After reinstalling my system, I was expecting no problem with connection. Maybe you can remember, that my connection was established after few minutes, not how it should in few seconds. In safe mode, it works perfectly, but with full loaded system nope. I still don't know what causes this problem, but I'm sure this is a problem directly from windows. 11:21 <+ddnet-discord> :/ 13:37 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v5BkR 13:37 < ddnet-commits> ddnet/master ed59b0f Dennis Felsing: Fix binary dirs for installed locations on POSIX... 14:03 <+Learath2> heinrich5991: are you going to fix install and package sometime? 14:04 <+Learath2> (that sounded a little too passive agressive) 14:09 <@deen> yeah, would be great to have them 14:09 <@deen> since I had to fix bam stuff again for release 14:10 <@deen> I'm very happy when we don't have to maintain 2 build systems anymore 14:59 <+ddnet-discord> hey 14:59 <+ddnet-discord> wait 14:59 <+ddnet-discord> nvm 14:59 <+ddnet-discord> sry 15:18 <+ddnet-discord> hey 15:18 <+ddnet-discord> @Savander @Ryozuki can i use puttygen to generate keys private and public? 16:02 <+Learath2> @Ezy sure 16:16 <+ddnet-discord> bugged offset for linebreak in chat is only with this heart enabled, @deen So I guess this is causing the issue. 16:34 <+ddnet-discord> @Learath2 ok but i dont unsterstand how this will secure my server more 16:34 <+ddnet-discord> Doest make any sence to me 16:34 <+ddnet-discord> Doesnt 16:35 <+Learath2> @Ezy a pub-priv keypair is like a VERY long password and to verify the password the server doesn't need to know it 16:36 <+Learath2> so the VERY long password never leaves your computer, and it's much longer then any password you can memorize 16:36 <+Learath2> so it's more secure 16:39 <+ddnet-discord> But you can access the server through other pcs 16:40 <+ddnet-discord> ? 😄 16:41 <+ddnet-discord> So the server is stored by the provider and if you have account details u can modify the server 16:41 <+ddnet-discord> And the server doesnt run through my pc or anything 16:41 <+ddnet-discord> How does the key on only my pc help then 16:41 <@deen> disable passwords 16:43 <+ddnet-discord> Server passwords? 16:43 <+ddnet-discord> And then u can only access the server through the key or what 16:44 <@deen> yes 16:44 <+ddnet-discord> Hmm 16:44 <+ddnet-discord> im trying to compile ddnet on WSL 16:45 <+ddnet-discord> (windows submodule for linux) 16:45 <+ddnet-discord> it's actually Ubuntu in windows.. anyway) 16:45 <+ddnet-discord> But somehow, ( in my opinion ). Compiler tries to take windows dlls, on linux environment 16:45 <+ddnet-discord> 😄 16:46 <@deen> yeah, because the build system recognizes that you're on windows 16:46 <+ddnet-discord> but 16:46 <+ddnet-discord> cmake says 16:46 <@deen> so you have to force linux in the build system 16:46 <+ddnet-discord> linux 64bit 16:46 <+ddnet-discord> arget OS: linux 64bit 16:47 <@deen> use higher verbosity 16:47 <@deen> good luck debugging 16:48 <+ddnet-discord> good, i can compie server 16:48 <+ddnet-discord> enough for me 16:49 <+ddnet-discord> i couldn't run DDnet at all 17:14 <+ddnet-discord> ok so ive done the keygen but how do i set the server up so that it has to take the key in order to continue or however it works 17:36 <+Learath2> copy your public key in puttygen, paste it in ~/.ssh/authorized_keys on the server 17:36 <+ddnet-discord> inside that file 18:14 <+ddnet-discord> y but how with putty 18:18 <+ddnet-discord> i will record movie for you 18:18 <+ddnet-discord> Xd 18:25 <+ddnet-discord> xD 18:25 <+ddnet-discord> do it 18:25 <+ddnet-discord> for real xD 18:26 <+ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/353213971785973760/Video_01-09-2017_18-24-59.mp4 18:26 <+ddnet-discord> Xd 18:26 <+ddnet-discord> this is ppk file 18:39 <+ddnet-discord> XD 19:39 <+ddnet-discord> works? 19:43 <+ddnet-discord> Dunno xD 19:43 <+ddnet-discord> Ima do it tommorow 19:44 <+ddnet-discord> So once ive configured the keys 19:44 <+ddnet-discord> Will i have to do something with them after ive configured them? 19:45 <+ddnet-discord> no 21:07 <+ddnet-discord> somebody any idea why ddnet client crashes after closing obs? 21:08 <+ddnet-discord> obs ? 21:08 <+ddnet-discord> Open Broadcast ? 21:09 <+ddnet-discord> Open Broadcaster Software 21:09 <+ddnet-discord> yes 21:20 <+eeeee> Ram: please create an issue at https://github.com/ddnet/ddnet/issues with as many details as possible (link to obs, which version of obs, version of windows, version of ddnet, does it happen every time or sometimes, etc..) 21:20 <+eeeee> someone might take a look then 21:20 <+ddnet-discord> Ram it's with latest version? 21:21 <+ddnet-discord> its OBS Studio 21:21 <+ddnet-discord> or Classic? 21:22 <+ddnet-discord> Studio 21:23 <+ddnet-discord> im not sure if its a ddnet bug 21:23 <+ddnet-discord> could be due to the gamehook from obs 21:23 <+ddnet-discord> it could be related to opengl 21:23 <+ddnet-discord> using directx11 21:23 <+ddnet-discord> no opengl support here q_q 21:24 <+eeeee> if it works fine with other games, there could be a way to fix it for ddnet 21:24 <+ddnet-discord> same problem in vanilla teeworlds? 21:25 <+ddnet-discord> im too poor to test it with other games 21:25 <+ddnet-discord> im gonna test it 21:25 <+ddnet-discord> I* 21:26 <+ddnet-discord> also crashing 21:27 <+ddnet-discord> just tested 21:27 <+ddnet-discord> so no issue deleted to ddnet 21:27 <+ddnet-discord> but could be related to teeworlds code 21:27 <+ddnet-discord> Anyway, tell me what you did ? 21:27 <+ddnet-discord> then test another open source game, like hedgewars 21:28 <+ddnet-discord> friend of mine just told me that it doesnt crashes for him 21:28 <+ddnet-discord> ok, then it might depend on your graphics driver 21:29 <+ddnet-discord> not really 21:30 <+ddnet-discord> it crashes for me as well 21:30 <+ddnet-discord> gpu driver are up to date 21:30 <+ddnet-discord> but since its a 7 year old gpu idk 21:30 <+ddnet-discord> https://pastebin.com/rdcbMFzj 21:30 <+ddnet-discord> also have a 3 year old apu here also crashes 21:30 <+ddnet-discord> i didn't even had to close obs 21:30 <+ddnet-discord> just minimized 21:31 <+ddnet-discord> lol 21:31 <+ddnet-discord> Could i do anything more deen? 21:32 <+ddnet-discord> yes, read the source code and try to understand what's going on. use the debugger to inspect the values and why it's going wrong 21:32 <+ddnet-discord> actually im not c programmer 21:32 <+ddnet-discord> and if you want/need to debug SDL, then build a debug version of sdl and use that dll 21:33 <+ddnet-discord> it seems to be the swap command 21:34 <+ddnet-discord> you could try gfx_asyncrender_old 0 21:35 <+ddnet-discord> still crashes 21:35 <+ddnet-discord> same results 21:36 <+ddnet-discord> and other games, savander? 21:36 <+ddnet-discord> works 21:36 <+ddnet-discord> i used obs 21:36 <+ddnet-discord> very often 21:36 <+ddnet-discord> So why does SDL_GL_SwapWindow crash for us but not for others? 21:37 <+ddnet-discord> oh, you talking about sdl games. Then i don't know which one 21:37 <+ddnet-discord> uses it 21:37 <+ddnet-discord> hedgewars, linked above 21:37 <+ddnet-discord> or i forgot to link maybe 21:37 <+ddnet-discord> https://en.wikipedia.org/wiki/List_of_games_using_SDL 21:38 <+ddnet-discord> SuperTux! 21:38 <+ddnet-discord> I assume it is might be because of threaded graphics rendering 21:39 <+ddnet-discord> this ^ 21:39 <+ddnet-discord> i will try hedgewars 21:39 <+ddnet-discord> but it seems to be a long journey 21:39 <+ddnet-discord> very slow download server 21:40 <+ddnet-discord> deactivated texture compression 21:40 <+ddnet-discord> works 21:40 <+ddnet-discord> interesting 21:40 <+ddnet-discord> ah nvm 21:41 <+ddnet-discord> it depends on how long i had tw open 21:41 <+ddnet-discord> Curious. .. 21:41 <+ddnet-discord> still crashes 21:41 <+ddnet-discord> savander whats your gpu? 21:42 <+ddnet-discord> radeon hd7950 21:42 <+ddnet-discord> yours ? 21:42 <+ddnet-discord> Baaam, that GPu has problems 21:42 <+ddnet-discord> radeon hd6870 21:42 <+ddnet-discord> okay, it could be radeon specific 21:42 <+ddnet-discord> seems like those babys are too old 21:42 <+ddnet-discord> my friend has a 920 m and it works flawless 21:42 <+ddnet-discord> i don't think so 21:42 <+ddnet-discord> i had update 21:42 <+ddnet-discord> a 2 months ago 21:43 <+ddnet-discord> but guess still radeon specifc 21:43 <+ddnet-discord> my laptop has a radeon gpu aswell, also crashes 21:44 <+ddnet-discord> Well yeah, it crashes inside the ati driver 21:44 <+ddnet-discord> sad 21:45 <+ddnet-discord> atioglxx.dll 21:45 <+ddnet-discord> D: 21:45 <+ddnet-discord> oh, and there is a hook by obs in there 21:45 <+ddnet-discord> yes, thats why we are talking about Obs 😮 21:46 <+ddnet-discord> (in the backtrace) 21:46 <+ddnet-discord> i just looked at the ddnet source code stuff 21:46 <+ddnet-discord> well, make a bug at OBS 21:46 <+ddnet-discord> taht Hedgwars 21:46 <+ddnet-discord> is on SDL yes? 21:46 <+ddnet-discord> yes, but maybe not opengl 21:47 <+ddnet-discord> few people use opengl on windows as it's known to perform worse 21:48 <+ddnet-discord> OK 21:49 <+ddnet-discord> its SDL related 21:49 <+ddnet-discord> that game crashed as well 21:49 <+ddnet-discord> i think opengl related 21:49 <+ddnet-discord> yeah 21:49 <+ddnet-discord> or, i don't know 😃 21:49 <+ddnet-discord> so we had to report it on OBS 21:49 <+ddnet-discord> yeah, anyway, not ddnet related, good! 21:50 <+ddnet-discord> either sdl2, amd's implementation of opengl or OBS 21:51 <+ddnet-discord> hmm 21:51 <+ddnet-discord> i can try another software 21:51 <+ddnet-discord> i guess its caused by the hook 21:51 <+ddnet-discord> so obs related 21:58 <+ddnet-discord> Released in 2015 on Steam, Steamspy reported in 2016 over 450,000 game installations and around 17,000 active players over the last two weeks.[23] Chip.de listed in July 2016 Teeworlds as most downloaded Jump and Run game per week from their site (1900 downloads),[24] accumulating 700,000 downloads.[22] 21:58 <+ddnet-discord> Teeworlds itself lists 2.3 million players and 630 servers in July 2016.[ 21:58 <+ddnet-discord> ~~Wikipedia