07:40 < Ryozuki> is this intended? https://github.com/ddnet/ddnet/blob/master/src/base/vmath.h#L29 07:40 < Ryozuki> (it returns a vector3_base 07:40 < Ryozuki> and it's a vector2_base operator ovelroad 07:40 < Ryozuki> overload* 07:52 < necropotame> Looks like a copypaste failure 07:52 < Ryozuki> wait 07:52 < Ryozuki> ill make a pr with some fixes 07:56 < ddnet-commits> [ddnet] Ryozuki opened pull request #681: Fix a typo and refactor the normalize function (master...pr_vmath) https://git.io/vySu4 08:19 < ddnet-commits> [ddnet] necropotame closed pull request #681: Fix a typo and refactor the normalize function (master...pr_vmath) https://git.io/vySu4 10:21 < ddnet-commits> [ddnet] heinrich5991 opened pull request #682: Partially revert #681 (master...pr_ddnet_revert_gameplay_change) https://git.io/vyS64 10:22 < ddnet-commits> [ddnet] def- closed pull request #682: Partially revert #681 (master...pr_ddnet_revert_gameplay_change) https://git.io/vyS64 10:35 <@heinrich5991> no such file or directory /path/to/mysql.socket on the forums for a couple of seconds 10:37 <@deen> yeah, just updated servers 10:37 <@deen> so mysql probably got restarted 10:38 <@deen> HaHAxD* is one point below milk! 10:38 <@deen> haha 10:38 <@deen> 2. 18768 pts milk 10:38 <@deen> 3. 18767 pts HaHAxD* 10:38 <@heinrich5991> ? :) 10:38 <@deen> https://ddnet.tw/ranks/ 10:39 <@EastByte> poor milk 10:51 <@heinrich5991> I think that must be my fastest-merged PR :) <1min 10:56 < necropotame> mh, sorry, I've not though about it this way. 10:56 < necropotame> heinrich5991, the Ryozuki version is more precise, no? (just to be sure) 10:57 <@heinrich5991> yes 10:57 <@heinrich5991> but it's also a change 10:57 < necropotame> Yeah, I understand the argument. 10:58 < necropotame> I've not in my mind that making a function more precise can make the game worst, but that's not the problem here. You just want to keep the computation identical (and i understand it) 11:17 < Ryozuki> Mmm i tested it before the pr and the game behaved identically 11:21 <@deen> very difficult to notice these small changes 11:21 <@deen> speedrunners notice them though, especially when using ghost 11:45 < ddnet-commits> [ddnet] heinrich5991 opened pull request #683: Refcount the IME usage (master...pr_ddnet_input_ime_refcount) https://git.io/vyS9z 12:32 < ddnet-commits> [ddnet] necropotame closed pull request #679: Fix #577 (blocked chat input after console) (master...pr-i577-console) https://git.io/vyMAb 14:46 < Learath2> necropotame || heinrich5991: ddracechat.cpp:L1275 why is this now in file scope under generic name? 14:46 <@heinrich5991> because necropotame liked that better 14:46 <@heinrich5991> and I didn't care 14:48 < Learath2> are you in a particularly bad mood? 14:48 <@heinrich5991> no? :) 14:48 <@heinrich5991> did you miss my smiley? 14:48 < Learath2> how is littering around in the file scope okay? 14:49 <@heinrich5991> it doesn't affect other files, it's `static` 14:49 <@heinrich5991> unless I'm remembering something wrong 14:49 < Learath2> but it does affect the entire file 14:50 <@heinrich5991> yes 14:50 < Learath2> if its not going to be used in another function its in the wrong scope 14:50 <@heinrich5991> yea, I guess s_aaMsg is a bit too generic 14:50 < Learath2> even if so i'd name it s_aaTimerMsg 15:18 < necropotame> Well, I agree that it's better in the function. I've just tried to explain why I've made it like that. Since the PR was already accepted, I've not tried to change it 15:41 <@heinrich5991> Learath2: feel free to change it, that's like a two line change 16:49 <@heinrich5991> necropotame: due to the replacement of Retangle with Rectangle, the alignment is off again 16:49 <@heinrich5991> necropotame: (of the function call in maplayers.cpp) 16:52 < necropotame> done :) 16:53 < necropotame> Oh shit, I've failed with my commit messages. I've said you reviewed the issue instead of the PR -_- 17:01 < ddnet-commits> [ddnet] heinrich5991 pushed 5 new commits to master: https://git.io/vy9uO 17:01 < ddnet-commits> ddnet/master 6f58c49 necropotame: Fix #586 (display the killing clipping rectangle) 17:01 < ddnet-commits> ddnet/master 9bae313 necropotame: Changes after heinrich5991's review of #586 - Code cleanup, Fix typo, Fix bug with Y clipping 17:01 < ddnet-commits> ddnet/master 5ddf0a5 necropotame: Changes after heinrich5991's review of #586 - Fix some more comments 19:04 < ddnet-commits> [ddnet] necropotame opened pull request #685: Add benchmark for text rendering (textrendering...textrendering) https://git.io/vy9QT 19:12 <@deen> I'm pretty happy that there is so much activity on ddnet repo recently, thanks heinrich5991, necropotame, Learath2, EastByte and everyone else contributing! 19:13 < Ryozuki> :o 19:13 < Ryozuki> yeah, it's true there is lot of activity :) 19:16 < necropotame> :) 19:17 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vy95m 19:17 < ddnet-commits> ddnet/master 1257648 def: Update credits (I probably missed a few) 19:25 <@deen> Ryozuki: thanks for your contributions as well, and releasing maps 23:26 < Learath2> maybe we should clean up the ddnet/ddnet main repo too many branches 23:26 < Learath2> and also unless we are collaborating on a feature we should probably not even create branches there 23:39 < necropotame> I agree that the number of branches are too much. But I like to work on a separated branch when a "project" need several iterations. Like this we can validate step by step without sending half-done features in the next release