00:00 <@deen> Savander: the site is so slow for me that i can't scroll and i don't like how it hides so much important information 00:04 < Savander> it hides? 00:05 < Savander> btw 00:05 < Savander> i have problems on ddnet servers 00:05 < Savander> it looks like conection problem 00:05 < Savander> but i see other people 00:05 < Savander> and chat messages 00:05 < Savander> i mean, they moving 00:15 < Savander> btw, you generally don't like this desing i guess? 00:15 < Savander> design* 00:36 < Savander> http://savander.pl/upload/pro-move-he.mp4 00:36 < Savander> hehe 00:36 < Savander> ^. 00:36 < Savander> ^.^ 04:06 < o_be_one> deen, is it you on V4ROYAL ? 04:06 < o_be_one> V3ROYAL* 04:09 < o_be_one> !help 04:09 < o_be_one> !twp deen 04:09 < Nimda> deen is currently playing blmapV3ROYAL on server : DDNet GER - BLOCKER xRoThx #2 [DDraceNetwork]. 04:09 < o_be_one> !ddnetpeak 04:09 < Nimda> Current players on DDNet : 215 04:09 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 04:46 <@deen> nope, I'm finishing my master thesis still :P 11:34 <@EastByte> Savander: hard to reproduce :/ 11:52 <@EastByte> afk 14:07 < o_be_one> hello :) 14:08 < Savander> Savander, what is hard? 14:09 <@heinrich5991> Savander: I believe you highlighted the wrong person 14:09 < Savander> hahaha 14:09 < Savander> xD 14:09 < Savander> yes... EastByte what is hard * xD? 14:19 < o_be_one> you really want to know :D ? 14:19 < Savander> yes xD 14:23 <@EastByte> Savander | i have problems on ddnet servers 14:23 <@EastByte> Savander | it looks like conection problem 14:23 <@EastByte> Savander | but i see other people 14:23 <@EastByte> Savander | and chat messages 14:23 <@EastByte> Savander | i mean, they moving 14:23 < Savander> :/ 14:23 < Savander> i had it twice 14:23 < Savander> yesterday :/ 14:23 < Savander> don't know how to reproduce 14:23 <@EastByte> vali also notified me about that 14:24 <@EastByte> I guess you are using ddnet client? 14:24 < Savander> yes 14:27 <@EastByte> Savander: would help me if you enable debug and tell me about the terminal output the next time it happens 14:27 < Savander> you mean, gdb? 14:27 <@EastByte> (I mean the external terminal) 14:27 <@EastByte> nah 14:27 <@EastByte> just f1 -> "debug 1" 14:27 < Savander> oh 14:27 <@EastByte> and look into the extern terminal 14:28 < Savander> so many data 14:28 < Savander> there xd 14:32 <@EastByte> maybe I should play tw the whole day (the bug should show up at some point :D) 14:33 <@EastByte> but I guess such a bug can also be caused due to ddos attacks 14:35 < Savander> maybe 14:35 < Savander> now i trying 14:35 < Savander> to save stream into file 14:35 < Savander> on windows 14:35 < Savander> on linux is pretty simple 14:35 < Savander> .. 14:35 < Savander> xd 14:38 <@EastByte> maybe you should use the logfile conf 14:38 < Savander> yes! 14:38 < Savander> i did it. 14:38 < Savander> :> 14:38 < Savander> it was simple like on linux.. 14:38 < Savander> just .bat extensions 14:39 < Savander> doesn't work as i supposed 14:39 < Savander> xD 14:39 < Savander> perfect 14:39 < Savander> debug 1 14:39 < Savander> when i cant move etc 14:39 < Savander> or whole the time? 14:40 <@EastByte> just when you can't move 14:40 <@EastByte> but it sounds pretty like client -> ddnet link broke 14:40 <@EastByte> but ddnet -> client still worked 14:41 <@EastByte> typical issue caused by ddos protections 14:44 <@EastByte> finally finished deathrun :) 14:44 < Savander> nice 15:13 <@EastByte> Chairn: so you are not artkis? 15:13 <@EastByte> interesting =) 15:13 < Chairn> :D 15:14 < Chairn> i dont even know why he asked this :D 15:14 <@EastByte> btw. have you noticed some problems yesterday? (like you couldn't move but still saw the gameplay) 15:28 < Chairn> hum, not reall 15:28 < Chairn> y 15:28 <@EastByte> k 18:42 < Nimda> Black day by Ray just released on Moderate at 2015-08-19 18:37 19:06 < Chairn> there is some serious chat delay in game 19:06 < Chairn> am i the only one? 19:09 <@EastByte> let me check 20:37 <@deen> o_be_one: i shut down the GER/GER2 block servers 20:39 < Savander> for ever? 20:41 < o_be_one> deen: why ? :o 20:42 <@deen> 1. xrothx isn't paying for the GER server anymore, he wanted block servers 20:42 <@deen> 2. i don't like the mod 20:42 <@deen> 3. it attracts ddosers 20:43 < o_be_one> ok i understand 20:43 <@deen> 4. there are many other people in europe who can host block servers, like you 20:43 < o_be_one> i havent shutdowned my servers so they'll just back on them 20:43 <@deen> so players can just play elsewhere and won't even notice a difference 20:43 < o_be_one> they'll notice 20:43 <@deen> and in return the other ddnet players get fewer ddos attacks 20:44 < o_be_one> cause you anti-ddos was awesome, first, and cause you maintain it 20:44 < o_be_one> and theres no admin, btw 20:44 < o_be_one> well, deen , how mutch it costs ? 20:44 <@deen> i never maintained the block servers 20:44 <@deen> how much what costs? 20:44 < o_be_one> why not get a host especially for blockers ? 20:44 <@deen> because i don't like the block server 20:44 <@deen> it just seems like a place for ddosers and script kiddies to meet 20:45 < o_be_one> ok, vali is back so you just give up for a poor kid ? Oo 20:45 <@deen> i wrote the reasons above 20:45 < WolfAlex> deen: bug: if i open the spec menu(rshift), and the server moves me out of spec (zcatch for example) the window is still there 20:46 <@EastByte> create an issue 20:46 < o_be_one> you have hosted it for a while just for xrothx ? Oo 20:46 < WolfAlex> EastByte: you know how lazy i am :D but ok :D 20:46 <@deen> o_be_one: yeah 20:46 <@deen> o_be_one: i would have shut it down looong ago if he didn't pay 35 € / month for them 20:47 < o_be_one> well no problem, when will you shut it ? 20:47 <@deen> he gave me the servers on the ONE condition that i run his block servers on it 20:47 <@deen> it's already down :P 20:47 <@deen> for 15 min 20:48 < o_be_one> ok other question, can my own server be indexed in DDNet ? 20:48 <@EastByte> there were ~60 players on it, and no one gave a shit about the broadcast announcements 20:48 < o_be_one> you wrong, there was many plaers whos plays often DDRace :/ 20:48 <@deen> o_be_one: hm, I'd prefer not to maintain a list of trusted servers that are not ddnet 20:49 < o_be_one> but i know how hard it could be to host blockers, i was the previous host .. 20:49 <@deen> o_be_one: see it as an opportunity for your job 20:49 <@deen> you'll get all kinds of ddos attacks to deal with! 20:49 < o_be_one> sure it will 20:50 < o_be_one> but anti-spoof work and other stuffs was good too, so these work will stop :/ 20:50 <@deen> i told them to search for r0x.fr servers in the broadcast btw 20:50 <@deen> and play there instead 20:50 <@EastByte> o_be_one: they are not only important for block 20:50 < o_be_one> i have to switch it to ddnet 20:50 < o_be_one> my xxlddrace has issues ... 20:51 < o_be_one> and ive made the choice to switch all my servers to DDNet cause of updates and security fix 20:51 <@EastByte> great 20:51 < o_be_one> ill just keep one server on xxlddrace cause of popular member area 20:51 < o_be_one> most of my servers was already ddnet bin, but kepts 3 on xxlddrace 20:51 < o_be_one> can we hope to see member area in the future in ddnet ? i think no :/ 20:52 <@deen> i don't like these features 20:52 <@deen> if you really need it, i guess someone could add it in a clean way and disable it by default 20:53 < o_be_one> in ddnet branch ? 20:53 < o_be_one> (sorry im not friendly on how works git ... just basics) 20:53 <@deen> yeah, we just have 1 branch and i want to keep it that way 20:54 <@deen> no need to use any complicated git stuff with ddnet 20:54 < o_be_one> oh thats nice, maybe i can find someone (like fstd :D ?) to add it ^^ 20:56 < fstd> only if you rename your bash scripts to *.bash or change the shebang to #!/bin/sh :P 20:56 < o_be_one> ahahah x) ! 20:57 < fstd> i'm not kidding 20:57 < o_be_one> no no i know, you're right ^^ 20:57 < o_be_one> i'll use .bash :p 20:57 < fstd> but your script doesn't use any bash-specifics, i think 20:58 < o_be_one> i think yes it has, cause if i use sh some of them (not all) just crash, like my firewall script (not in public repo) 20:58 < o_be_one> and i use bash as interpreter so it's most convenient for me 20:59 < fstd> okay 20:59 < fstd> (i don't mind bash as an interactive shell either) 21:00 < fstd> it's just notoriously slow and big, which makes it a poor choice for scripts 21:00 < fstd> even aside from portability concerns, that is 21:01 < o_be_one> i must to be more precise with dev i know, thats what i try with every new comonent 21:01 < o_be_one> component 21:01 < o_be_one> some of my scripts are really shitty and poor :/ idk how they can "work". 21:02 < o_be_one> but i have to work on r0x.fr release 6 ... I have to do a better infrastructure with HA for web. And i have to put my wildcard SSL too, btw 21:08 <@deen> I made the website design a bit simpler, was annoyed by all the gradients and fancy borders making the site slow 21:08 <@deen> and i think it looks better that way 21:09 <@EastByte> you should continue working on your master thesis 21:10 <@deen> EastByte: i turned it in today 21:10 <@EastByte> oh cool 21:10 <@EastByte> did you reach 60 pages? 21:10 < Savander> I should continue work on new ddnet website, or not. 21:10 <@deen> why do you ask?^^ 21:10 < Savander> ? 21:10 <@deen> Savander: i don't know, i don't like modern web design =/ 21:10 <@deen> Savander: maybe ask in forum what others think? 21:10 <@EastByte> you said something about 60 pages 21:11 < Savander> It's your website 21:11 <@deen> Savander: but i'm not the only one who gets to look at the website 21:11 <@deen> and i honestly have no idea what other people think looks good 21:11 < Savander> don't want ot give you additional work 21:11 < Savander> on personalizing this website 21:11 < Savander> with your layout system 21:11 <@deen> EastByte: kind of: http://felsin9.de/nnis/phi/thesis/thesis.pdf 21:11 < Savander> or additional scripts 21:12 <@EastByte> Lo 21:12 < Savander> So yes, it's your decisioon in general 21:12 <@EastByte> :o * 21:12 <@deen> Savander: well, if it's great and people like it, it would be work well invested 21:12 <@deen> Savander: but from what I've seen with your design it puts the wrong things in the focus 21:13 <@deen> and instead the more important things are hidden in sub-menus 21:13 < o_be_one> if sv_pauseable set to 0, players can spectate but staying in game right ? 21:13 < Savander> i need to know, which 21:13 < Savander> because generally i show other things 21:13 <@deen> o_be_one: right 21:13 <@deen> Savander: well, forum posts and threads are not important 21:13 <@deen> and all the important stuff is hidden in the DDNet tab at top 21:13 < o_be_one> i think ddnet design must be modern 21:13 <@deen> and why is there a player search directly on the site? 21:14 < o_be_one> to modernise TW in mind too 21:14 < o_be_one> and cause DDNet bin is modernising it 21:14 < Savander> in my opinion it looks nice 21:14 < Savander> it fit to website 21:14 < Savander> i mean this box at top 21:14 < Savander> And it's main function which is used 21:14 <@deen> Savander: yeah, but searching for players is not that important, it shouldn'T be the first thing at the top of the main site 21:14 < Savander> by people 21:15 < Savander> i like suggestions, really 21:15 < Savander> don't want to do everything as i want 21:15 < Savander> becasue then i need to change a lot of things 21:15 < Savander> you know 21:15 <@deen> oh, and i don't like when the top bar always stays there even if you scroll 21:15 < Savander> it makes additional work for me :p 21:15 < Savander> it's modern thing ^^> 21:15 < Savander> now on website, side menu 21:16 < Savander> is still there 21:16 <@deen> it's modern thing but it's shit, no one will do it in 5 years 21:16 <@deen> Savander: no 21:16 <@deen> Savander: i changed that, it was too slow 21:16 <@deen> Savander: and stupid to maintain 21:16 < Savander> okay, i can do it 21:16 < Savander> static 21:16 < Savander> it's simple :P 21:16 <@deen> if you want to go to the menu just press "Home" on your keyboard, not that difficult 21:16 <@deen> no need to clutter the entire screen 21:17 <@deen> but anyway, i don't know about the design, if you should continue etc 21:17 <@EastByte> ddnet block ger down and now block chile has the most players on one server 21:17 <@deen> is it done with some framework? boot strap? 21:17 < Savander> yes 21:17 < Savander> like your http://ddnet.tw/status/ 21:17 < Savander> i mean, this table 21:17 < Savander> with servers 21:17 <@deen> well, that's not my code, i just stole it 21:18 < Savander> ^^ 21:18 < Savander> but yes, im using bootstrap 21:18 <@deen> EastByte: no it doesn#'t, 2 DDNet GER servers are more full 21:18 <@EastByte> ah, I meant blocker servers only 21:18 <@EastByte> where is the rest of the blockers? 21:19 <@deen> r0x i guess 21:19 <@EastByte> pretty spread then 21:19 <@deen> or they saw the fault in their way of life and stopped playing block 21:19 <@EastByte> :D 21:19 <@deen> ooor they can't read and are waiting for GER Block to come back 21:20 < Savander> i don't understand block 21:20 < Savander> why people playing it 21:20 < Savander> o.O 21:20 < Savander> it's boring xd 21:20 <@deen> Savander: it's like city i think, more about talking and community and not playing 21:20 < Savander> facebook, irc, chats? 21:20 < Savander> xD 21:21 <@EastByte> it mainly is about betrayal and getting betrayed 21:21 < Savander> i'll never understand idea of this mod. 21:21 <@EastByte> but there also are skilled people with awesome movement (which looks kinda cool) 21:22 < Savander> deen, what i should do 21:22 < o_be_one> Savander: i love playing block :/ 21:22 < Savander> with guys who using "zClient" 21:22 < Savander> i mean 21:22 < o_be_one> idk why, it's just funny for me 21:22 < Savander> he can fly on his hook 21:23 < Savander> (fast hooking) 21:23 < o_be_one> i block sometime, i talk with many players, i troll .. 21:23 <@EastByte> looks like my antispoof patch breaks some compatibility with zclient 21:23 <@deen> Savander: tell them not to use a bot client and kick them if they don't stop using bot 21:23 <@EastByte> no idea how that happens 21:23 < Savander> okay 21:23 < o_be_one> EastByte: yes it's hard to trust someone, but i trust like 3 or 4 tees and never got problem with them since many years 21:24 < o_be_one> is antispoof patch in DDNet 8.1.1 ? 21:24 <@EastByte> you can just update your server bin 21:24 < o_be_one> deen: you're write, it's more like community ... Some tees just do ... nothing, just talking, saying they like their friends, happy to see them, etc. 21:24 <@EastByte> it's in the master branch 21:25 < o_be_one> EastByte: yes i've downloaded 8.1.1, next restart of my V3ROYAL will be full ddnet ready 21:25 <@deen> o_be_one: cool 21:25 < o_be_one> updated config file too 21:25 < Savander> EastByte hoh_ 21:25 < Savander> ? 21:25 <@EastByte> ehm, you should better load/build it from github 21:25 < o_be_one> i need secure server for my players, and has you seen, its very weak actually cause of poor shitty players -_- 21:26 < o_be_one> why EastByte ? 21:26 <@EastByte> server binarys are only updated on new git tag, right? 21:26 < o_be_one> deen: can i see conf file from your blmapV3R please ? 21:27 <@deen> map config? 21:27 <@deen> it has none 21:27 <@deen> but server config it has 21:27 < o_be_one> serv config 21:28 <@deen> https://github.com/ddnet/ddnet-scripts/blob/master/servers/blockxrothx.cfg 21:29 < o_be_one> thanks a lot 21:30 <@EastByte> o_be_one: if it's about server hosting you should rather compile the binaries by yourself 21:30 < o_be_one> ddnet work with 68 slots ? (for xxlddrace ive 68 slots with 4 reserved 21:30 <@EastByte> huh? 21:30 < o_be_one> EastByte: but it will more up to date by this way or not ? 21:30 <@deen> nope, 64 only 21:30 < o_be_one> ok 21:30 <@deen> including reserved 21:30 <@EastByte> o_be_one: by pulling the updates yourself you will always be up to date 21:31 <@deen> that reminds me, release new ddnet client? 21:31 <@deen> or anything that needs to be fixed before? 21:31 <@EastByte> wait 21:31 < o_be_one> sv_team was 0 Oo 21:32 < o_be_one> EastByte: actually i have just to get last ddnet bin and rename it and put in prod, restart the serv and its ok 21:32 <@deen> o_be_one: well, but it doesn't have EastByte's new antispoof yet 21:32 < o_be_one> oh ok 21:32 <@deen> the version is from 9 days ago 21:32 <@EastByte> o_be_one: those bins aren't up to date 21:33 < o_be_one> oh so on website its like "stable", and on github it's like "may be unstable" 21:33 <@EastByte> yea 21:33 <@deen> right 21:33 < o_be_one> ok thats really good to know 21:33 <@deen> and also "deen is too lazy to release new versions often" 21:33 < o_be_one> lol 21:33 <@deen> once every 1-3 weeks should be good enough 21:33 < o_be_one> ive just to compile with baam i think ? 21:33 <@EastByte> and east might push some important security update, which needs to be added immediately :p 21:34 <@deen> o_be_one: yeah, bam server_release 21:34 <@EastByte> deen: let's wait for https://github.com/ddnet/ddnet/pull/291 (see comment) 21:34 <@EastByte> and I wanted to change something relating server info 21:34 < o_be_one> ok good my compile environment is already ready for that, good :) thanks for help 21:35 < o_be_one> i dont understand what is "sv_map_window" ? Oo 21:35 <@deen> o_be_one: basically how fast the server tries to upload the map to you 21:35 <@deen> but if it's too fast that's bad too because then packets won't reach the client 21:36 < o_be_one> ok, was 60 on V3R, but default is 15 21:36 < o_be_one> is it like in kbps ? 21:36 <@deen> no 21:37 <@deen> didn't look at the code, but i guess the server sends 15 chunks/packets until it needs a response from the client that they'v been received 21:40 < o_be_one> ok 21:41 < o_be_one> well i think ive forget nothing, i have just to compile latest source and i'll be ok 21:41 < o_be_one> well EastByte is your antispoof working without problem actually ? 21:43 <@EastByte> Just test it, you can disable the vital part if there are problems 21:43 <@EastByte> sv_vanilla_antispoof 0/1 21:43 < o_be_one> ok good to know ty :) 21:51 < o_be_one> ok all is ready, thanks for support, i'll restart in 1h i think 21:51 < o_be_one> after work :p 21:51 <@EastByte> Also afk for an hour 21:52 < o_be_one> i must tell you that im little sad to see that DDNet will not host blockers anymore :( 21:52 <@deen> o_be_one: i thought you were mad that we did host block servers 21:52 < o_be_one> and wanted to let you know that i think you have hosted it really well 21:52 <@deen> because your players moved to them 21:53 <@deen> i hosted it well by doing nothing?^^ then everyone can do that! 21:53 < o_be_one> deen: yes cause didnt understood xrothx (and i dont understand him today too ..) 21:53 <@EastByte> Internaps fault for stability :P 21:54 < o_be_one> but no problem with DDNet, just surprised cause you have accepted it 21:54 <@deen> EastByte: actually i had to move the ictf servers to GER2 because the ping jumps around too much on GER and ddos attacks 21:55 < o_be_one> but ... btw, i'm like in the staff and i'm happy to take part of this adventure, thats why i wanted to let my server as ddnet part event if it blockers 21:55 < o_be_one> but actually i must enhance my anti-ddos :p soon, soon ;) 21:56 < o_be_one> deen: you made a lot ... remember when you started to host it with xrothx 21:56 < o_be_one> you did war against lamers 21:56 < o_be_one> with ddnet team, you did all to stop them ... 21:56 < o_be_one> and i'm pretty sure that many ddnet updates was from different kinds of attak 21:57 < o_be_one> so you have enhanced ddnet security by this way 21:57 < o_be_one> you did a good job, and i think dev never gone faster than when you hosted it 21:59 < o_be_one> well, just wanted to let you know 21:59 < o_be_one> i go to home now :D 22:02 < Savander> deen, you prefer bright website or we can make it dark? 22:02 <@deen> i think bright, it's not a hacking website 22:02 < Savander> or maybe 22:02 < Savander> with switch 22:03 <@deen> nope 22:03 < Savander> i mean, in night dark design 22:03 <@deen> nope 22:03 < Savander> looks kinda better 22:03 <@deen> at night just reduce your screen brightness, don't redesign websites with a night mode 22:03 < Savander> okay! 22:04 < Savander> we have new idea 22:04 < Savander> about design.. i mean, ddnet.savander.pl <- outdated 22:08 < o_be_one> lol 22:09 < Savander> o_be_one, ? 22:11 < o_be_one> i like deens answer about dark website at night :p 22:11 < o_be_one> and brithness 22:31 <@deen> EastByte: hmm, GER has 40% packet loss 22:31 <@deen> for me at least 22:33 <@EastByte> yea looked pretty laggy ingame 22:33 <@EastByte> I did a Capture on the firewall panel 22:33 <@EastByte> but nothing suspicious in there 22:38 <@deen> just server problems i guess =/ 22:38 <@deen> or telekom problems 22:39 < Savander> i don't have problems 22:39 < Savander> with ger 22:40 < Savander> 0% packetloss 22:41 <@EastByte> I'm not at the telekom 22:43 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/vssu4 22:43 < ddnet-commits> ddnet/master f62bb18 def: /map and /mapinfo improvement (fixes #292) 22:44 < Chairn> EastByte: i solved the thing about hitting grenade in zcatch and not dying 22:45 < Chairn> its because there is (stupid) protection 22:45 < Savander> ? 22:45 < Chairn> if you shoot someone that was not on your screen when you shot, that guy cant die 22:45 < Savander> not possible 22:45 < Savander> protection works only 22:45 < Chairn> i just did 22:46 < Savander> 1 (or maybe a bit more than one second) 22:46 < Savander> after respawn. 22:46 < Savander> that's all. 22:46 < Savander> to prevent spawn kills. 22:46 < Chairn> not on teevision 22:47 < Savander> because 22:47 < Savander> it's my feature? 22:47 < Savander> it's only on ddnet. 22:47 < Savander> (and on servers with my zcatch modification) 22:49 < Savander> https://github.com/savander/zCatch/blob/zCatch/src/game/server/entities/character.cpp#L888-L889 22:49 < Savander> https://github.com/savander/zCatch/blob/zCatch/src/game/server/entities/character.cpp#L93-L94 22:49 < Savander> that's all. 22:50 < Savander> it can't works like you saying 22:52 < Chairn> so how do you explain that sometimes you take a grenade and dont die? 22:52 < Savander> https://github.com/savander/zCatch/blob/zCatch/src/game/server/entities/character.cpp 22:54 < Chairn> sometimes but not at respawn 22:54 < Savander> don't know 22:54 < Savander> it's not because of my protection 22:55 < Chairn> ddos 22:55 <@EastByte> deen: interesting, "The traffic could not be captured." 22:56 < o_be_one> oh just forgot to ask deen, can i have the latest V3R running ? 22:56 <@EastByte> helpful ddos analysing tool xd 22:57 <@EastByte> deen: hopefully the nfoservers host just has network problems 23:03 <@deen> Apparent attack causing loss 23:03 <@deen> Aug 19 2015 02:01:50 PM PT We are currently investigating what appears to be a DDoS attack in Frankfurt. Problems started a few minutes ago and this is causing heavy packet loss for customers at this location. 23:04 <@EastByte> maybe not directed against ddnet? 23:04 <@deen> I hope this isn't a consequence of shutting down the block servers 23:04 <@deen> =/ 23:04 <@EastByte> I said it! :D 23:04 <@deen> but this never happened before 23:04 < Savander> lol 23:04 <@deen> and now it happens exactly when i shut down the servers 23:05 < Savander> frustrated players started ddosing . 23:05 <@deen> if the hoster finds out it's our fault that their entire network is down, we'll get thrown out 100% 23:05 < Savander> deen, , what you did!@ 23:05 <@EastByte> that would be interesting 23:05 <@deen> EastByte: no, it wouldn't 23:05 <@deen> i was thrown out at too many hosters already 23:05 <@EastByte> right 23:14 < o_be_one> oO 23:14 < o_be_one> well they didnt read about drop of blockers, btw ... 23:14 < o_be_one> all asks me "why ddnet is down :o" 23:14 < o_be_one> lol 23:17 < Savander> http://www.savander.pl/img/41ZJiSbo8016 23:18 <@EastByte> hm? 23:20 <@EastByte> is that a traceroute? 23:20 < Savander> yes 23:20 <@EastByte> ah 23:23 <@EastByte> !twp vali 23:23 < Nimda> vali is currently playing blmapV5 on server : DDNet GER - BLOCKER 64p [DDRaceNetwork]. 23:23 <@EastByte> oh look, it's back 23:24 <@EastByte> or not 23:24 < Savander> DDnet Ger blocker?:D 23:24 <@deen> fake server obviously 23:24 < Savander> from france 23:24 < Savander> i guess 23:25 <@deen> still 95% packet loss on GER 23:25 <@deen> strange that nfoservers has such trouble for the first time with ddos attacks 23:25 <@deen> i guess it's their infrastructure getting ddosed so they can't just nullroute it 23:34 <@EastByte> vali claims to know whose fault it is, which indicates it might be an attack against ddnet 23:34 <@EastByte> well I shouldn't listen to him anyways 23:43 < Chairn> this phacrum... 23:53 <@deen> EastByte: hm, other servers at the location are reachable again, guess they null-routed us... 23:53 <@deen> well, others are reachable but still have some packet loss 23:53 <@deen> so null-routing us wasn't 100% effective 23:53 <@deen> Update @ 23:40 CEST: The target IP address has been null-routed, restoring normal connectivity. We are still investigating what happened and why our systems did not properly handle it. 23:53 <@deen> oh well =/ 23:54 < Savander> ;/ 23:55 <@deen> EastByte: maybe it was the fault of your firewall rules :P 23:59 <@EastByte> deen: no idea how they could affect anything xd 23:59 <@deen> well, the attack could've been directed at our ip after all