00:10 < Chairn> http://forum.ddnet.tw/viewtopic.php?f=10&t=2113&p=22779#p22779 00:10 < Chairn> he did it again :( 00:11 < Chairn> probabnly just a joke though 00:11 <@deen> well of course 00:11 <@deen> no one reasonable would upload a map forris posts 00:11 <@deen> also, use [code] instead of [c] 00:11 < Chairn> but at least my code works :D 00:12 < Chairn> but very incomplete for now, game layers is compared, but not printing, still have a lot of work 00:12 <@deen> ok, but still nice 00:12 < Chairn> im surprised it didnt take more than 1 sec to compare all tiles 00:15 < Mahdi> Okay guys, thanks :) Have fun! 00:20 < Chairn> okay, that was a real troll :D 00:20 < Chairn> first tele is on start, out is at map's end :D 00:25 < Learath2> was reading around in the forums and found this "wanna play them? come to ddrock official server (with official DDMax license by Tsin)" 00:25 < Learath2> Tsin is handing out licenses now :P 04:05 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsFBS 04:05 < ddnet-commits> ddnet/master 6c0bac7 def: Remove useless comparison 04:43 <@deen> http://forum.ddnet.tw/viewtopic.php?f=5&t=2128 04:44 <@deen> got them built on the main platforms 04:44 <@deen> Only Android remaining 04:44 <@deen> oh, and i just rebased sdl2-try3, but only after building the versions, oops 09:28 < danstaaar> Hey everyone! :) 09:28 < danstaaar> I was here a couple of weeks ago with a problem regarding the server settings, and got great help! 09:30 < danstaaar> I was also wondering if there was the possibility to include a sample config file with the server that contains all commands, sorted by function (server, game settings, map settings, debug settings etc.) with their default value 09:30 < danstaaar> aaaand I'm working on that. Any chance that anyone else is interested in that? ;) 09:40 < danstaaar> Well, it sure is quiet here.. 09:41 < danstaaar> Another question, as soon as anyone sees it: 09:42 < danstaaar> Is there a possibility to split the configuration to several files? Can I "include" other config files or something? 10:11 <@heinrich5991> danstaaar: yes! 10:12 <@heinrich5991> you can use "exec foobar.cfg" to execute foobar.cfg 10:12 < danstaaar> Ahh nice! That helps a lot! Thx bro 10:12 < danstaaar> ... and that is platform independent, right? ^^ 10:15 <@heinrich5991> yes 11:55 <@deen> danstaaar: yes, we already have a sample config for the next ddnet release 11:55 <@deen> but you can improve it! 11:55 <@deen> https://github.com/ddnet/ddnet/blob/master/autoexec_server.cfg 11:58 < danstaaar> Ahh, ty deen! I'll look into it 11:58 < danstaaar> wow that would have been helpful 11:58 < danstaaar> Would you mind including that in the default server download? 12:00 <@EastByte> dm tdm 16 players, yay 12:00 <@deen> yes, that's the plan 12:00 <@deen> for the next release 12:00 <@EastByte> dm1* 12:01 <@deen> I 12:01 < danstaaar> Sweet! :) 12:01 <@deen> heinrich5991: can we get this working and then release the new version? https://github.com/ddnet/ddnet/pull/296 12:01 <@deen> EastByte: oh, and your demo sort 12:01 <@EastByte> I think I can finish it until this evening 12:02 <@EastByte> do we need it earlier? :p 12:02 <@deen> as early as heinrich5991's PR works for me :P 12:02 <@EastByte> heinrich5991: take your time 12:02 <@deen> I don't know why it didn't work, maybe someone else can test 12:04 <@deen> i think sdl2 is still too early to release and others can't enter some characters either 12:05 <@EastByte> aaand I just broke my statsbot 12:06 <@EastByte> !twp east 12:06 < Nimda> No east found online. 12:06 <@EastByte> having arch linux in chroot on debian isn't the best idea 12:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsNOu 12:41 < ddnet-commits> ddnet/master fe22eda def: Hide console window on Windows by default 12:53 <@deen> hi Savander 12:53 <@heinrich5991> deen: there's a better way of hiding the console, I think 12:54 <@heinrich5991> namely: set the flag in the executable header that you're a gui application 12:54 <@heinrich5991> (but I'd recommend logging to a file instead by default) 12:55 <@EastByte> you can set a linker flag for that 12:55 <@EastByte> but then we can't enable it afterwards 12:55 < Savander> hi deen 12:55 <@heinrich5991> "/SUBSYSTEM:windows /ENTRY:mainCRTStartup" 12:55 < Savander> i forgot to disable autodemorecorder 12:55 < Savander> on my servers 12:55 < Savander> in 2 days, 10 gb of demos 12:55 < Savander> ;b 12:55 < Savander> fuck. 12:56 < Savander> :D 12:56 <@heinrich5991> EastByte: but right now the console shows and then vanishes :) not ideal at least 12:56 <@EastByte> Savander: so you are playing 24h a day? 12:56 < Savander> no 12:56 < Savander> on servers 12:56 < Savander> auto_demo_record 12:56 < Savander> 10 servers making demos 12:56 <@EastByte> ah 12:57 < Savander> (im playing 48h a day) 13:41 < Savander> deen, after pressing few time "ctrl + v" on windows in chat, client crashes. 13:41 < Savander> sdl2 13:41 < Savander> oh sorry 13:41 < Savander> first time works 13:41 < Savander> second not 14:11 < Savander> ohm? 14:11 < Savander> on debug mode 14:11 < Savander> it doesn't crashed. 14:15 < danstaaar> Ahh, a Heisenbug! 14:28 < Soreu> deen: I figured out what causes this bug with switch-freeze / switch-deep being darker than normal entities, you have sceen on skype 14:41 <@heinrich5991> deen: I fixed config_store_d 14:41 <@heinrich5991> can you try it now, so I can rebase? 14:52 < o_be_one> supp' 15:01 <@deen> heinrich5991: but i want people to be able to enable it in the client 15:02 <@heinrich5991> ah ok 15:02 <@deen> Savander: i've seen, your "! Teeworlds.pl" servers have a lot of players^^ 15:02 < Savander> yea 15:02 < Savander> hahaha 15:02 < Savander> it works! 15:02 <@deen> more than all of ddnet sometimes 15:02 < Savander> it's nice way to test 15:03 < Savander> my VPS 15:03 <@EastByte> ^^ 15:03 < Savander> xD 15:03 < Savander> 2$ per month 15:03 <@EastByte> so many players and no ddos attacks 15:03 <@EastByte> that's how it shoould be 15:03 < Savander> OVH 15:03 < Savander> cheapest server.. 15:03 < Savander> xd 15:03 <@EastByte> wait 15:03 < Savander> hmm? 15:03 <@EastByte> rly? 15:03 < Savander> what 15:03 <@deen> EastByte: from how I've seen the feedback about DDNet, I bet if we get on Steam we will be DDoSed into oblivion by all the TW vanilla people 15:04 <@EastByte> when I tested the 2$ servers at ovh, the ping was extremely unstable 15:04 < Savander> cuz 15:04 < Savander> i have this server about 1 year 15:04 <@deen> i don't think i've ever read the word "cancer" so often in a day^^ 15:04 < Savander> and i did a lot of issues 15:04 < Savander> i mean, i reported 15:04 < Savander> :PP 15:04 <@EastByte> nice 15:04 < Savander> from, unstable network 15:04 <@EastByte> I should try that aswell^^ 15:04 < Savander> to uncontrolled restarting my VPS 15:05 < Savander> and now, it works really good 15:05 < Savander> ;D 15:05 < Savander> roft, i know how "virtual" in c++ works! 15:05 < Savander> im proud of myself! :D 15:05 <@EastByte> virtual calls ftw 15:06 < Savander> how many people on teeworlds.pl? 15:07 < Savander> btw 15:07 < o_be_one> Savander: VPS or RunAbove ? 15:07 < Savander> o_be_one, VPS 15:07 < Savander> it's funny, because 15:07 < Savander> my servers recorded demos whole the time 15:07 < Savander> ( i forgot to disable it) 15:07 < o_be_one> perf was too bad 1 year ago, ram was aweful on it ... 15:07 < Savander> and i doesn't cause lags 15:07 < o_be_one> omg 15:08 < o_be_one> debian 7 ? 15:08 < Savander> yes 15:08 <@EastByte> what's perf? 15:08 < o_be_one> crazy .. 15:08 <@EastByte> iirc ovh want to get rid of the classic vps 15:08 < o_be_one> EastByte: performance ? like 512 ram and 1 share vcpu 15:08 <@EastByte> k 15:08 < Savander> hmm? I'm really not experienced in this 15:08 <@EastByte> I only know it was OpenVZ 15:08 < o_be_one> btw its openvz 15:09 <@EastByte> :p 15:09 < o_be_one> ^^ 15:09 < o_be_one> maybe is on an empty node .. ? 15:09 <@EastByte> o_be_one: on a german hoster I run arch linux in chroot of debian 7 15:09 < o_be_one> cause when ive tried, it was just not possible to keep it lol 15:09 < o_be_one> lol EastByte crazy x) 15:10 < Savander> o_be_one, its to mee? 15:10 < Savander> i don't know, i have this server since July 2014 15:10 < o_be_one> Sadale: what ? about empty node ? Yes im just saying that its possible you are hosted on an empty node 15:10 < Sadale> o_be_one, wrong highlight. you noob =p 15:10 < o_be_one> oh i'm able to see it i think, can you tell me ip :D ? 15:11 < o_be_one> Sadale: x) 15:11 * Sadale ties o_be_one up as a punishment 15:11 <@heinrich5991> deen: could you try config_store and config_retrieve? 15:11 < Savander> 92.222.181.62 15:11 < Savander> or savander.pl /youstats.pl /teeworlds.pl 15:11 < Savander> doesn't matter xd 15:11 < o_be_one> Savander: you love PL ? 15:11 < Savander> im from poland 15:11 < Savander> ^^ 15:12 < o_be_one> oh nice, theres awesome teams of OVH in PL :p 15:12 < Savander> ^^> 15:12 < o_be_one> Project MAnager of RunAbove is from and in PL ^^ 15:12 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsAf4 15:12 < ddnet-commits> ddnet/master 12f55eb def: Try FreeConsole() instead 15:12 < o_be_one> Oles, the owner of OVH, is from PL :p 15:12 < Savander> btw 15:12 < Savander> what is RunAbove? 15:13 < o_be_one> RunAbove is cloud solution (OpenStack) from ovh, but it's a lab to test futur products of OVH at cheaper cost :p 15:13 < Savander> ah 15:13 < o_be_one> i love how it works, and im affected to this :) 15:13 <@EastByte> then my ddnet eur vps was RunAbove 15:14 < Savander> you're working in OVH as i can suppose?:D 15:14 < Savander> runabove is something like AWS (amazon web service?) 15:14 < o_be_one> yes 15:15 < Savander> runabove has more stable network than OpenVZ ?:PP 15:16 < o_be_one> more perf yes 15:16 < o_be_one> for network i cant state actually, its different 15:16 < Savander> okay 15:16 < Savander> but, what with my servers? 15:16 < o_be_one> but it go througt VAC to, so same antiddos 15:17 < Savander> On empty node?^^ 15:17 < Savander> server* 15:17 < o_be_one> well i havent all tools actually, im getting them 15:17 < Savander> :) 15:17 < o_be_one> ive tried to find you, not found on what i have, but i'm sure i'll be able to find you soon :p 15:18 <@deen> heinrich5991: it works! 15:18 <@deen> heinrich5991: great, thanks for fixing 15:18 <@deen> EastByte: now I'm just waiting for your PR and then release :P 15:19 <@deen> has been pretty long since last release 15:19 < Savander> deen, you checked copy/paste issue? :D IN debug mode it works 15:19 < Savander> in release mode, not :D 15:19 <@deen> Savander: i think it's a windows issue 15:19 <@deen> it worked on linux 15:19 <@deen> and sdl2 will not be in the release 15:19 < Savander> yea i know 15:19 < Savander> but, im just curious 15:19 <@deen> have to get all the things fixed and wait for Learath2's autoupdater update 15:19 < Savander> why in debug mode 15:19 < Savander> it works good 15:19 <@deen> Savander: compile it in release mode 15:19 <@deen> maybe it works too 15:19 <@deen> and my build is just broken? 15:19 < Savander> okay 15:20 <@deen> maybe a problem with the 64 or 32 bit versions of sdl2 too 15:20 < Savander> deen, your build 15:20 < Savander> is broken 15:20 < Savander> i think, works for me now 15:20 < Savander> in my builkd 15:20 <@deen> Savander: you build 64bit? 15:20 <@deen> and downloaded 32bit? 15:20 < Savander> nope 15:20 < Savander> i downloaded 64 15:21 <@deen> you build with visual studio? 15:21 < Savander> mingw 15:21 <@deen> weird, me too 15:21 < Savander> tell me how to check 15:21 < Savander> build 15:21 < Savander> i mean, 32 or 64 15:21 <@deen> try downloading 32bit, i think it will work :P 15:21 < Savander> i don't know if i build it in 32 or 64 bits, :PPPPP 15:22 < Savander> how i can check this xD? 15:24 <@heinrich5991> deen: I'll rebase it today, is that enough? 15:26 < Savander> ok deen 15:26 < Savander> i compiled it into 32 bit version 15:26 < Savander> don't know how to compile it to 64. srry :C 15:27 <@deen> heinrich5991: i hope, I'll keep testing now =) 15:27 <@deen> Savander: yeah, you need mingw64 15:28 <@heinrich5991> deen: testing what? maps? :) 15:28 <@deen> heinrich5991: i don't know, read the code, try out everything 15:28 <@heinrich5991> ah – you're tlaking about my pull request 15:28 <@deen> heinrich5991: when you rebased it i will pull and set it up on the official ddnet servers 15:28 <@deen> yes 15:28 < Savander> hahha deen weird 15:29 < Savander> if i copied long message 15:29 <@heinrich5991> the quick summary is: 15:29 < Savander> and i want to paste it on chat 15:29 < Savander> it'll send this message in few parts 15:29 <@heinrich5991> there's a new field in the map info (which is a datafile item), named settings 15:29 < Savander> without enter 15:29 <@heinrich5991> it's the data index of the settings blob 15:29 < Soreu> Savander: still better than too-long-message on android, where then it displays only like last word 15:29 < Soreu> xd 15:29 <@heinrich5991> the settings blob is a zero-terminated zero-separated list of commands to be executed on map load 15:30 < Savander> xd 15:30 <@heinrich5991> checking whether the settings are present is done by checking the length of said item 15:30 <@heinrich5991> all that is race-compatible 15:33 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsAqF 15:33 < ddnet-commits> ddnet/master e0d61a4 def: Fix Catalan translation file 15:38 <@deen> Savander: so, crash on 32bit as well? 15:39 < Savander> nope 15:39 < Savander> only 64bit 15:40 <@deen> ok, then i assume it's a bug in the 64bit sdl for windows 15:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsAO9 15:43 < ddnet-commits> ddnet/master 6a010bc def: Dilated countryflags for XCA and XEU (by Soreu) 15:43 <@EastByte> deen: what is the best way to get the date of a demo? 15:43 <@deen> EastByte: mtime, i wrote a function in system.c 15:43 <@deen> i think that's what we should use 15:44 <@EastByte> okay 15:44 <@deen> fs_getmtime 15:44 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsA3l 15:44 < ddnet-commits> ddnet/master a4a4825 def: Minor indentation fix 15:51 <@deen> Anyone want to fix a layer rendering bug? 15:51 <@deen> Soreu found it :P 15:52 < Soreu> together with BannZay btw 15:52 <@deen> http://ddnet.tw/rendering.jpg 15:52 <@deen> depending on the order of layers the half-transparent tiles get rendered differently 15:53 <@deen> forcing a render layer would be the easiest fix, but would be better to figure out why this happens 15:54 < Soreu> kinda not only these half-transparent - these "empty" from game/front layer (very bottom) also are darker then 15:55 < Soreu> (id 241+ etc) 15:56 <@deen> huh, right 15:56 < Soreu> so every entity depending on if its layer is behind Game-layer 16:02 <@deen> maaybe that's just the way transparency works in TW 16:02 <@deen> and we can't make it perfect except by reordering the rendering 16:04 <@deen> just an effect of the alpha blending it does? 16:04 <@deen> hm, or is it rendered twice 16:05 <@EastByte> have I said before that the CStorage implementation is stupid? 16:05 <@deen> ^^ 16:07 <@EastByte> now I need to rewrite the whole list directory procedure (interface+implementation+base func) only to get the dates of files 16:08 <@EastByte> and since we are working in C++, that only requires 6 files to be edited 16:08 <@deen> yeah, that always hurts 16:08 <@deen> when i need to add a small function and have to edit 5-6 files. really need tooling to work with heavily OO code 16:13 < Savander> deen, 16:13 < Savander> side buttons on mouse doesn't work 16:13 < Savander> on SDL2 16:13 < Savander> above mouse3 > 16:13 <@deen> Savander: yeah, quite possible 16:13 <@deen> need to fix this stuff 16:14 <@deen> Haven't found a solution yet, ticket instead: https://github.com/ddnet/ddnet/issues/304 16:25 < ddnet-commits> [ddnet] def- opened pull request #305: SDL2 (master...sdl2-try3) http://git.io/vsAuh 16:25 <@deen> ^ need comments and help 16:26 < Savander> huh? 16:26 <@deen> huh huh? 16:26 < Savander> huh huh? 16:37 <@deen> i think i solved the clipboard issue, let me compile 16:47 < Savander> :) 16:50 <@EastByte> http://eastbit.net/priv/26_Aug-15-16_46.png 16:50 <@EastByte> are these dates readable enough? 16:50 <@EastByte> I think they are :) 16:51 < Savander> timestamp xD? 16:51 <@EastByte> ^see Savander can read it 16:51 < Savander> hahah 16:54 <@deen> Savander: please try again: http://ddnet.tw/downloads/DDNet-sdl2-win64.zip 16:54 <@deen> (should not crash) 16:54 <@deen> (and should work) 16:54 < Savander> ok 16:55 < Savander> works ! :) 16:55 <@deen> great! 16:56 < Savander> :) 16:57 <@deen> EastByte: make them a more human-readable format :P 16:58 <@deen> i like 2015-08-26 personally 16:58 <@deen> and maybe call it "Modification Date" or otherwise disable the date on directories 17:00 < Savander> timestamp is in 17:00 < Savander> DemoHeader 17:00 < Savander> or im wrong>? 17:00 < Savander> so just 17:01 < Savander> Creation Date 17:01 <@deen> we only open demo headers when the map is selected, right? 17:01 <@deen> because that would be expensive 17:01 < Savander> yes 17:01 < Savander> how it works now? 17:01 <@deen> so we can't just open each demo and check the date 17:01 < Savander> ah 17:01 < Savander> it's this 17:02 < Savander> date from system timestamp/ 17:05 <@deen> yes, cheaper to get 17:06 < Savander> yup 17:09 < Savander> SDL doesn't have something like SDL_Tick? 17:10 <@deen> dunno, google finds this: http://lazyfoo.net/tutorials/SDL/25_capping_frame_rate/index.php 17:11 < Savander> yea 17:11 < Savander> maybe this'd works better than 17:11 < Savander> my limiter :PP 17:23 < Savander> //The frames per second timer 17:23 < Savander> LTimer fpsTimer; 17:23 < Savander> //The frames per second cap timer 17:23 < Savander> LTimer capTimer; 17:23 < Savander> LTimer exists ind SDL2? 17:24 <@deen> It's a class he wrote himself: http://lazyfoo.net/tutorials/SDL/23_advanced_timers/index.php 17:25 < Savander> ahm 17:25 < Savander> SDL_GetTicks(); 17:34 < Savander> int frameTicks = capTimer.getTicks(); 17:34 < Savander> if( frameTicks < SCREEN_TICKS_PER_FRAME ) 17:34 < Savander> { 17:34 < Savander> //Wait remaining time 17:34 < Savander> SDL_Delay( SCREEN_TICKS_PER_FRAME - frameTicks ); 17:34 < Savander> } 18:08 <@deen> If anyone wants to try, I think another SDL2 issue fixed: http://forum.ddnet.tw/viewtopic.php?f=5&t=2128&p=22885#p22885 18:09 <@deen> now we only need the updater and the less important platforms 18:17 < Savander> which? 18:17 < Savander> issue 18:58 < Nimda> Just deep fly by BannZay just released on Brutal at 2015-08-26 18:54 19:16 <@deen> Savander: more keys working in sdl2 19:18 < Donate4DDNet> hi 19:18 <@deen> hi Donate4DDNet 19:18 <@deen> Donate4DDNet: Vote for DDNet on Steam! 19:19 < Donate4DDNet> jo 19:19 < Donate4DDNet> dern i made a map and played this map with a friend, everything worked 19:20 < Donate4DDNet> should i send a pm to anybody? 19:21 <@deen> hm? 19:22 <@deen> about uploading the map on ddnet? 19:23 < Donate4DDNet> yeaah 19:23 <@deen> it should probably be tested regularly, for example by sending it to iMTG (hi_leute_gll) 19:23 <@deen> or making a topic in the forum 19:23 < Donate4DDNet> ok ty 19:28 < Savander> nice deen 19:28 < Savander> :D 19:30 < Savander> http://www.savander.pl/img/GokEHeji7852 19:30 < Savander> i hate gores 19:30 <@deen> ^^ 19:30 < Savander> :( 19:30 < Savander> 55 minutes of fast playing 19:30 < Savander> with tobu 19:30 < Savander> (we were really good!) 19:30 < Savander> and this... fucking... gores 19:30 < Savander> xDD 19:34 < Donate4DDNet> oh crazy shit Savander 19:35 < Donate4DDNet> today i stucked at last part of run guy 25 -.- i didn't finish 19:35 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vsx99 19:35 < ddnet-commits> ddnet/master d1fddc1 def: Fix disabling spec window 19:37 <@deen> anyone have an idea why some mouse keys don't work on Windows (were called mouse6 and mouse7 with sdl1.2) 19:37 <@deen> ? 19:38 < Savander> imossible 19:38 < Savander> but wait 19:38 < Savander> in SDL2 it doesn't work? 19:44 <@deen> yeah, right 19:44 <@deen> i asked someone to try 19:44 <@deen> on Linux it's fine 19:47 < Savander> saavik 19:47 < Savander> using 6 and 7 19:47 <@deen> yeah, i also asked her but she's afk :P 19:48 <@deen> now i rather need someone with windows to debug it 19:48 <@deen> someone who can reproduce the problem 19:48 < Savander> cuz 19:48 < Henningstone> I have windows but I'm to lazy to start it :0 takes 10 minutes >.< 19:48 < Savander> i don't have mouse 7 and 6 19:48 < Savander> :? 19:49 < Henningstone> and I have mouse 6 and 7 19:52 < Henningstone> oh just realized that I have also mouse8 xD 19:52 < Henningstone> so many mouses... ^^ 19:57 <@deen> heinrich5991: hm: https://github.com/ddnet/ddnet/pull/296 20:00 <@deen> I think it worked before, dunno what happened 20:03 <@deen> so I can delete comments at DDNet's greenlight page but I can't post one myself because I never bought a game^^ 20:03 <@deen> Just wanted to link some guy to ddnet.tw/funding because he asked for how it's paid 20:04 < Henningstone> just buy some 50 cent game to unlock your account, you'll get cards and probably they worth more :) 20:05 <@deen> nah, i actually don't like steam :P 20:21 < Savander> hehe 20:21 < Savander> i think, you don't need to buy anything 20:21 < Savander> i mean, download few games 20:21 < Savander> get cards 20:21 < Savander> and sell them 20:21 < Savander> xD 20:46 <@deen> :P 20:46 < Savander> :D 21:26 < nuborn> deen: should I make a pull request with the fps limiter? 21:27 <@deen> nuborn: if it works well. best talk to Savander and Chairn, they also worked on that stuff 21:33 < nuborn> deen: ok. Chairn said it worked well, but it gave a somewhat incorrect result when the nvidia card was set to "force vsync" / override the teeworlds setting. the only problem is that I cant test that on my pc (so I dont know how to fix it either) 21:51 < Chairn> well, you cant fight the settings through nvidia because it always override game's one ^^ 21:52 < nuborn> yes. but did the other fps limiter have the same problem, with +20 fps, in this situation? 22:43 < Chairn> it seems there are some new players on ddnet 22:43 < Chairn> lot of tees with default skin on brutal server :D 22:43 < Chairn> because it was the fullest 22:43 <@deen> Tell them nicely that they should search for a Novice server to get started! 22:44 <@deen> and good to hear 22:45 < Chairn> i tried to vote, but miss 1 vote 22:45 < Chairn> everyone is at start :( 22:45 < Chairn> maybe you can help us ^^ 22:51 < Chairn> miss 1 vote again :D 22:54 <@deen> i have 50% packet loss on GER, weird 23:15 < Savander> http://www.savander.pl/img/LPiPEUGn8044 23:15 < Savander> proffesional 23:15 < Savander> drawing 23:15 < Savander> :> 23:15 < Savander> xDD 23:17 < Savander> potato 23:17 < Savander> it's mr. Potato 23:30 < Savander> http://www.savander.pl/img/taLkU5b48139 23:31 < Savander> family growing 23:31 < Savander> xD 23:59 < Savander> http://www.savander.pl/img/XbdXSCYQ8232