09:05 < Shiki> hi 09:05 < Shiki> is anyone else annoyed by sort on serverbrowser tabs not being stable? 09:06 < Shiki> apparently it uses *stable_sort* to sort tabs initially https://github.com/def-/ddnet/blob/master/src/engine/client/serverbrowser.cpp#L308 09:07 < Shiki> but sorting there could be non-stable with almost the same effect, as it's not sorted after click on tab by user apparently 16:29 < ddnet-commits> [ddnet] Chairn closed pull request #268: Added support for custom background in entities. (master...feature-custom-background) http://git.io/vOcUC 16:33 < Savander> Hi 16:33 < Chairn> hello 16:46 < uchar> hi 16:46 <@deen> Chairn: so I talked to Aoe and he said a .map background would be better, which I agree with 16:46 < uchar> i tell it now 16:47 < Chairn> that doesnt change anything 16:47 <@deen> Chairn: what? 16:47 < Chairn> because it is still a png file inside 16:47 <@deen> Chairn: and what if you don't just want a png file inside? 16:47 < Chairn> ? 16:47 <@deen> instead some color transition, animations, stars, movement 16:48 < Chairn> oh 16:48 < uchar> My way is append the background.map to beginning "on the fly"... 16:48 <@deen> like regular map backgrounds 16:48 < Chairn> well then 16:49 < Chairn> so we have to extract background from the .map 16:49 < Chairn> .map can be any map or special map that just contains background? 16:50 < uchar> can contain quads and envelopes, etc.. 16:50 < uchar> no? 16:50 < uchar> the only not needed is a collisions, ... 16:50 < uchar> xD 16:51 < Chairn> yeah but you can have quads for titles 16:51 < uchar> you try do it Chairn? 16:51 < Chairn> some quads that are not part of the background 16:52 < uchar> ofc you need use .maps for these porpuose.. 16:53 < uchar> idk... or perhaps get the backgrounnd from any map... :\ but if i understand good in principle only for "special" .maps 16:54 < uchar> but doesn't exists any method for know what is background and what no 16:54 < Chairn> group order 16:54 < uchar> ahhh but isn't for the 100% of maps 16:55 < laxadedi> Chairn: look pm 17:13 < uchar> umm the problem appending is know what is background.map and what current.map 17:15 < uchar> umm saving a index where the current.map starts xD 17:21 < Mahdi> Hello 17:22 < Mahdi> I've got a problem recently. I'm getting some screen lags in a way that my screen freezes in the game for a second and then starts again. I wanted to ask if there's a setting so I can change that might fix the problem or I should throw out my laptop 17:58 <@deen> Mahdi: maybe your laptop overheats? 17:58 <@deen> Mahdi: my idea would be to enable vsync, set f1, cl_cpu_throttle 1 or 2, maybe set gfx_asyncrender_old 0 and gfx_threaded_old 0 17:59 <@deen> uchar: the .map method is the best. i imagine some people have favorite backgrounds, so they can just take a map, remove the game layers and just keep the background and play with that background in entities 18:00 < uchar> yeah i say that if you have Cl_Overlay.... 100 .. the quads aren't displayed and you need what group its background.map and what current.map 19:28 < Nimda> Daunell by Evoli just released on Moderate at 2015-08-03 19:23 20:08 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: http://git.io/vOBxl 20:08 < ddnet-commits> ddnet/master 526d324 def: Don't ship old maps we don't need 20:08 < ddnet-commits> ddnet/master cbd3edd def: Ship Kobra 4 instead 23:38 < ddnet-commits> [ddnet] Zwelf opened pull request #270: Download script (master...pr-downloader) http://git.io/vO0le