00:18 < davide> Ok thanks Deen 12:02 < Learath2> o/ 12:04 < Learath2> o/ 12:04 < ddnet-commits> o/ 12:09 < ddnet-discord> bot fixed? /o/ 12:10 < ddnet-discord> \o\ 12:10 < Learath2> yep 12:10 < Learath2> should get a patch send it upstream :P 12:10 < ddnet-discord> great ๐Ÿ˜„ 12:23 < Ryozuki> nice 12:23 < ddnet-discord> @irclink 12:23 < ddnet-discord> ha! I can mention you! 12:23 < ddnet-discord> yea 14:37 < ddnet-discord> does it support images? ๐Ÿ˜ƒ 14:37 < ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/305321288053030913/Hq44d.png 14:38 < Ryozuki> it gives a link on irc 14:38 <@EastByte> oh, I thought it would create an ascii art 14:38 < Ryozuki> xD 14:38 < ddnet-discord> haha 14:38 < Ryozuki> that would be cool 14:42 < Learath2> that would be horrid :D 14:44 < ddnet-discord> I gonna do it! 14:44 < ddnet-discord> Hold my beer 16:34 <@Nimda> nullptr by Shishigami just released on Brutal at 2017-04-22 16:29 16:46 < ddnet-discord> bot ception! irclink bot forwarding messages from nimda 19:05 < ddnet-commits> [ddnet] Learath2 opened pull request #745: Fix indentation (master...dd_pr_indent) https://git.io/v9TO1 19:11 < ddnet-commits> [ddnet] def- closed pull request #745: Fix indentation (master...dd_pr_indent) https://git.io/v9TO1 19:11 < ddnet-discord> that's more changes than just indentation lol 19:13 < ddnet-discord> no? 19:13 < ddnet-discord> i actually have no idea where that getchar came from 19:14 < ddnet-discord> wasn't even working on that file 19:15 < Learath2> i'm pretty sure that's just indentation fix, the diff viewer seems to be confused 19:15 < ddnet-discord> https://github.com/ddnet/ddnet/compare/9da2655ea7b0...104a6eede147?w=1 19:16 < ddnet-discord> how to fix whitespaces tutorial: 1) Open Visual Studio 2) Open the file you want to edit 3) CTRL + K, CTRL + D 4) ??? 5) profit 19:16 < Ryozuki> love the ??? part 19:16 < Learath2> i'd like to run everything through clang-format maybe 19:17 < Ryozuki> allman style 19:17 < Learath2> :( 19:17 < Ryozuki> :) 19:18 < ddnet-discord> discord > irc 19:18 < ddnet-discord> @Ryozuki can't decide ๐Ÿค” 19:18 < Ryozuki> irc > discord 19:18 < Learath2> irc > discord 19:18 < ddnet-discord> what if I edit message 19:18 < ddnet-discord> kaaaaaaaaaaaaapa 19:19 < Learath2> discord can take it's proprieprietary shitware and leave 19:19 < Ryozuki> freedom o/ 19:19 < Learath2> i'll go work on my spelling now 19:19 < Ryozuki> hf then 19:20 < Learath2> proprietary* 19:20 < ddnet-discord> slack > discord ยฏ_(ใƒ„)_/ยฏ 19:20 < Learath2> is slack also proprietary garbageware? 19:20 < Learath2> yep even worse 19:21 < ddnet-discord> don't want to insult you, so i won't answer 19:21 < Learath2> feel free to lay some insults 19:22 < Learath2> ##C teaches one how to not care 19:22 < ddnet-discord> @CookieMichal i prefer discord over slack 19:22 < Ryozuki> you mean #C 19:23 < Ryozuki> ? 19:23 < Learath2> slack literally looks like an overengineered ircd 19:23 < Ryozuki> it is 19:23 < Learath2> unofficial channels in freenode get another # 19:24 < Learath2> the searching features look cute tho 19:24 < Ryozuki> slack is for business 19:24 < Ryozuki> companies 19:24 < Ryozuki> idk 19:25 < Learath2> i did want to work on a chat protocol of my own, but im no good with marketing wank so i'd end up the only person using it 19:25 < ddnet-discord> XD 19:26 < ddnet-discord> ever heard of telegram? 19:26 < Learath2> some whatsapp kind of thing iirc 19:26 < Ryozuki> Signal has encryption 19:26 < ddnet-discord> make better UI for group talks and u r done 19:26 < ddnet-discord> everything for u is irc XD 19:27 < Ryozuki> iirc != irc 19:27 < Learath2> i also use whatsapp and teamspeak 19:27 < Learath2> iirc = if i recall correctly 19:27 < ddnet-discord> ยฏ_(ใƒ„)_/ยฏ 19:28 < Learath2> teamspeak and whatsapp b/c friends refuse to migrate to mumble and xmpp 19:28 < Learath2> apparently open source is gay and for communists 19:28 < ddnet-discord> because they are not stupid 19:28 < ddnet-discord> maybe they prefer user friendly interfaces? ๐Ÿ‘€ 19:28 <@deen> to resolve this conflict I propose that we switch to good old BBS 19:29 < Learath2> user friendly? you mean granny friendly? 19:29 <@deen> since ddnet is already using a taiwanese domain, I'll ask the popular PTT BBS if we can have a channel 19:29 < ddnet-discord> ^ ๐Ÿ˜ƒ 19:30 < Learath2> so b/c i enjoy a simple interface i'd enjoy a unusable bbs? 19:30 < Learath2> thats some slippery slope 19:30 <@deen> telnet ptt.cc 19:30 < ddnet-discord> huh? 19:30 < ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/305395024156295170/unknown.png 19:31 <@deen> big5 encoding, no modern unicode shit 19:31 < Learath2> not even surprised that you are using windows 10 :D 19:31 < ddnet-discord> ay right 19:31 < ddnet-discord> wait I will change to windows 95 like u 19:31 < ddnet-discord> it's working 19:31 < ddnet-discord> it must be good 19:32 <@deen> luit -encoding big5 telnet ptt.cc 19:32 < ddnet-discord> irc is so much spam lol 19:33 < Learath2> irc is generally calmer then discord 19:33 < ddnet-discord> irc is so cool that u have to be online 24/7 to know what ppl were talking about 19:33 < Learath2> i have a bouncer that takes care of being online 19:33 < Learath2> so does many other people 19:34 < ddnet-discord> so I need to spend money on 24/7 vps that will do it for me 19:34 < ddnet-discord> even better 19:34 < Learath2> i'll host it for you, i'm pretty sure anyone else here would be happy to provide aswell 19:34 <@deen> maybe this irc - discord bridge can't bridge the cultural divide 19:34 < ddnet-discord> haha 19:34 <@deen> instead of telnet you can also "ssh bbsu@ptt.cc" 19:35 < ddnet-discord> help me with encoding thing deen :v 19:35 < ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/305396184481267722/unknown.png 19:35 < Learath2> and if you want i believe there are some newfound wanksites that act as your bouncer for free and give you a cutting edge web8.0 interface 19:35 <@deen> CookieMichal: Use ssh instead, it's a utf8 server 19:35 < ddnet-discord> @CookieMichal looks like Dwarf Fortress ^^ 19:35 <@deen> ah, you might not have the correct font 19:35 < ddnet-discord> that screenshot was taken on ssh connection :v 19:36 < Learath2> if only i knew that language 19:36 < ddnet-discord> deen, who is in charge of the ddnet backend? 19:36 <@deen> yeah, font missing, use a different terminal app or find out how to get chinese fonts 19:36 <@deen> what's a ddnet backend? 19:37 < ddnet-discord> well 19:37 < ddnet-discord> the backend of ddnet? 19:37 < ddnet-discord> I think he means website 19:37 < ddnet-discord> yes 19:37 < Learath2> the new website stuff looks really nice 19:37 <@deen> how is the website our backend? that's a frontend 19:37 <@deen> which new stuff? 19:38 < ddnet-discord> THE BACKEND OF THE WEBSITE 19:38 <@deen> it's a bunch of html files 19:38 < ddnet-discord> I see chinese ๐Ÿ‘ 19:38 < ddnet-discord> https://cdn.discordapp.com/attachments/293493549758939136/305396890223247360/unknown.png 19:38 <@deen> nginx? 19:38 < ddnet-discord> wow 19:38 < Learath2> i saw some screenshots somewhere on discord 19:38 <@deen> https://github.com/ddnet/ddnet-web https://github.com/ddnet/ddnet-scripts https://github.com/ddnet/ddnet-django 19:39 < ddnet-discord> he means: Who is responsible for the server running website? :v 19:39 <@deen> i am 19:39 <@deen> i mean, i pay for it 19:39 <@deen> and the admins and I have root access 19:39 < Learath2> i think it was SPECTRUM in #general who posted the screenshots 19:39 < ddnet-discord> yes 19:41 < ddnet-discord> does anyone knows where can i found a default autoexec_server.cfg? 19:41 < Learath2> Should be in the repo 19:41 <@deen> I should have made the ptt channel on april 1 and posted a tutorial, while shutting down ddnet forum 19:42 < Learath2> Great idea deen 19:42 <@deen> too late, damn 19:42 < ddnet-discord> next year 19:42 < ddnet-discord> just 11 months and few days 20:13 < Ryozuki> hi HMH 20:14 < HMH> Hi Ryozuki 20:14 < ddnet-discord> HI both 20:15 < ddnet-discord> hi M&M 20:19 < Ryozuki> what would you think about having lua as scripting language for ddnet, so maybe some things can be done more easily 20:19 < Ryozuki> and you can modify lua scripts without recompiling 20:19 <@deen> hell no 20:20 < Ryozuki> :( 20:20 < Ryozuki> why not 20:20 < Ryozuki> most of games do that 20:20 <@deen> why would you want to change stuff without recompiling? 20:20 < Ryozuki> why wouldn't you want? 20:20 < ddnet-discord> it would give botters new ways 20:20 < ddnet-discord> ๐Ÿ˜„ 20:20 <@deen> to ensure that every server runs the same code 20:20 < ddnet-discord> all the haxx client 20:20 < ddnet-discord> haha 20:21 < ddnet-discord> but, it would be great 20:21 < ddnet-discord> to have some kind of core server 20:21 < ddnet-discord> and plug-ins 20:21 < ddnet-discord> ๐Ÿ˜ฎ 20:21 <@deen> also, performance 20:21 < ddnet-discord> then, you could have always up-to-date your server 20:21 < ddnet-discord> with security fixes 20:21 < Ryozuki> plug-ins allow easily customization 20:21 < ddnet-discord> and your own plugins 20:21 < ddnet-discord> ๐Ÿ˜ฎ 20:21 < Ryozuki> plugins* 20:21 < ddnet-discord> woaht, it would be awesome 20:21 < Ryozuki> i mean only server sided 20:21 <@deen> not a good idea imo 20:22 < ddnet-discord> very bad 20:22 < ddnet-discord> very unsecure 20:22 < Ryozuki> it's not that bad 20:22 < Ryozuki> wut? 20:22 < ddnet-discord> what? 20:22 < ddnet-discord> why not? 20:22 < ddnet-discord> Core server -> security first 20:22 < ddnet-discord> and plugins for administrators 20:22 < ddnet-discord> it how it works everywhere ๐Ÿ˜„ 20:22 < Ryozuki> yes 20:22 < ddnet-discord> Bukkit (minecraft) 20:22 < ddnet-discord> AMXX 20:22 < Ryozuki> gmod for example 20:22 < ddnet-discord> CS1.6 20:22 < Ryozuki> uses lua 20:22 < ddnet-discord> Gmod yes 20:23 < ddnet-discord> gmod โค 20:23 < Ryozuki> u dont โค cuz it uses lua so by ur logic its insecure 20:23 < Ryozuki> xD 20:23 < Ryozuki> and no, its the other cookie 20:24 < Ryozuki> well, big changes in ddnet are always hard 20:24 < ddnet-discord> tbh. Lua or another script language support would be great. But it would be hard to implement 20:24 < ddnet-discord> as well 20:24 < Ryozuki> so i guess this will be forgotten into the abism 20:24 < ddnet-discord> funcitons which you can use etc 20:24 < Ryozuki> c++ + lua is the best combination imho 20:24 < ddnet-discord> but then you have to add support, a lot of code? 20:25 < ddnet-discord> wait 20:25 < Ryozuki> i think thats not a problem 20:25 < ddnet-discord> you want client scripting or server scripting? 20:25 < ddnet-discord> or both 20:25 < ddnet-discord> server scripting 20:25 < Ryozuki> server scripting 20:25 < ddnet-discord> like plugins for server in other games 20:25 < ddnet-discord> but it should be as a standard teeworlds server core 20:25 < ddnet-discord> not like a ddnet 20:25 < ddnet-discord> imo 20:25 < Ryozuki> yeah 20:25 < Ryozuki> well idk 20:25 < ddnet-discord> then if you want to build and ddrace, you can 20:26 < ddnet-discord> download plugin (haha) 20:26 < ddnet-discord> for score system 20:26 < ddnet-discord> and freezes, and here you go!! 20:26 < ddnet-discord> ๐Ÿ˜„ 20:26 < Ryozuki> well maybe ddnet wouldn't use it, but other people maybe would 20:27 < ddnet-discord> yup 20:27 < ddnet-discord> definitely, they would. 20:27 < ddnet-discord> maybe more people would write plugisn. It's easier to use documentation with built-in funcitons, than 20:28 < ddnet-discord> learn how to teeworlds-code works :V 20:28 < Ryozuki> yeah 20:28 < Ryozuki> would be easier to documentate also 20:29 < ddnet-discord> ๐Ÿ˜ƒ 20:29 < HMH> well but i guess if hacking into ddnet becomes that easy we get even more spaghetticode 20:30 < ddnet-discord> Maybe another branch 20:30 < ddnet-discord> or even repo. 20:30 < Ryozuki> why would it be easier to hack into ddnet 20:30 < Ryozuki> me no understand 20:30 < HMH> using some documented lua api vs c++ 20:30 < ddnet-discord> make a rest api first 20:30 < HMH> no need for compiling 20:31 < Ryozuki> you mean ddnet as the server software or ddnet as the whole servers 20:33 < ddnet-discord> Rest API first? for what? 20:33 < ddnet-discord> Skin Database and Finished Maps 20:43 < ddnet-discord> or, .dll as a plugins 20:43 < HMH> dll is windows only 20:43 < ddnet-discord> :/ 20:48 < Ryozuki> lua 20:48 < Ryozuki> python 20:48 < Ryozuki> .a is for linux 20:50 < HMH> do you also know the one for macOS :P ? 20:50 < Ryozuki> idk never had one 20:50 < ddnet-discord> python sounds 20:50 < ddnet-discord> the best 20:50 < Ryozuki> lua is better with c++ 20:51 < ddnet-discord> they lua :V 20:51 <@EastByte> .a is a static lib though, you probably mean .so 20:51 < Ryozuki> h yea 22:13 < ddnet-discord> https://teespring.com 22:14 < ddnet-discord> tee-ish shop 22:14 < ddnet-discord> really cheap :V 22:15 < ddnet-discord> THere is even Premium tee! 22:21 < ddnet-discord> really cheap :V 27โ‚ฌ for a shirt 22:21 < ddnet-discord> gtfo with ur ads 22:22 < ddnet-discord> $18 & 22:23 < ddnet-discord> depends on how much is printed 22:23 < ddnet-discord> Teeeeee 22:23 < ddnet-discord> don't be mean 22:23 < ddnet-discord> lol 22:23 < ddnet-discord> http://teeporn.com/ 22:23 < ddnet-discord> sfw^ 22:24 < ddnet-discord> :< 22:24 < Ryozuki> offtopic? 22:24 < Ryozuki> xD 22:24 < ddnet-discord> kinda 22:24 < ddnet-discord> no i talked about 22:24 < ddnet-discord> shi8rts 22:24 < ddnet-discord> Tee-Shirts 22:24 < ddnet-discord> which deen sells :< 22:24 < ddnet-discord> and have no profit :< 22:25 < ddnet-discord> lies 22:25 < ddnet-discord> his shirts are sold here: https://shop.spreadshirt.de/ddnet/ 22:25 < ddnet-discord> plz #off-topic 22:26 < ddnet-discord> 20รณ 22:26 < ddnet-discord> 20โ‚ฌ vs 10$ 22:26 < ddnet-discord> :< 22:26 < ddnet-discord> with tee-ish shop 22:26 < ddnet-discord> I win 22:27 < Learath2> the only acceptable use of lua in tw code would be gamecore imho 22:28 < Learath2> i've really thought about whether lua scripting would be of any use, but its just useful for botters 22:29 < Ryozuki> server sided? 22:29 < ddnet-discord> for botters 22:29 < ddnet-discord> server sided? 22:29 < ddnet-discord> ;O 22:29 < Ryozuki> i mean lua only for server 22:29 < Ryozuki> bots cant use that then 22:29 < Learath2> yeah but what plugin would you make? 22:29 < Learath2> i tried to think of some 22:29 < Ryozuki> and they already can use ath client to bot with lua 22:29 < ddnet-discord> none, it's useless 22:29 < Ryozuki> you could basically make all ddnet gamemode in lua 22:30 < Ryozuki> maybe would be more maintainable 22:30 < Ryozuki> idk 22:30 < ddnet-discord> hfhf 22:30 < Learath2> well we are maintaining it just fine :P 22:30 < ddnet-discord> I guess 22:30 < Learath2> without the performance overhead aswell 22:30 < ddnet-discord> People has ideas 22:30 < Ryozuki> and would also allow new programmers 22:30 < Ryozuki> easier doc 22:30 < Ryozuki> xD 22:30 < ddnet-discord> omg the spam 22:30 < Learath2> tbh i don't want new coders if they are going to half ass it 22:30 < Ryozuki> you can write some core parts in c++ 22:31 < ddnet-discord> but don't have knowledge about teecode 22:31 < Ryozuki> teelang 22:31 < ddnet-discord> and, it should be (in my opinion) 22:31 < Learath2> as i said the only thing that would be nice would be gamecore 22:31 < ddnet-discord> used in clear teeworlds(as a core), rather than ddnet one. 22:31 < ddnet-discord> give real idea, because so far there is nothing 22:31 < Learath2> so you can upload a gamecore to the client 22:31 < ddnet-discord> If you wanna make add-ons, make a merge request, no need for an extra scripting lang 22:32 < ddnet-discord> imo 22:32 < Learath2> could have really nice gamemodes if one can modify the gamecore without completely breaking prediction 22:33 < Ryozuki> "In games, game logic and configuration are typically contained in script files. These scripts can easily be updated by non-programmers (like the designer) to tweak the gameplay. Script languages are easy and act in a forgiving manner for that purpose." 22:33 < Learath2> well our gameplay is mostly in maps and they are easily edited by non programmers 22:33 < Learath2> game logic as said would be cute 22:33 < Ryozuki> cute xD 22:34 < ddnet-discord> Idea ? New programmers, new posibilities. Someone would make a plugin to i.e. store scores/times whatever. Then another plugin could add another features 22:34 < Learath2> do you remember Nodes? 22:34 < ddnet-discord> I do! 22:34 < ddnet-discord> the gamemod? 22:34 < ddnet-discord> yea 22:35 < Learath2> was really fun but it died off cause people needed a new client 22:35 < ddnet-discord> true 22:35 < Learath2> we could do things like that if we had a way to send gamecore to clients 22:35 < Ryozuki> mods that require new client are usually going to die 22:35 < ddnet-discord> i don't understand? 22:35 < Ryozuki> why you would need that? 22:35 < Learath2> need what? 22:35 < Ryozuki> send gamecore 22:36 < Learath2> that way you can modify/add new physics and mechanics all the while keeping perfect prediction 22:36 < Ryozuki> yeah 22:36 < Ryozuki> then 22:37 < Ryozuki> break vanilla compat 22:37 < Learath2> wouldn't even need to break vanilla compat if you don't really want to with lua gamecore 22:37 < Ryozuki> :o 22:37 < Learath2> new servers could send NETMSG_PLXGETCORE and we could have the default gamecore ported over 22:38 < ddnet-discord> that way you can modify/add new physics and mechanics all the while keeping perfect prediction like.... tune zones? 22:38 < Learath2> tune zones modify physics that is already there 22:38 < ddnet-discord> you can modify much more 22:38 < Ryozuki> i think tunes had a limitation because pred 22:39 < Learath2> a more accurate example of what i was thinking is adding a dash 22:39 < Learath2> adding a proper wall jump 22:39 < ddnet-discord> I tangled up. 22:39 < Learath2> anyways even that is not a good enough reason to invest manpower in lua stuff :P 22:40 < Ryozuki> sad 22:40 < Learath2> the amount of work required to do something like what you propose is ridiculous 22:40 < ddnet-discord> true 22:41 < ddnet-discord> It would be great, if teeworlds would be that big as a minecraft is 22:41 < ddnet-discord> haha 22:41 < Learath2> first you'd need to modify teeworlds core to have lua plugins, and then you'd need to port over ddnet to lua 22:41 < Learath2> and lua is a pretty meh language 22:41 < ddnet-discord> you don't need to port ddnet to lua 22:42 < ddnet-discord> What else then? Than lua? 22:43 < Learath2> well lua is the best choice in this case 22:43 < ddnet-discord> Or just convert from another language to lua 22:44 < ddnet-discord> after writing the plugin : 22:44 < ddnet-discord> TeeLang 22:44 < ddnet-discord> hahah 22:44 <@heinrich5991> "whitespace fix" 22:44 <@heinrich5991> literally the third line is already wrong 22:45 <@heinrich5991> extra space between if and ( 22:45 < Learath2> well i really don't know what i'd make in a plugin if we are keeping ddnet itself C 22:46 < Learath2> heinrich5991: that file is full of stuff that is off in style 22:46 < ddnet-discord> maybe you nothing, but it gives possibilities to others, if it would be good interface between plugins and teeworlds-code 22:46 < Learath2> wasn't sure if i'd touch it 22:47 < ddnet-discord> " extra space between if and (" u treat if like a function? :v 22:47 <@heinrich5991> tw does that 22:47 <@heinrich5991> the missing space 22:48 < Learath2> there shouldn't be a space there imho 22:48 < ddnet-discord> u crazy 22:48 <@heinrich5991> it doesn't matter 22:48 <@heinrich5991> :D 22:48 < Learath2> and there shouldn't be paranthesis in a sizeof 22:49 < ddnet-discord> CookieAlex slaps Learath2 around a bit with a large trout 22:50 < Learath2> ikr not a popular stance on style :P 22:50 * Ryozuki me mesage 22:51 < Ryozuki> it works on discord too :o 22:51 < ddnet-discord> test 22:51 < Ryozuki> lol 22:51 < Ryozuki> its black 22:51 < ddnet-discord> /slap Ryozuki 22:51 < ddnet-discord> does it work? 22:51 < Ryozuki> !slap Ryozuki 22:51 < Learath2> ofc not 22:51 < ddnet-discord> unlucky 22:52 < ddnet-discord> css magic 22:52 < Learath2> !decide sleep or code 22:52 <@Nimda> Learath2: sleep 22:52 <@heinrich5991> duh 22:52 < Ryozuki> !decide sleep or code 22:52 <@Nimda> Ryozuki: sleep 22:52 < ddnet-discord> how does it look on irc? 22:52 < Ryozuki> mmm 22:52 < Ryozuki> this isn't linked 22:52 < Learath2> well i also have a flight tomorrow 22:52 < Learath2> gn8 :) 22:52 <@heinrich5991> ah 22:52 < ddnet-discord> Command sent from Discord by CookieMichal: 22:52 <@heinrich5991> where to? 22:52 < ddnet-discord> !decide php or food 22:52 <@Nimda> ddnet-discord: php 22:52 < Learath2> back to italy 22:53 <@heinrich5991> you voted in that erdogan thing? :) 22:53 < Ryozuki> dictator? 22:53 < Learath2> well i knew it wouldn't matter much but i did 22:53 <@heinrich5991> +1 22:54 < Learath2> the guy spent 15y coming here why would he miss his chance just to respect public opinion 22:54 < Ryozuki> ? 22:54 < ddnet-discord> ๐Ÿ‘ 22:54 < Learath2> years 22:54 < Learath2> i should get a font with monospace emojis 22:54 <@heinrich5991> i have one 22:55 < Ryozuki> consolas 10 22:55 <@heinrich5991> dunno which it is though 22:55 < Ryozuki> show them 22:55 < Learath2> or modify the bot to convert the emoji's to their olden versions 22:55 < Ryozuki> nah 22:56 < ddnet-discord> good luck 22:56 < ddnet-discord> there are over 2000 emojis 22:56 < ddnet-discord> ๐Ÿ’ฉ 22:59 <@heinrich5991> Learath2: I bet someone already does that 22:59 < Learath2> i don't want to see the stupid oness 22:59 < Learath2> like don't need to see the smiling shit 22:59 < Learath2> i really love dejavu sans mono 23:00 <@heinrich5991> list of ascii emoticons 23:00 <@heinrich5991> ( อกยฐ อœส– อกยฐ) 23:00 <@heinrich5991> really 23:00 < Learath2> :D 23:01 < Learath2> really should get to sleep :/ gn8 23:01 <@heinrich5991> nite 23:01 < Ryozuki> gn 23:06 < ddnet-discord> gn 23:19 * Paralix slaps deen around a bit with a large fishbot 23:20 < ddnet-discord> thanks Paralix 23:31 < Ryozuki> is it good to use goto keyword on c++? 23:31 < ddnet-discord> It's never good wtf 23:32 < Ryozuki> another person giving some proper arguments please? xD 23:34 <@heinrich5991> in c++ it's not really needed 23:34 <@heinrich5991> do the cleanup in destructors 23:41 < ddnet-discord> I would say in very few cases but rather never 23:42 < ddnet-discord> i always use it 23:42 < ddnet-discord> I rememer seeing it in ddnet code 23:57 <@heinrich5991> for tw code, it's a no