12:10 < Killur> Hello, can someone tell me how I can display a message to a player from the CCharacter class? 12:10 < Killur> I have tried: 12:10 < Killur> CGameContext *GameContext = (CGameContext *) GameServer(); 12:10 < Killur> GameContext->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "test", "test"); 12:10 < Killur> But the message gets shown in the rcon console, the player cannot see it. 12:28 <@EastByte> Killur: I guess you want to send a chat message instead? 12:41 < Killur> I'm trying to send a message in yellow 12:41 < Killur> Like when someone writes /help 12:41 < Killur> But only for this specific player 12:41 < jabba> hi all! someone can help me with server config? i remember, how in old ddrace versions when you edit current map on the server, and save it - server automaticaly reloaded map. 12:42 <@EastByte> Killur: yes, that's a chat message 12:42 <@heinrich5991> Killur: maybe something like GameContext()->SendChatTarget() 12:42 <@heinrich5991> jabba: are you logged into the rcon? 12:42 < Killur> Ok I will try it later thank 12:42 < jabba> heinrich5991: yap 12:42 <@heinrich5991> mh 12:43 < jabba> only "reload" help 12:45 < jabba> any ideas? ^^ 12:47 <@EastByte> jabba: you need to be sure that the mapfile you are editing is the same that the server currently is running 12:47 <@EastByte> otherwise I don't know why it doesn't work 12:47 <@heinrich5991> jabba: the code is still present in the client 12:47 <@heinrich5991> you have to connect via 127.0.0.1 though 12:47 <@EastByte> oh? 12:47 <@heinrich5991> not 192.168.*.* 12:48 <@heinrich5991> // send rcon.. if we can 12:48 <@heinrich5991> // and if we're on localhost 12:48 < jabba> oh!!! 12:48 <@heinrich5991> https://github.com/ddnet/ddnet/commit/4f6e2eb11f00f1a44285f7ef541ff3d7ea6e2295 12:48 < jabba> heinrich5991: ty! i connect from 192.168* 12:49 < jabba> need from 127.0.0.1 12:49 < jabba> didnt know about that :o 12:49 <@heinrich5991> me neither :D 12:49 <@heinrich5991> I read the code ^^ 12:49 < jabba> ty all! 13:55 <@deen> well, i had to add a filter like that because it's dangerous when an admin is playing on a public ddnet server and accidentally causes a reload 13:59 <@heinrich5991> ah 13:59 <@heinrich5991> that sounds bad ^^ 13:59 <@heinrich5991> people's races getting randomly aborted 15:12 < FlushA> hello 16:27 < jabba> one more question 16:28 < jabba> its posible to export textures from maps? 16:28 <@heinrich5991> yes 16:28 < jabba> how? 16:28 <@heinrich5991> but the easy way is to just "append" another map to yours 16:29 <@heinrich5991> it includes some layers and all images 16:29 < jabba> mkeyy 16:29 < jabba> heinrich5991: mhahahah~! 16:30 < jabba> its works, ty! 16:31 <@heinrich5991> np :) 16:32 < jabba> heinrich5991: maybe ddnet have textures-repo? 16:32 < jabba> ot smthn like this 16:33 <@heinrich5991> dunno 16:35 < jabba> want this http://i21.photobucket.com/albums/b269/flowerchild7777777/new_gun_inaction.jpg xD 16:36 < jabba> *vietnam flashbacks* 16:36 <@heinrich5991> do you talk about the guns or about the map in the picture? 16:37 < jabba> guns :o 16:37 <@heinrich5991> that's called a game skin :) 16:38 <@heinrich5991> but I also don't know whether ddnet has a repo of game skins :/ 16:38 < jabba> its not game skins .-. 16:38 < jabba> ok 16:40 <@heinrich5991> EastByte: is the source code of the skin database public? 16:41 <@EastByte> no idea 17:06 <@deen> jabba: i think some people are working on a textures database for ddnet mappers 17:07 <@deen> but nothing exists yet 17:07 < jabba> deen: ty :3 17:08 <@heinrich5991> deen: and my question? :P 17:09 <@deen> i don't think it is 17:09 <@deen> oh, i might have uploaded it here^^: https://github.com/ddnet/ddnet-web/tree/master/www/skins 17:23 < Gabeee> nice 17:23 < Gabeee> the hats are cute 17:40 <@heinrich5991> https://github.com/ddnet/ddnet-web/pull/6 17:41 <@heinrich5991> untested 18:08 <@deen> heinrich5991: hm, i'm not sure if that's better 18:08 <@deen> now all the bandana brothers skins (start with 00) are mixed throughout 18:16 <@heinrich5991> mh. 18:16 <@heinrich5991> if you want them together, maybe we could sort by that column first 18:20 <@deen> i don't know what is better