10:13 < pete422> good morning :) 10:14 < savander> hi 10:14 < pete422> ahoy 10:15 < pete422> how r u? ) 10:16 < savander> finee. Sitting in job 10:16 < savander> im so lazy today 10:16 < savander> and you? 10:17 <@EastByte> hi savander 10:18 < savander> hi EastByte !:) 10:18 < pete422> school >.> 10:19 < pete422> learning things with arduino 10:19 < savander> :o. 10:19 < savander> sounds interesting 10:25 < savander> !nimda 10:25 < savander> !help 10:26 < savander> !ddnetpeak 10:26 < Nimda> Current players on DDNet : 0 10:26 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 10:26 < savander> :o? 10:26 < savander> nobody plays ?:O 10:26 <@EastByte> Nimda wasn't updated for a long time I guess 10:26 < laxa> yes ^^ 10:26 <@EastByte> my vps with twstats on it isn't running anymore either 10:27 < savander> oh :o 10:27 < savander> xD 10:29 < savander> !mem 10:29 < Nimda> Currently there are 4.31MB in use. Max memory peak was 4.49MB. 10:29 < savander> :o 10:30 < laxa> !ddnetpeak 10:30 < Nimda> Current players on DDNet : 0 10:30 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 13:37 < ddnet-commits> [ddnet] rbmz opened pull request #496: Highlight own whispers in F1 (master...patch-1) https://git.io/vry2f 14:23 < WITCHER> HELLO 14:23 < SJ_> Hi 14:23 < WITCHER> kOSE KHARET 14:23 < WITCHER> :d 14:25 < WITCHER> how are you 14:25 < WITCHER> can give me time 14:27 < Maxilla> تو تو وی پس رو انگلوک میدی ؟ 14:27 < Witcher_> hello Deen 14:27 < Witcher_> Can give me time ? 14:29 < Witcher_> hello Chucky 14:29 < Chucky_> hi 15:11 < Pelsy> Hello, does server send clients' pressed keys to clients? 15:12 <@EastByte> Pelsy: hi, no 15:13 < Pelsy> I am trying to make my client show others' keys even while they are in freeze. so, seems, only changing protocol can do it 15:13 <@EastByte> do you mean the left/right indicator? 15:13 <@EastByte> (and up) 15:13 < Pelsy> struct CClientData 15:14 < Pelsy> sec 15:14 < Pelsy> yes, l/r/up 15:14 <@EastByte> well, the client only retrieves this information because the client needs to predict other players 15:14 < Pelsy> strucr CClientData.m_Predicted (of type CCharacterCore) - I thought this will contain input (there's input field ) 15:14 <@EastByte> it's not about the keys being pressed 15:15 <@EastByte> and when a player is frozen, the server basically ignores the left/right/up movements 15:15 < Pelsy> I tried that input (probably from wrong index in array) and it never shows arrows (only for my tee - always) 16:18 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vrybT 16:18 < ddnet-commits> ddnet/master 8d08114 rbmz: Highlight own whispers in F1 16:18 < ddnet-commits> ddnet/master 2ba8dc3 Dennis Felsing: Merge pull request #496 from rbmz/patch-1... 17:14 < Pelsy> which code is for sending information from server to client? 17:16 <@deen> Pelsy: SendMsgEx sounds like a good idea 17:21 < Pelsy> what is NETMSG_SNAP? 17:21 < Pelsy> does it contain information about all tees or their inputs? 17:21 <@EastByte> the snapshots contain these information yes