13:41 <+ddnet-discord1> Facebook is sick! 523 euro, for promoting post on facebook to 1800 people.L 13:41 <+ddnet-discord1> LOL 13:54 <+ddnet-discord1> Fake 13:56 <+ddnet-discord1> http://www.wasz.ovh/img/PSxOzq5P70158 13:56 <+ddnet-discord1> that's right 13:56 <+ddnet-discord1> 2220zł == PLN 13:56 <+ddnet-discord1> It's polish, you can translate by yourself 15:09 <+ddnet-discord1> New player hype :feelsgoodman: 17:14 <+ddnet-discord1> Is there anything in the code that tracks what frame/step the game is currently in? (in unity this would be Time.frameCount) 18:28 <@deen> @Dr. Jekyll the tick? 18:37 <+ddnet-discord1> tick count would be fine 18:52 <@deen> then use that 18:52 <@deen> Client->GameTick() for example 18:52 <@deen> just grep for tick 18:52 <@deen> it's everywhere 18:53 <+ddnet-discord1> its not just like a global static counter? 18:54 <@deen> check how it's set, I'm not sure 18:54 <@deen> the server sends the client current gameticks 22:38 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/v7wT0 22:38 < ddnet-commits> ddnet/master 5d8a0dd def: Add time in console