00:53 <@heinrich5991> deen: a wild blogpost appear on hn :) 10:42 <@deen> heinrich5991: surprised me that it made it to the frontpage 11:02 < FreddyJoeBob> Hi 11:02 <+FreddyJoeBob> thx 11:04 <+FreddyJoeBob> well who is connected?$* 11:30 <@deen> FreddyJoeBob: hi 11:31 <+FreddyJoeBob> how are you? 11:31 <@deen> Fine, thanks. How are you, FreddyJoeBob ? 11:31 <+FreddyJoeBob> fine too ^^ 11:31 <+FreddyJoeBob> do you know a litlle about making tilesets? 11:32 <@deen> Fixed size, you can use a grid in gimp, i think it's 64x64 pixels for each tile. keep a copy of the original file, then run it through dilate and tileset_borderfix (I think) 11:33 <@deen> both available in the mapping graphics tools here: https://ddnet.tw/downloads/ 11:33 <@deen> there is probably a tutorial in the ddnet forum 11:33 <+FreddyJoeBob> thx ^^ 11:34 <@deen> Tutorials section: https://forum.ddnet.tw/viewforum.php?f=16 11:34 <+FreddyJoeBob> thx 11:34 <+FreddyJoeBob> i will understand what is the problem with my tile set 11:35 <@deen> Are you a DDNet player? I don't remember seeing you around 11:35 <+FreddyJoeBob> well i'm new 11:36 <+FreddyJoeBob> the last update of teeworlds was in 2013 11:37 <+FreddyJoeBob> So when i saw DDNet i take it like the continuation of teeworlds 11:39 <@deen> Not really 11:39 <@deen> I consider DDRace/DDNet a totally different game, that just happens to be implemented as a TW mod 11:41 <+FreddyJoeBob> well i saw that 11:41 <+FreddyJoeBob> ddrace is no more a shooter game 11:50 <+FreddyJoeBob> well i'm sorry but don't realy find how make a tile set 11:50 <+FreddyJoeBob> there isn't any special tutorial for that 11:51 <@deen> There's a bit about tilesets here: https://forum.ddnet.tw/viewtopic.php?f=16&t=2419 11:51 <@deen> But generally, what do you need a tutorial for? Try opening an existing tileset and experiment around, see what looks good and works 11:53 <+FreddyJoeBob> that what i were doing 11:53 <@deen> and what's the problem? 11:54 <@deen> There's also this: https://forum.ddnet.tw/viewtopic.php?f=35&t=2415 11:55 <+FreddyJoeBob> well i find some interesting things i'm going to try the grid 12:02 <+FreddyJoeBob> hopefully it's only the super tux tileset that i want to port 12:03 <+FreddyJoeBob> Hey maybe you have the awnser who make a vanilla game type withh DDNet server? 12:05 <@deen> FreddyJoeBob: yeah, i responded to your forum post already 12:05 <@deen> Just use the Teeworlds server, not DDNet 12:05 <@deen> DDNet server can only run DDNet game type 12:07 <+FreddyJoeBob> Because there is interesting features of the ddnet server 12:07 <+FreddyJoeBob> with ddnet maping 12:07 <+FreddyJoeBob> but they do not exist in the teeworlds 12:07 <@deen> Right, nothing we can do about that 12:07 <@deen> You should just come over to the dark side and play DDNet instead ;) 12:08 <+FreddyJoeBob> X) do you have cookies in the dark side 12:10 <@deen> We have points you can get addicted to instead of cookies 12:12 <+FreddyJoeBob> oki doki X) 12:13 <+FreddyJoeBob> i'm pretty sure if we work in the source code we can have both vanilla and ddrace mod 12:13 <+FreddyJoeBob> but for now on i just don't know 12:15 <@deen> Yeah, you could. But no one is going to reimplement all the removed Vanilla code in DDNet 12:16 <+FreddyJoeBob> well maybe with some mod 12:18 * Leeo97one slaps FreddyJoeBob around a bit with a large fishbot 12:18 <+Leeo97one> Thanks but what's that? 20:46 <+Ryozuki> deen is fra server down? 20:46 <+Ryozuki> releasing a map and it still didn't said it's updated, though all others did 20:58 <@deen> FRA? 20:58 <@deen> we have a FRA server?^^ 20:58 <@deen> ah, the main server is still called FRA in git-update.sh 20:58 <@deen> well, it takes a lot longer than the other ones 20:59 <@deen> I see CPU is still busy on FRA 20:59 <@deen> not it might be finished 20:59 <@deen> now* 20:59 <+Ryozuki> Traceback (most recent call last): 20:59 <+Ryozuki> File "scripts/releases.py", line 46, in 20:59 <+Ryozuki> date, server, y = x 20:59 <+Ryozuki> ValueError: need more than 2 values to unpack 20:59 <+Ryozuki> this is the error 20:59 <@deen> yeah, you made a mistake! 21:00 <+Ryozuki> :o really? 21:00 <@deen> ep 21:00 <@deen> yep 21:00 <@deen> the ~/servers/releases file is broken 21:00 <@deen> maybe a typo in the map name or you forgot to git add the map 21:00 <+Ryozuki> lol 21:00 <+Ryozuki> i didnt forgot to add it to git 21:00 <@deen> remove the first line in ~/servers/releases, fix the underlying cause, try again 21:00 <+Ryozuki> and im checking it and i don't see nothing wrong O.o 21:01 <@deen> ~/servers/maps/run_inTheHell.map does not exist 21:01 <@deen> so you clearly did something wrong 21:01 <+Ryozuki> mm but i did git add maps/name xD 21:01 <+Ryozuki> weird, ill reupload 21:02 <@deen> you might have forgotten to move it from test/maps 21:02 <+Ryozuki> na i use a script hmh gave me since time ago 21:02 <@deen> then the script is broken! 21:02 <+Ryozuki> no it isnt! 21:02 <+Ryozuki> i made lot of uploads xD 21:02 <+Ryozuki> releases* 21:22 <+Ryozuki> it was map name typo 21:23 <+Ryozuki> i copied it from planned map releaes and it was wrong name there, my bad, i should have copied it from file directly 21:23 <+Ryozuki> i -> I 21:29 <@Nimda> run_InTheHell by iKizu just released on Race at 2016-10-25 20:32 21:29 <+Ryozuki> finally 21:36 <@deen> That's the first thing I told you 30 min ago :P 21:36 <@deen> "maybe a typo in the map name 21:43 <+Ryozuki> but couldn't see it 21:43 <+Ryozuki> font trolled me