11:58 < lafumafin> Wo zur Hölle steht in der tw source der titel vom ladescreen? 12:01 <@EastByte> https://github.com/ddnet/ddnet/blob/master/src/game/client/components/menus.cpp#L832 12:01 <@deen> lafumafin: grep would've helped 12:01 <@deen> or a code search on github: https://github.com/ddnet/ddnet/search?utf8=%E2%9C%93&q=%22Loading+DDNet+client%22&type=Code 12:02 <@deen> translated to an awesome number of 2 languages! 12:02 <+lafumafin> no didn't not in the src i have. i don't have std ddnet src 12:02 <+lafumafin> but anyay thanks for help 12:02 <@deen> just edit the binary, who needs source code 12:05 <+lafumafin> mhmm thanks 12:44 <+laxa> Hey guys 12:45 <+laxa> There was a german CTF this week-end (security competitions), and there was an easy challenge that was to find the name of logos. 12:45 <+laxa> Teeworlds was on the logos page lol ! 13:23 <+lafumafin> so fame :D 13:23 <+lafumafin> have a name of that competition? 13:24 <+lafumafin> deen, btw i am talking about actual ATH src 13:36 <+laxa> lafumafin: tumctf. url is: ctf.link 14:02 <+lafumafin> tthx 14:31 <+mrQ> Hey @all! Did anyone face with the problem on adding Tuning param to src/game/tuning.h? The server bam doesn't show any error, but after running it, rcon console stops working at all. 14:31 <@deen> mrQ: yeah, that sounds like something i remember 14:32 <+mrQ> oh, how did you solve it? What was the problem? I just don't get it 14:33 <@deen> you have to adjust the total number somewhere i guess 14:33 <@deen> or recompile the client as well 14:33 <@deen> or add a new version to the client to send a bigger tuning only to clients that support it 14:33 <@deen> search for VERSION_DDNET_EXTRATUNES I guess 14:34 <+mrQ> Thanks a lot, I'll try it now 14:38 <+mrQ> So, if I don't want to recompile the client, I should increase VERSION_DDNET_EXTRATUNES by 1 in src\engine\shared\protocol.h? 14:39 <@deen> nope 14:40 <@deen> you can add a new VERSION_DDNET_ANOTHERTUNEYAY and check for it in gamecontext.cpp 14:54 <+mrQ> I got the idea. But all the clients will have m_ClientVersion < VERSION_DDNET_ANOTHERTUNEYAY, so does it means that they can't use this tuning or they just don't see it, but it will work anyway? 14:54 <@deen> right, you can't send the client new tunings if it doesn't support them 14:55 <@deen> so it can just work serverside 14:58 <+mrQ> Maybe I just look in wrond direction. I just need a simple bool variable that should be avaliable on map config file: enables with the special map and resets to default when the map changes back 14:58 <@deen> yes you are 14:58 <@deen> tunings are for stuff that needs to be predicted by clients 14:59 <@deen> edit config_variables.h and edit gamecontext.cpp at m_SvDDRaceTuneReset to reset the value 15:01 <@deen> or variables.h, i can never tell the difference 15:01 <+mrQ> Awesome idea about SvDDRaceTuneReset. I think it solves my problem =) 15:02 <+mrQ> every map change will reset the variable. Now I'm feeling nooby xD 15:02 <+mrQ> Thanks! 18:51 <@Nimda> Genericore 7 by MarvinProductions just released on Brutal at 2016-10-03 18:44