00:00 < WolfAlex> o_be_one: so the firewall was on? (enabled) 00:00 <+o_be_one> yes just seen its activated by default, its not like the network firewall 00:01 < WolfAlex> ....... the gamefirewall works well with teeworlds if protocol 'other' is selected 00:02 <+o_be_one> sure WolfAlex ? 00:02 < WolfAlex> yes i'm using it 00:03 < WolfAlex> with all of my teeworlds servers 00:03 <+o_be_one> good to know 01:53 <@deen> o_be_one: hm, i don'T like the firewall, it destroy my ssh sessions 01:53 <+o_be_one> there's no firewall actually 01:54 <@deen> sure there is 01:54 <@deen> all my traffic gets vacuumed up 01:54 <@deen> and there's firewall and tilera in traceroute 01:56 <+o_be_one> yes thats normal cause perma mitigation is active, so all traffic is checked by VAC. Without that, ddosing is really really easy. 01:57 <+o_be_one> but firewall is full open 01:57 <@deen> yeah, but the VAC always hates me^^ 01:57 <@deen> had it disabled on harmony-hosting, otherwise it blocks everyone who pressed ctrl-f5 on ddnet.tw 01:57 <@deen> because of too many requests 02:48 <+o_be_one> what is ctrl F5 ? 03:07 <@deen> o_be_one: force reload all elements of page in browser 03:08 <+o_be_one> oh ok 03:08 <+o_be_one> i was thinking about the ddnet game, not the website ^^ 03:09 <+o_be_one> ok finished my script to start stop status & co for the new tw structure 07:36 <+o_be_one> fifo file is really good thing ! 07:37 <+o_be_one> servers are ready, next work will be website 11:51 < WolfAlex> deen: why is ddnet sending always 0 ammo? in high-ping situations 1 ammo would be nice for prediction 12:32 < EastByte> WolfAlex: any client out there using ammo count for *no ammo* prediction? 12:34 < WolfAlex> ... vanilla? 12:35 < WolfAlex> EastByte: 12:36 < EastByte> afaik there is no predcition for that, the server just sends the click-noise 12:39 < EastByte> in the vanilla client the only access to m_AmmoCount is when it is being rendered 12:41 < WolfAlex> wtf 12:42 < WolfAlex> EastByte: i want the rocketjumps to be better predicted .... ammo count can be used for that, why is it not? ._. 12:44 < EastByte> vanilla doesn't do such prediction at all and ddnet antiping does that without caring about ammocount afaik 12:49 < EastByte> yep, looks like that 12:58 < WolfAlex> ddnet antiping sucks just because of the fact, that the playernames are rendered behind the game 13:01 < WolfAlex> its impossible to play without the playernames ._. 13:01 < EastByte> I know why this is happening, fixing that requires a lot of restructuring of the code 13:01 < EastByte> feel free to fix it and submit a pr 13:02 < EastByte> afk 13:28 < nuborn> WolfAlex: the ddnet client currently uses ammocount for prediction, except if the server is ddnet, ddrace or race (these gametypes don't announce ammocount afaik) 13:30 < EastByte> I'm not sure about that 13:31 < EastByte> also what do you mean by "announce ammocount" ? the AmmoCount is an attribute of character object and always transmitted 13:34 < nuborn> on race/ddrace servers the ammo indicator is always empty, but you can still fire weapons, so I thought it wasnt 13:35 < EastByte> https://github.com/ddnet/ddnet/blob/master/src/game/client/gameclient.cpp#L1477 13:35 < EastByte> okay here it is 13:35 < EastByte> checks for race and ammocount, no idea why I didn't find it while grepping 13:42 < nuborn> yes. there are maybe other mods that does this too (some zcatch servers if I rememeber correctly) but not sure if it possible to filter them 13:43 < nuborn> (that doesnt show ammo) 13:44 < EastByte> right, there is 18:42 <@deen> o_be_one: GER2 does not seem usable. it kills all kinds of connections, my ssh one and the serverstatus for http://ddnet.tw/status/ for example 19:03 <+o_be_one> ok deen let me try some other settings 19:04 <+o_be_one> and on monday i'll check of the router has no problem with ip mac adress, could be an issue with this too 19:10 <@deen> !ddnetstatus 19:11 <@deen> !ddnetpeak 19:11 < Nimda> Current players on DDNet : 522 19:11 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 19:20 <+o_be_one> deen, how long it takes for you to setup a new server ? You just log in, start some scripts or you log in, install mysql and all needed stuff, git all you rep and start manually scripts ? 19:21 <+o_be_one> https://github.com/ddnet/ddnet-scripts/blob/master/ddnet-setup 19:21 <+o_be_one> ok got it 19:22 <+o_be_one> interesting 19:23 <@deen> a script would be nice, but we have different environments everywhere 19:23 <@deen> and small changes on all servers 23:50 <+o_be_one> oh ok, ive made last year a script to deploy my servers basics (vim config & co) 23:50 <+o_be_one> and for TW ive made a script yesterday to sync all environments 23:51 <+o_be_one> no mater on spec, just need to be on an Debian or Ubuntu using Bash 23:58 <@deen> well, we have varying versions of debian, ubuntu and centos 23:59 <+o_be_one> oh, nobody ask you witch os you want before giving you a host ?