01:57 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: https://git.io/vw0TJ 01:57 < ddnet-commits> ddnet/master 378a713 def: No antiping in demo player 15:24 < laxa> deen: EastByte: heinrich5991: I got something to propose 15:24 < laxa> I am just playing casually teeworlds today 15:24 < laxa> and I think there is a little problem 15:24 < laxa> it's hard to get an empty server sometimes 15:24 < laxa> like during weekend 15:25 < laxa> I was playing a solo map and people come to change the map 15:25 < laxa> so my idea is to make bash scripts or anything else 15:25 < laxa> that would automatically create new servers if every server have players on them 15:25 < laxa> that script would also remove them if they are empty afterward 15:26 < laxa> I am not the only one being annoyed by this 15:26 < laxa> or you can propose dynamic creation of servers directly from the forum with low slots numbers 15:33 < WolfAlex> ^ laxa +1 15:43 <@EastByte> laxa: hard to integrate into the current environment, also having a dynamic number of servers would rise load/security problems 15:44 < laxa> I agree that there is a security risk 15:44 < laxa> just make a hardlimit of servers 15:44 < laxa> or check loads before creating new servers I guess 15:46 <@EastByte> instead of a hardlimit we could just constantly run more servers 15:48 <@EastByte> and if we would want to adjust the number of servers to the load, we probably will also need to shutdown servers 15:48 <@EastByte> also it's hard to decide whether there is more space for additional servers 15:49 < laxa> totally agree, haven't really thought of that 15:49 < laxa> that's why, maybe those dynamic servers could be low slots 15:49 < laxa> 5 to 10 slots 15:52 <@EastByte> it's getting more and more difficult :p 15:52 <@EastByte> but otherwise yes, would work somehow 15:53 <@EastByte> anyways, I personally would agree with a dynamic server creation process, would definitely be fun to implement 18:19 <@deen> laxa: well, the hard limit is that we already have as many servers as we can^ 18:19 < laxa> that's sad ^^ 18:19 <@deen> and no, making servers with 5 slots is a terrible idea 18:19 <@deen> what if more and more people come? they can't play with 64 there 18:19 <@deen> so yeah, maybe we could run a few more servers on GER 18:20 <@deen> also, when you're 20 min on a server you get a veto right, so no one can change map without your approval 18:21 <@EastByte> *20 min in a race 18:21 <@deen> no 18:21 <@deen> i changed that 18:21 <@EastByte> oh 18:22 <@deen> even when you kill, you keep your veto 18:22 <@deen> because some people speedrun short maps, was bad for them 18:22 <@EastByte> good for short solo maps I guess 18:22 <@deen> also, i implemented some simple alerts now based on the rrdtool data 18:23 <@deen> have to check if they work, then i can add your email addresses if you want to get spammed with server problems 18:23 <@EastByte> I love getting spammed with server problems :D 18:23 <@deen> only 4 very simple alerts for now: 18:23 <@deen> 1. server unreachable for 1 hour 18:23 <@deen> 2. CPU over 90% for 20 min 18:24 <@deen> 3. memory and swap over 90% for 3 min 18:24 <@deen> 4. network traffic over 2 MB/s for 3 min 18:24 <@EastByte> sounds good 19:14 < Voltex> help 19:14 < Voltex> hello all 19:36 <@heinrich5991> hello Voltex 19:38 <@EastByte> am I the only one here who does not filter out leave/part messages ? :p 19:40 <@heinrich5991> I don't filter them 19:40 <@heinrich5991> I still want to emphasize Voltex's short stay time :P 20:06 <@EastByte> deen: all servers are unreachable for an hour, noooooooo 20:07 < pikou> hello 20:07 <@EastByte> hi 20:08 < pikou> u play tw? 20:08 <@EastByte> currently not, no 20:08 < pikou> why are you there? xD 20:09 <@EastByte> to chat with visitors like you 20:09 <@EastByte> pikou: bye 20:12 <@deen> EastByte: haha, i expected this. I'm still fiddling with how to get the rrd data properly