00:57 <@deen> any new ddnet client+server releases planned? 00:57 <@deen> because I guess I'm the only one with the build infrastructure for that right now 00:58 <@deen> but it's pretty simple and takes just a few minutes now because it's all automated 00:59 <@heinrich5991> I think there was a release planned 00:59 <@heinrich5991> but I'm not sure what blocked it 00:59 <@heinrich5991> either the mac build or some outstanding PR that should still get in 00:59 <@heinrich5991> don't remember 01:16 <@deen> well, would be nice to have a release 01:16 <@deen> especially with the sdl2 stuff at some point, because that seemed to work better for most people 01:20 <@heinrich5991> the comments in the pull request indicate that it's not complete enough to get merged (?) 02:12 <@heinrich5991> fstd: do you know about best practices wrt following the xdg specification on *bsd or not? 02:18 < fstd> no idea, sorry 02:19 < fstd> but coincidentally i had to trouble myself with xdg today on lunix, at work 02:19 < fstd> so my current stance on it is 'kill w/ fire' :) 02:20 < fstd> "A full installation requires at least 31 Megabytes without X and at least 81 Megabytes if the X sets are included." 02:20 < fstd> w/c 02:20 <@heinrich5991> fstd: dunno, I like that all the configs go into ~/.config instead of cluttering the home directory directly 02:20 <@heinrich5991> and similarly, that you can safely delete an application's ~/.cache 02:21 <@heinrich5991> oh I'm also w/c'ing :D 10:12 < ddnet-commits> [ddnet] nzyuzin opened pull request #366: Reset statboard after a game restart (master...master) http://git.io/v8NJx 15:03 < Nimda> Furypleasure by Åmol just released on Brutal at 2015-11-12 14:59 15:41 <+o_be_two> hellow :) 19:01 < ddnet-commits> [ddnet] timgame opened pull request #367: added chat msg to reveal killer of locked team (master...pr_reveal_killer) http://git.io/v8p1V 21:03 < ddnet-commits> [ddnet] timgame opened pull request #368: added sv_deepfly (default 1) to disable deepfly (master...pr_disable_deepfly) http://git.io/v8h6H