00:05 < Savander> deen, 00:05 < Savander> We need to change one config. sv_last_standing_players 5 to sv_last_standing_players10 00:06 < Savander> It means, we need minimum 10 playesr 00:06 < Savander> to finish the game 00:07 <@deen> 10 is a lot maybe 00:07 <@deen> dunno 00:08 < Savander> me too 00:08 < Savander> zio said that 00:08 < Savander> ^^> 00:08 <@deen> done 00:08 < Savander> ;) 00:08 < Savander> btw i pushed something 00:08 < Savander> not really important 00:08 < Savander> but for others 00:39 < Savander> deen, could you compile latest version? Admins asked me for it 00:39 < Savander> (more often bot detection messages) 00:39 < Savander> now was only one time 00:41 < Savander> It could be bad detected, now it's more truly 00:41 <@deen> yeah, i'm doing that right now 00:41 < Savander> you mean, compiling? 00:44 <@deen> compiling, setting up fifo, restarting all zcatch servers 00:44 <@deen> and then i never have to do that by hand again! 00:44 < Savander> nice! 00:44 < Savander> :) 00:44 < Savander> HHaha, good feature 00:45 < Savander> but not working with windows :( 00:45 <@deen> well, are there fifos on windows? 00:47 < Savander> probably not 00:48 < Savander> ugh 00:48 < Savander> i did something wrong 00:48 < Savander> now im on server with my friend 00:48 < Savander> and it works, yes but 00:48 < Savander> always the same data 00:48 < Savander> hmm 00:48 <@deen> data? 00:48 < Savander> same informations 00:48 < Savander> about cheater ^^. 00:51 < Savander> i fixed ! 00:53 < Savander> okay sorry deen for trouble, now all works ;) 01:23 <@deen> np 02:36 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v3SpY 02:36 < ddnet-commits> ddnet/master 2670bd9 def: Clean up autoexec a bit 03:10 <@deen> Someone needs help with PHP and server view: http://forum.ddnet.tw/viewtopic.php?t=2041 03:11 <@deen> My GPU just died, guess I'll find out how good the ati driver is by now 03:22 <@deen> oh well, the cheaper amd/ati card with open source driver now runs better than the nvidia one with proprietary driver 03:22 <@deen> for TW and 2d at least 03:22 <@deen> and it's cooler 09:36 < Hamid_Jigool> hello evrybody again 09:36 < Hamid_Jigool> anybody here? 09:36 <@EastByte> hi 09:36 < Hamid_Jigool> hi 09:36 < Hamid_Jigool> i have an question 09:37 <@EastByte> Go on 09:37 < Hamid_Jigool> im running a tee server on linux but when i close the putty server has been shut down! 09:37 < Hamid_Jigool> what can i do? 09:38 <@EastByte> you can use a software like screen or tmux 09:38 <@EastByte> or run the server like "nohup ./teeworlds_srv &" 09:39 < Hamid_Jigool> can you give me a tutorial link? thanks 09:39 <@EastByte> just google for it 09:39 < Hamid_Jigool> now im using this code "nohup ./teeworlds_srv &" 09:39 < Hamid_Jigool> waitt... 09:40 <@EastByte> the & will cause the process to run in background 09:48 < Hamid_Jigool> ow this code is usefull 09:48 < Hamid_Jigool> thank to u EastByte 10:51 < Sadale> I use something like "nohup ./teeworlds_srv >> logfile &" :) 10:51 < Sadale> remember: everything on my server is logged. I'm watching you :) 10:54 <@EastByte> Sadale: wouldn't it be sad if suddenly your log files grow by some gigabytes? :P 10:55 < Sadale> lol 10:55 < Sadale> EastByte, true. I have thought about that. 10:55 < Sadale> EastByte, don't worry. It won't happen \o/ 10:55 < Sadale> EastByte, maybe deflate it then. 10:56 <@EastByte> teeworlds also need some fixes for better logging 10:56 <@EastByte> deflation is a good idea, yes 10:57 < Sadale> true. I'm not interested in logging the pickups :< 10:59 <@EastByte> deen: I didn't know pull requests are updated automatically 10:59 <@EastByte> https://github.com/east/ddnet/commit/e9a1c3ef9296677036757a0004f7c7c7253a39a3 10:59 <@EastByte> ^ support for 0.6.4 11:03 <@EastByte> afk 12:24 < Nimda> Verification 3.1 by Silex just released on Solo at 2015-08-15 12:17 13:13 <@EastByte> oh, tw 0.6.4 breaks map download on half of the mods 13:46 < Sadale> wat? :o 13:52 <@EastByte> Sadale: an update in teeworlds 0.6.4 forces most system messages to be flagged VITAL 13:53 <@EastByte> but server mod features like fast dl don't use this flag 13:53 <@EastByte> so downloading maps isn't possible 13:53 < Sadale> oh crap 13:53 < Sadale> That's stupid :< 13:53 <@EastByte> well the update indeed prevents some ip spoofing issues 13:54 <@EastByte> but Oy doesn't care about mods of course 13:54 < Sadale> but fastdownload is very important for us :( 13:54 <@EastByte> it's fixable, you can just add the flag there 13:54 < Sadale> You know, I'm living in Asia. Ping are hell high everywhere. 13:54 <@EastByte> but most modifications need updates.. 13:56 < Sadale> Totally irrelevant. I've made pinch zoom work in my game :p 13:56 <@EastByte> pinch zoom? 13:56 < Sadale> Well, it spent me a few hours to figure out how to make it work. I hate transformation matrix :< 13:56 < Sadale> android game :p 13:56 < Sadale> a.k.a. two fingers zoom 13:56 <@EastByte> ah 13:57 <@EastByte> hm that's something you usually would use an android lib for (I guess) 13:57 < Sadale> yep. I use libgdx. The game library. 13:57 < Sadale> But well, screw it. It seems that it doesn't have pinch zoom ootb :< 13:58 < Sadale> At least I couldn't find it 14:00 < Sadale> BTW, you ever work with transformation matrix? 14:00 < Sadale> I'm not sure whether I'm alone. But I hate it much :< 15:52 <@deen> 13 DDoS attacks in 24 hours, nice 15:54 <@deen> i gave EastByte access to release maps. If anyone is curious about the process: https://github.com/def-/ddnet-scripts/blob/master/map-release 15:57 < Savander> you shouldn't hide port or something? 15:57 < Savander> 6546 15:57 <@deen> trivial to find out 15:57 <@deen> basically you connect to each port, and one will respond with "SSH-2.0-OpenSSH_6.0p1 Debian-4+deb7u2" 15:57 <@deen> and that's the ssh port :P 15:58 <@deen> i only moved it away from 22 because on 22 I get bruteforce attacks every day 15:58 <@deen> and that fills up the logs 15:58 < Savander> okay ^^> 15:58 < Savander> chine has 22 still! 15:58 < Sadale> port knocking sounds interesting. 15:58 < Savander> i changed port too, for ssh 16:00 < Savander> this public key, is something like https://help.github.com/articles/generating-ssh-keys/ 16:00 < Savander> ? 16:06 <@deen> yes 16:06 <@deen> the .pub part of it 16:06 <@deen> you shouldn't send other people the private part 16:06 < Savander> ^^ 16:07 < Savander> in AWS i used 16:07 < Savander> pkk 16:07 <@EastByte> deen: ssh works 16:07 <@deen> EastByte: ok, great 16:56 <@deen> didn't someone have an API for requesting tw server players? http://forum.ddnet.tw/viewtopic.php?t=2041&p=21736#p21736 16:58 <@EastByte> me for example 16:59 <@EastByte> I didn't make a documentation though ^.^ 17:00 <@EastByte> I will respond 17:10 <@deen> thanks 18:25 < Chairn> oO 18:25 < Chairn> i got a segfault using CMap::Load 18:26 < Chairn> stack=[frame={level="0",addr="0x005321c1",func="IKernel::RequestInterface",file="src/engine/kernel.h",fullname="E:\\Teeworlds_DDNet\\src\\engine\\kernel.h",line="64"} 19:18 <@deen> sure, there are thousands of segfaults with map loading 19:28 < BeaR_> http://forum.ddnet.tw/viewtopic.php?f=21&p=21747#p21725 hm ddnet dank meme 19:28 <@deen> ... 19:28 <@deen> tired of that joke after reading it 500 times 19:28 <@deen> BeaR_: EastByte is releasing a ddnet map for the first time right now :P 19:29 < BeaR_> :D 19:29 < BeaR_> also started mapping today btw 19:29 <@deen> nice 19:29 < BeaR_> already found so much stuff which annoys me in the editor :D 19:30 <@deen> improve it! 19:31 < BeaR_> maybe later 19:31 <@deen> fun map releasing process: https://github.com/def-/ddnet-scripts/blob/master/map-release 19:34 < BeaR_> hm might could add a rule to force the mapper to make a screen? 19:34 < BeaR_> -could 19:35 < BeaR_> - iMTG maps are in secret2/maps, race maps are in secret/maps haha 19:37 <@deen> well yeah, that's not a secret since their servers are the Nuclear #1 and #2 servers :P 19:38 * BeaR_ wonders how to improve the editor /: 19:38 < ddnet-commits> [ddnet] def- pushed 1 new commit to master: http://git.io/v37tj 19:38 < ddnet-commits> ddnet/master 8d7cd79 def: Update Goo! map 19:39 < BeaR_> huh? 19:40 <@deen> eh, the map is shipped as a default map :P 19:40 <@deen> for our cool new autoexec_server.cfg: https://github.com/def-/ddnet/blob/master/autoexec_server.cfg 19:41 < BeaR_> nice 19:42 < BeaR_> heh https://github.com/def-/ddnet/issues/279 19:42 <@deen> BeaR_: result of people saying that in this channel :P 19:49 < Nimda> Goo! by TyxpekCZ just released on Novice at 2015-08-15 19:43 19:58 < BeaR_> wondering if there can be done anything concerning the banding in the background 19:58 < BeaR_> (not only in Goo!) 20:02 <@deen> banding? 20:02 <@deen> the line from top left to bottom right? 20:02 <@deen> or the small lines where colors change? 20:03 < BeaR_> the color changes 20:08 <@deen> set your bitrate higher? 20:08 <@deen> gfx_color_depth 24 20:08 <@deen> instead of 16 20:09 <@deen> or in windows settings 20:10 < BeaR_> already have 24bit 20:10 < BeaR_> well probably only dithering would solve this 20:16 <@deen> weird, i see no color changes 20:16 <@deen> but i remember seeing it on other people's computers 20:17 <@deen> and it always annoys me, like tearing without vsync^^ 20:17 < BeaR_> can't play with vsync, that input delay is enormous :D 20:24 <@deen> woo, ddos number 20 in 24 hours 20:24 <@deen> BeaR_: only on windows? 20:24 <@deen> BeaR_: i've never noticed any on linux 20:26 <@EastByte> I did :p 20:43 < BeaR_> deen: dunno, never played teeworlds on linux ^^ 21:07 < Savander> hi 21:11 <@EastByte> hi 21:13 < Savander> network problems onger 21:13 < Savander> ddos? 21:16 <@EastByte> no idea 21:19 <@deen> Savander: yes, 26th ddos in 24 hours 21:19 <@deen> with many small, undetected DoS attacks inbetween 21:22 < Savander> fuckers :/