08:55 <@deen> Someone want to fix a memory leak?: https://github.com/ddnet/ddnet/issues/636 09:28 < ddnet-commits> [ddnet] necropotame opened pull request #637: Fixed #636 (master...pr-i636-memoryleak) https://git.io/vyGkS 09:47 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vyGLR 09:47 < ddnet-commits> ddnet/master 2c24fbc necropotame: Fixed #636 09:47 < ddnet-commits> ddnet/master acb1ada Dennis Felsing: Merge pull request #637 from necropotame/pr-i636-memoryleak... 10:57 < necropotame> Is the undo system of the map editor working, or still to complete? I've found that it's hidden by the cl_editorundo config variable 11:39 <@deen> not working properly 11:39 <@deen> threading issues, would need some locking I guess 11:50 <@heinrich5991> is there something multithreaded in the editor? 13:23 <@deen> yes, the undo function is running in the GUI thread 13:45 < Learath2> does the game client store an Is ddnet flag or sth somewhere? 13:45 <@deen> dunno 13:46 < Learath2> CServerInfo has it 15:08 < necropotame> I'm trying to move the "map details" dialog in the "file" menu. But the GUI of TeeWorlds is like hell for me. 15:09 < necropotame> https://github.com/ddnet/ddnet/blob/acb1ada28c22919ee63b37c75675636cc2bd15e3/src/game/editor/popups.cpp#L61 15:10 < necropotame> According to this line, the number of popup is reduced when a popup is closed. For me, this mean that the second popup will not be handled because the loop will just stop since "g_UiNumPopups" is now equal to the iterator 15:11 < necropotame> Is it a bug, or it's the normal behavior? 15:11 < necropotame> ^ deen 15:52 <@deen> dunno, magic 16:08 < ddnet-commits> [ddnet] necropotame opened pull request #638: Move map details to the file menu and add CC-BY-SA 4.0 license by default (master...pr-mapdetails) https://git.io/vyGxY 16:19 < ddnet-commits> [ddnet] Learath2 opened pull request #639: New auth system for rcon. (master...dd_pr_rconauth2) https://git.io/vyGpd 16:19 < ddnet-commits> [ddnet] Learath2 closed pull request #621: New auth system for rcon (master...dd_pr_rconauth) https://git.io/vDzmO 20:49 < Ryozuki> deen, you expect the tournament to get dosed? 20:51 <@EastByte> no attacks interrupting GER for more than a month now 20:52 < Ryozuki> yeah, but tournaments are tournaments :/ 21:03 <@deen> Ryozuki: yes, of course 21:43 < Learath2> gimme some feedback on #639 so i can finish it up before i leave 21:50 <@deen> Learath2: if heinrich5991 is ok with it, he can merge it