00:03 < Savander> wtf 00:10 < Savander> so much commits 00:13 < Savander> today 00:28 < Savander> o.O 00:28 < Savander> what's going on, roftl :D 00:28 < Savander> it's like 100x faster than before 00:28 < Savander> ;D 00:29 <@deen> note to myself, don't let the build server swap 00:30 <@deen> just had a load of 50, then couldn't reach it for 50 min and now it's back alive^^ 00:32 < uchar> Oook.... H-CLient now in greenlight: https://www.teeworlds.com/forum/viewtopic.php?pid=115494#p115494 00:32 < uchar> :B 00:32 <@deen> haha 00:34 < uchar> :P 00:37 <@deen> Oh, I didn't see this, Oy thinks DDNet should separate from TW: https://www.teeworlds.com/forum/viewtopic.php?pid=115475#p115475 00:38 < uchar> yeah.. for this i tell the other stuff :B 00:45 < uchar> i'm trying use shaders for tile-freeze effects or something.. but never works with shaders :B 00:46 < uchar> i like see good waves when grenade explode... 00:57 < uchar> interesting.. the alternative to greenlight is smoke weed: http://www.greenlightalternatives.com/ 00:57 < uchar> :D 00:59 < uchar> ok .. I'll shut 01:18 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGIE4 01:18 < ddnet-commits> ddnet/master ecfa185 def: Fix settings positioning 01:28 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGIub 01:28 < ddnet-commits> ddnet/master e39fb6b def: Very ugly fix for color picker in editor 01:29 <@deen> ^ if anyone has a better idea, pIDs just has 4 addresses for each, not sure if we should use a static variable since there can be 2 popups on screen 01:42 < uchar> ./ninjajetpack don't work? 01:43 <@deen> it should 01:43 < uchar> DDNET GER2 01:43 < uchar> nothing happens 01:43 < uchar> fuuckk 01:43 < uchar> im idiot 01:43 < uchar> xDD 01:43 <@deen> np 01:43 < uchar> confuse ninja with gun 01:43 < uchar> :D 01:44 <@deen> and gg 01:47 < uchar> thx :B 02:09 < nuborn> I timed out from a server, and somehow I cant join it again, but I can still join other GER servers 02:11 < nuborn> wait, it worked after restart 03:56 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGIpd 03:56 < ddnet-commits> ddnet/master b743119 def: Version 9.0.2 08:10 <@EastByte> "nuborn: I timed out from a server, and somehow I cant join it again, but I can still join other GER servers" 08:10 <@EastByte> I hope he wasn't using ddnet client :/ 08:48 <@EastByte> I found the issue!!!!! 09:05 < Learath2> how do we find out if a server is >16 players on the serverbrowser 09:05 < Learath2> ? 09:07 <@EastByte> it's parsed in the server name 09:07 <@EastByte> [x/64] 09:07 < Learath2> ew thats ugly 09:09 <@EastByte> also if gametype is DDRaceNetwork I think 09:09 <@EastByte> well but that was the original approach 12:24 < ddnet-commits> [ddnet] east pushed 1 new commit to master: http://git.io/vGtXp 12:24 < ddnet-commits> ddnet/master d1c0551 east: Don't reset timeout state on rejoin 14:00 <@heinrich5991> deen: off the top of your head, do you know a map which uses sounds? 14:13 < uchar> heinrich5991, you know Mario Maker? 14:13 <@heinrich5991> no 14:13 <@heinrich5991> what is it? 14:13 < WolfAlex> uchar: mario maker <3 in two weeks 14:14 <@EastByte> no off topic pls 14:14 < uchar> is for ideas 14:14 < uchar> can be define sounds to actions 14:14 < uchar> very crazy xD 14:15 <@deen> heinrich5991: they're marked on http://ddnet.tw/ranks/novice (etc) 14:15 <@deen> So: Spooky, Xabier, Little Forest 14:15 <@deen> oh, and some solo maps that no one marked^^ 14:16 <@deen> UpNDown and UpNDown2 14:23 <@heinrich5991> deen: it seems the old sound format is detected and then treated like the new one (?) 14:23 <@deen> old sound format? 14:23 <@deen> we only support one 14:23 <@deen> the old one was there for a few days or weeks and then we replaced it and all maps 14:23 <@deen> all maps that used it have been fixed 14:30 <@heinrich5991> yea ok 14:35 <@deen> EastByte: huh? https://github.com/ddnet/ddnet/issues/313 14:37 < o_be_one> hellow :) 14:40 <@deen> hi 14:43 <@EastByte> double clicking, yeaay 14:44 <@EastByte> works for me aswell, but maybe I forgot something 14:44 <@EastByte> nuborn: have you had such a timeout before? 14:44 <@EastByte> (not being able to join again) 14:50 < nuborn> hi 14:50 < nuborn> EastByte: no, not that I remember. and it worked after I restarted DDNet again 14:51 < nuborn> I could connect and play again 14:51 <@EastByte> I'm trying to reproduce such issues for two weeks now 14:53 <@EastByte> nuborn: could the timeout be caused by your connection or was it just a timeout by no reason? 14:55 < nuborn> it could be my connection, but usually I don't time out because of it 14:56 < nuborn> Im not sure since I just got a new internet connection 14:57 <@EastByte> okay, thanks 14:59 < nuborn> I can try to check if it happens again 15:04 <@EastByte> would be nice 15:20 < Sadale> o_be_one, this time I give you a special offer. You may highlight me as much as you want this morning :) 15:24 < o_be_one> WolfAlex: hey ... seen 10 days for game servers :D ? available ! 15:24 < o_be_one> no more setup fee 8-) 15:24 < o_be_one> Sadale: oooh yeah :D Sadale Sadale Sadale Sadale 15:25 < Sadale> lol :D 15:25 < WolfAlex> o_be_one: thank you! i'll order one now 15:29 < WolfAlex> o_be_one: lets hope i get one soon :3 15:30 < o_be_one> on 15 september i think 15:31 * o_be_one look at the sky ... :p 15:31 < WolfAlex> it says 10 days :D so 07.09 ? :D 15:32 < o_be_one> ahah, idk, we'll see :p 15:33 < o_be_one> just be one of the first to order it, cause there will be many many many orders 15:33 < o_be_one> and OVH is known to be late, sometime, to give ordered server (i remember with my KS2G, 1 month to get it ....... 15:34 < WolfAlex> o_be_one: i've orderd it already :) 15:34 < WolfAlex> and also already paid 15:36 < o_be_one> awesome hope you'll get it soon :) 15:36 < o_be_one> i'll get one too, so i'll work i think on GAME DDoS (i'll do my best to get acces to manage it asap) so let me know if there's some game to add/improve ; idk if its in priority but if i'm able to do it i'll do my best (my first goal is TW :D) 15:37 < o_be_one> (i want to own stupid ddosers 8-) and i'll do it !) 15:40 < WolfAlex> o_be_one: you are hopefully doing a great job! otherwise i'll blame you :p 15:41 <@heinrich5991> o_be_one: I suppose you're the o_be_one who added me on steam? 15:42 < o_be_one> yes heinrich5991 , ive added deen too 15:42 < o_be_one> and added a vote to DDRaceNetwork :p 16:03 <@deen> i don't use steam, so i hope no one is mad that i don't accept those friend inviations 16:40 < o_be_one> i'm mad ! :( 17:13 < WolfAlex> o_be_one: :o? 17:13 < o_be_one> ? :D 17:14 < o_be_one> http://forum.ddnet.tw/viewtopic.php?f=4&t=2142&p=23084#p23084 boring complaing player for nothing -_- 17:14 < o_be_one> i don't like when a player just don't realise that it's not cause of admins if no players likes him ... 17:15 < WolfAlex> ow so much text 17:15 < o_be_one> i always take the time to read and answer to my players 17:16 < o_be_one> and try to be the most comprehensive i can for them ... 17:16 < o_be_one> every player is unique for me ^^ 17:17 < o_be_one> btw he is just angy to be hated, and doesnt understand why ... 17:33 <@EastByte> I couldn't write so much text in my lifetime 17:34 <@EastByte> https://www.ovh.de/dedicated_server/game/ did they change the design? 17:44 < Chairn> using 32 bits version of ddnet sdl2 on windows crash 17:44 <@deen> Chairn: when doing what? 17:44 < Chairn> just starting it 17:45 < Chairn> im downloading code and compîling ind ebug to see where 17:45 < Chairn> it crashes after loading servers 17:45 <@deen> thanks 17:45 < Chairn> its branch sdl-try3? 17:46 <@deen> sdl2-try3 17:48 < Chairn> ... it doesnt crash on debug mode 17:48 < Chairn> but this mousesens change is really weird :D 17:49 < Chairn> neither in release, seems like your download is corrupted 17:49 <@deen> or my build system does sth wrong 17:50 <@deen> let me rebuild 17:50 < Chairn> oh wait 17:50 < Chairn> i think i know why 17:50 < Chairn> it crashed 17:50 < Chairn> when i pressed a key 17:51 < Chairn> okay, it crash whenever i touch keyboard 17:51 <@deen> same on 64bit? 17:51 < Chairn> crash in input.cpp segfault 17:51 < Chairn> i try 64 okay 17:52 <@deen> input.cpp ,line? 17:52 < Chairn> 237 17:53 < Chairn> update function 17:53 <@deen> oh, hi bye bumbumeq 17:53 < Chairn> key int is above 1 billion 17:53 < Chairn> thtat's why 17:54 < Chairn> m_aInputCount[m_InputCurrent][Key].m_Presses++; 17:54 < Chairn> here key = 1964787427 17:54 <@deen> that's not line 237 for me 17:54 <@deen> line 239, right? 17:54 < Chairn> 237 for me :o 17:55 <@deen> and in 64bit version it works?! 17:55 < Chairn> On branch sdl2 Your branch is up-to-date with 'upstream/sdl2-try3'. 17:55 <@deen> well, you could "git fetch upstream" and "git merge upstream/sdl2-try3" 17:56 < Chairn> doesnt crash on 64 17:56 < Chairn> great, now my git is crashing as well... 17:56 <@deen> haha 17:56 <@deen> so your system is just broken :P 17:57 < o_be_one> EastByte: i think yes 17:57 < Chairn> cant find entry point proecdure in dyn lib libeay32.dll 17:57 < o_be_one> you can see the old design here : http://ovh.com/ca EastByte 17:58 <@deen> Chairn: hah, crashes for me on linux 32bit too! 18:01 < Chairn> Key = Event.key.keysym.scancode; set key to this value of 2 billion 18:01 < Chairn> when i press 'a' 18:01 <@deen> yeah, which is weird, because the scancodes should look like this: https://wiki.libsdl.org/SDLScancodeLookup 18:02 < o_be_one> oh the old page was updated on ca too ^^ 18:02 < Chairn> maybe wrong include or a wrrong define? 18:08 < Chairn> merged, now its line 242 18:11 <@deen> then your code is not the same as mine 18:12 <@deen> :P 18:12 < Chairn> fetched and merged : up to date 18:13 < Chairn> now 239 indeed 18:13 <@deen> eh 18:14 <@deen> i think i know why 18:16 <@deen> there you go, fixed 18:16 <@deen> just a break missing... 18:16 <@deen> can you set a spanish keyboard and test éè etc 18:19 <@deen> http://forum.ddnet.tw/viewtopic.php?p=23042#p23042 18:20 < Chairn> hum, cant do ^¨~on a letter 18:20 < Chairn> it writes it directly 18:20 < Chairn> normally it waits for next key 18:20 < Chairn> so, cant êîûôâ, äëï etc... ãñ etc.. 18:21 <@deen> yeah, we have to add SDL_StartTextInput() 18:21 <@deen> when a textinput is expected 18:21 <@deen> and SDL_StopTextInput() afterwards 18:21 <@deen> so chat, console, text fields 18:21 <@deen> you could try settings SDL_StartTextInput() at the start, maaaybe it always works 18:21 <@deen> (on linux it does) 18:26 < Chairn> at start? i tried in init function of input, but didnt work 18:28 < o_be_one> WolfAlex: ive followed you, just ordered 1 MC32 ahah 18:28 < o_be_one> next week i'll start my DDoS training 8-) 18:29 < WolfAlex> o_be_one: :) 19:10 < WolfAlex> o_be_one: what location did you choose? 19:28 < Nimda> Verification 3.3 by Silex just released on Solo at 2015-08-28 19:26 19:33 < o_be_one> WolfAlex: Strasbourg 19:39 <@EastByte> WolfAlex: ha! 19:40 <@EastByte> sbg best location ever 19:40 < WolfAlex> EastByte: no! gra! 20:20 <@deen> Yes, Strasbourg is right next to me, best location :P 20:26 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGOnG 20:26 < ddnet-commits> ddnet/master ecc9cbf def: Fix background map in settings in 5:4 resolution 20:28 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGOcT 20:28 < ddnet-commits> ddnet/master 2b1aa40 def: Fix editor color value to be shown with # instead of 0x 20:34 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGOWd 20:34 < ddnet-commits> ddnet/master 865d509 def: Put space more to left in editor browser 20:44 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGORO 20:44 < ddnet-commits> ddnet/master ed49e32 def: Some more minor settings menu fixes 20:52 < o_be_one> ahah maybe i'll host a GER DDNet part in this server :p 21:02 < o_be_one> im lookin ddnet staff webpage 21:02 < o_be_one> and i'm thinking about seeing east as maintener with you deen ::D 21:10 <@deen> o_be_one: maybe "maintainer" is the wrong word 21:10 <@deen> i just want some overseeing role, so i can overwrite bad decisions :P 21:12 < o_be_one> Project Manager ? 21:13 <@deen> dunno, just someone who oversees the admins 21:13 <@deen> but i don't want to make so many decisions myself 21:13 <@deen> at least that's the direction we're going into 21:13 <@deen> right now I do have some time, so it's no problem to do some stuff myself 21:14 < o_be_one> you seems to share more decisions with East 21:14 < o_be_one> thats why ive said that you can maybe add East with you in top 21:14 <@deen> i also share more decisions with the other admins 21:14 <@deen> they were just added, all of them 21:14 <@deen> but east is the only programmer 21:19 < o_be_one> oh ok 21:22 <@EastByte> yea, I'm the nasty programmer 21:23 < o_be_one> without programmers we are nothing :o 21:23 < o_be_one> maybe it will happen a time when i'll ask if i can be officialy admin of DDNet :p. Sometime i'm thinking about it 21:28 <@EastByte> o_be_one: I'm still working on my tw filter rules, today I tested them on the ifcity servers and only a bunch of people got timeouted :p 21:30 < o_be_one> oh ? awesome :o 21:30 < o_be_one> iptables EastByte ? 21:30 <@EastByte> no that's not awesome xd, actually all tw packets should go through 21:30 <@EastByte> yes, I'm using bpf via bytecode parameter in iptables 21:31 <@deen> o_be_one: you can talk to and advise the current admins, no need for an official position for that 21:31 < o_be_one> you think they'll have no problem with that ? 21:32 < o_be_one> EastByte: good to know :), i'll let you know if i'm able to do awesome things with tilera/arbor etc 21:32 <@EastByte> okay :) 21:33 <@EastByte> unforunatly the tw protocol is hard to characterise 21:33 <@EastByte> everything is so damn packed 21:33 <@EastByte> matricks didn't waste one single bit 21:35 < o_be_one> oh :( 21:36 < o_be_one> are we able to get more information about this with matricks, EastByte ? 21:36 <@deen> that's good, some of us have to pay for those bits :P 21:36 <@EastByte> no need for asking matricks I think, the protocol still is pretty simple 21:37 < o_be_one> ok but simple and hard at the same time ? 21:38 <@EastByte> only hard to characterise 21:38 <@EastByte> I mean to distinguish from other traffic 21:38 < o_be_one> oh ok 21:38 < o_be_one> but isnt like all udp packets ? 21:38 <@EastByte> hm? 21:38 < o_be_one> i mean ... hard to distinguish from other traffic ? 21:38 < o_be_one> i'm mostly noob with network :/ 21:39 <@EastByte> e.g. to distinguish from malicious traffic 21:40 <@EastByte> well, I hope you'll learn a lot at the ddos training? :p 21:45 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vGOAe 21:45 < ddnet-commits> ddnet/master f20a6a4 def: Print name on name change 21:50 < o_be_one> sure i'll do 21:51 <@EastByte> https://guard-host.net/tilera.php 21:51 <@EastByte> I want this 22:03 < o_be_one> OVH has tilera but can handle mutch more :p 22:11 < o_be_one> Tilera 46 to 64 cores 22:12 < o_be_one> just found information, at ovh 22:12 < o_be_one> well and they actually can handle 460gbps of ddos 22:22 <@EastByte> must be fun to work with such machines (on a 1tb internet link) 22:36 < o_be_one> ahah sure 22:36 < o_be_one> btw ive just read that OVH was thinking for a 5tbps network for 2014 22:37 < o_be_one> i dont remember how much today they have