00:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw1Ua 00:43 < ddnet-commits> ddnet/master 7a5b79e def: More SDL2 graphics goodness, partially from TW master 00:53 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vw1T9 00:53 < ddnet-commits> ddnet/master 2a7aa33 def: Normal mouse speed again 00:53 < ddnet-commits> ddnet/master 03f662d def: Add new SDL2 2.0.4 libs 01:05 <@deen> https://forum.ddnet.tw/viewtopic.php?f=3&t=3539 02:06 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw1Ol 02:06 < ddnet-commits> ddnet/master 9b20d3a def: Fix relative mouse 03:32 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vw1ny 03:32 < ddnet-commits> ddnet/master 26c9c39 def: Disable HighDPI displays 03:32 < ddnet-commits> ddnet/master 502c5aa def: Ignore keys after window regained focus 04:03 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw1cp 04:03 < ddnet-commits> ddnet/master 74f4ad7 def: fixed utf8 text input from tw master 05:40 < d3fault> deen: this is a somewhat rhetorical question that is/becomes a feature suggestion: why are there so many non-ddrace servers now (zcatch zombie etc)? why not just have 1 server where zcatch/zombie etc can be voted just like the novice/moderate/brutal difficulties? 05:42 < d3fault> if you say because you want to advertise zCatch/zombie/etc, then how about this feature suggestion: when a server is empty for a period of time, it automatically becomes zCatch/zombie/etc. you could set percentages of numbers of servers that become zCatch/zombie when empty. just seems like there's not enough ddrace servers anymore :( 09:43 < Learath2> d3fault, brutal/novice votes are just a basic vote map list switch but integrating 3 mods together is a hurdle. way too much work for too little of a gain. 10:27 < d3fault> Learath2: fair enough. i just see empty zcatch/zombie servers and non-empty ddrace ones and it makes me raeg :( 11:15 < ddnet-commits> [ddnet] def- closed pull request #437: prevent placing unused entity tiles in game layer (master...pr_prevent_unused_tiles2) https://git.io/vw1wW 14:57 < d3fault> src/engine/client/input.cpp -- m_pClipboardText is not SDL_free'd when CInput destructs 14:58 < d3fault> i'm not too familiar with SDL, but it looks like memory isn't being free'd 15:13 <@EastByte> d3fault: yea, CInput doesn't have a destructor 15:14 <@EastByte> of course 18:00 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vw1dy 18:00 < ddnet-commits> ddnet/master 644fec7 def: Resize window without restarting client 18:00 < ddnet-commits> ddnet/master df12171 def: Merge branch 'master' of github.com:ddnet/ddnet 18:01 <@deen> I'm surprised that this seems to work without problems ^ 18:02 <@EastByte> awesome 18:02 <@deen> test it please, maybe my system is just super-weird 18:02 <@EastByte> works for me 18:02 <@deen> i always thought the textures in TW were for a specific resolution 18:02 <@EastByte> and I have a tiling wm 18:02 <@deen> yeah, me too 18:02 <@deen> maybe someone test without a tiling wm^^ 18:03 <@deen> I still have some other problems with xmonad though 18:03 <@deen> with the new SDL2 input stuff, when I press 2 xmonad hotkeys quickly together, a part of the last one becomes an input for the client 18:04 <@deen> didn't happen with sdl1.2 18:05 <@EastByte> hm, I had a similar problem with sdl1.2 18:06 <@deen> it's probably more of an xmonad issue than sdl2 18:06 <@EastByte> mount 18:06 <@EastByte> whoops 18:06 <@deen> go on 18:06 <@EastByte> just installing arch on vps 18:08 <@heinrich5991> deen: I heard this does not work on windows 18:08 <@deen> heinrich5991: that's my fear :/ 18:08 <@deen> i guess i should compile it 18:18 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw1F0 18:18 < ddnet-commits> ddnet/master 0667864 def: Fix double click in demos menu 18:20 <@deen> heinrich5991: ok, this doesn't work on windows. do you know why? 18:20 <@heinrich5991> something about reloading textures afaik 18:20 <@heinrich5991> there was a TW pull request about that 18:20 <@deen> yeah, how does that magically happen on X11? 18:21 <@heinrich5991> https://github.com/teeworlds/teeworlds/pull/881 18:21 <@heinrich5991> I don't know 18:22 <@deen> hm, too bad 19:15 <@deen> I made an issue in case someone wants to look into it: https://github.com/ddnet/ddnet/issues/439 19:19 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw1Az 19:19 < ddnet-commits> ddnet/master 1446ade def: Window resizing only with X11 (not on Windows and Mac OS X) 20:34 < ddnet-commits> [ddnet] def- closed pull request #440: entities: new hookthrough + unlock team (by Soreu) (master...pr_new_entities) https://git.io/vw1jI 21:16 < ddnet-commits> [ddnet] timakro opened pull request #441: fix hooktele on unhook, broke with new hookthrough (master...master) https://git.io/vwMvl 21:28 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwMvF 21:28 < ddnet-commits> ddnet/master 2cc236c def: Make spectator work again 21:29 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vwMvN 21:29 < ddnet-commits> ddnet/master 3378811 Tim Schumacher: fix hooktele on unhook, broke with new hookthrough 21:29 < ddnet-commits> ddnet/master 44d16d2 Dennis Felsing: Merge pull request #441 from timakro/master... 23:10 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vwMki 23:10 < ddnet-commits> ddnet/master f79bdf6 def: typo 23:10 < ddnet-commits> ddnet/master d1b87e6 def: Fix resolution on Mac OSX (fixes #445) 23:39 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwMLz 23:39 < ddnet-commits> ddnet/master a0a7d96 def: Fix statboard bind