16:22 < Acu> Hello guys, I am currentyl coding at a stats thingy, what is the way a client requests a servers infos? So waht is it sending? 16:24 < Acu> Is that one: CServerBrowser::RequestImpl ? 16:29 <@deen> hi Acu 16:29 <@deen> RequestImpl and RequestImpl64 sound good to me 16:30 <@deen> first for all servers and 2nd one if the server is suspected to support 64 players 16:36 <@deen> there are also python and php server info request libraries 16:37 <@deen> like this: https://github.com/ddnet/ddnet-scripts/blob/master/servers/scripts/teeworlds.py 16:38 < Acu> Ah thanks :) 16:38 <@deen> self._parent.socket.sendto_q(self._packet_request + self.token, self._address, self.request_callback) 16:39 < Acu> but what is the actual data of the package? So the header is normal UDP but the data? 16:41 <@deen> read the source code? 16:42 <@deen> _packet_request = 10*b'\xff' + b'gie3' 16:42 <@deen> self.token = chr(randint(1,255))