02:24 < devnull> is smb alive? 02:28 < devnull> some players (Ironik, Pipou, Kinori, pipo, (1)Ironik, (1)Pipou, (1)Kinori, (1)pipo) found a glitch out of map on Yoko 2.1 02:29 < devnull> they are probably gonna make some good times 14:38 < devnull> https://gyazo.com/25463e6c0a33d326e4420224dae31f75 14:38 < devnull> nobody cares :D 17:00 < o_be_one> deen: yes good idea 17:03 < ddnet-commits> [ddnet] timakro opened pull request #434: Prevent placing unused tiles in the editor (master...pr_prevent_unused_tiles) https://git.io/vwPQh 17:10 < ddnet-commits> [ddnet] timakro opened pull request #435: Map command to disable deepfly (useful for dummy maps) (master...pr_disable_deepfly) https://git.io/vwP5I 17:34 < John___> Is there any issue with forum attatchments atm? getting 'HTTP error' when trying to upload 17:50 <@deen> John___: you might be doing it wrong 17:51 <@deen> John___: when you select an attachment, there is the bar that shows how it's being uploaded 17:51 <@deen> only submit the post when that bar is finished 17:51 <@deen> (stupid forum software, i know) 17:51 < John___> post reply > attatchments tab > add files 17:51 < John___> yeah i wait for the bar and it fills a bit, but then gives error 17:53 <@deen> what file format and file size? 17:53 <@deen> I just tried with a small PNG and it worked 17:54 < John___> http://i1361.photobucket.com/albums/r680/hpjohn/Untitled-1_zpscihs3uh4.jpg~original 17:56 < John___> hmmmmm i tried adding jpg, it gives the same error, but then if i try again it works 17:57 < John___> but still error with the map 17:57 < John___> ill try from another machine 18:03 < ddnet-commits> [ddnet] def- pushed 5 new commits to master: https://git.io/vwXeF 18:03 < ddnet-commits> ddnet/master 428753d Tim Schumacher: Merge branch 'master' of https://github.com/ddnet/ddnet 18:03 < ddnet-commits> ddnet/master fa5743c Tim Schumacher: Merge branch 'master' of https://github.com/ddnet/ddnet 18:03 < ddnet-commits> ddnet/master 1ee3344 Tim Schumacher: Merge branch 'master' of https://github.com/ddnet/ddnet 18:07 < ddnet-commits> [ddnet] def- force-pushed master from 43faf5f to 94e9ebb: https://git.io/vsyfY 18:09 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwXvb 18:09 < ddnet-commits> ddnet/master e0e7f20 def: added sv_deepfly (default 1) to disable deepfly (by timakro) 18:17 < John___> yeah, works from other computer ;[ 18:20 <@deen> ok, so maybe try another browser or see if it's your software firewall 19:29 < ddnet-commits> [ddnet] timakro opened pull request #436: added entities clear for other gametypes (master...pr_other_gametype_entities_clear) https://git.io/vwXsF 19:55 < Henningstone> colormatic!! 20:16 < ddnet-commits> [ddnet] def- closed pull request #436: added entities clear for other gametypes (master...pr_other_gametype_entities_clear) https://git.io/vwXsF 20:22 < ddnet-commits> [ddnet] def- closed pull request #391: Licensing stuff (master...licensing_stuff) https://git.io/vEBk0 20:39 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwX0O 20:39 < ddnet-commits> ddnet/master 97743b8 def: Also ctrl-r to refresh and in demo browser as well 21:34 < ochristi> oh my ddnet client is leaking at 3.3GB 21:34 < Henningstone> nice one 21:35 < ochristi> not sure about that, but it was quite laggy and all, not sure what could go wrong 21:37 < Paszczak> Hey, I started the ddnet server and everything runs nice but i dont see any particles from weapons 21:38 < Paszczak> sv_hit is 1 21:39 <@deen> Paszczak: strange, what version? 21:39 <@deen> ochristi: version? 21:39 <@deen> ochristi: there was a known leak up to 9.1 with dummy connected 21:47 < Paszczak> the newest, wait ill check something 22:00 < ddnet-commits> [ddnet] def- merged sdl2-try3 into master: https://git.io/vwXPG 22:01 <@deen> ^ please test sdl2 22:20 < ochristi> deen: oh yea 9.0.2 22:21 < ochristi> colpa mia 22:21 <@deen> ochristi: and you probably used dummy and stayed on sever for a long time 22:22 < ochristi> yup 22:22 <@deen> great, then it's not a new bug and fixed already :) 22:22 < ochristi> °o° 22:36 < ddnet-commits> [ddnet] def- reopened pull request #436: added entities clear for other gametypes (master...pr_other_gametype_entities_clear) https://git.io/vwXsF 22:56 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: https://git.io/vwXQo 22:56 < ddnet-commits> ddnet/master 1727dd5 def: Some early SDL2 Android fixes 22:56 < ddnet-commits> ddnet/master abbf2f7 def: Merge branch 'master' of github.com:ddnet/ddnet 23:05 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vwX5k 23:05 < ddnet-commits> ddnet/master 11e3fd5 def: seperated ingame input handling from rendering (from TW master)