00:03 < uchar> you can see N-Client implementation 00:13 < uchar> http://blog.mmacklin.com/2013/06/11/real-time-video-capture-with-ffmpeg/ 00:17 < uchar> this is the implementation that i use 02:52 <@deen> heinrich5991: why does it say TW is incompatible with greenlight? http://steamcommunity.com/sharedfiles/filedetails/?id=130194014 02:52 <@deen> oh wait, that's the wrong one 02:53 <@deen> mybad 03:15 < uchar> fake? 03:20 <@deen> not "fake", but not made by the main developers 03:27 <@deen> More map testing trouble I suppose: http://forum.ddnet.tw/viewtopic.php?t=1934 07:11 < ddnet-commits> [ddnet] nzyuzin opened pull request #264: Dyncam saves mousesens. Closes #250 (master...DDRace64) http://git.io/vOYWc 08:09 * Aoe slaps deen around a bit with a large fishbot 08:09 * Aoe slaps Chairn around a bit with a large fishbot 11:35 < Chairn> hello people 11:37 <@EastByte> hello Chairn 11:37 < Chairn> i have a small question 11:38 < Chairn> the function loadPNG in CGraphics, the variable storage type, i put IStorage::TYPE_ALL, but where does it look for the file? 11:40 < Chairn> i guess that it looks into data folder 11:40 < Chairn> but im not sure about the usage for int storagetype 11:44 <@EastByte> there are multiple folders loaded in CStorage 11:44 <@EastByte> I think it does some kind of search 11:46 <@EastByte> https://github.com/teeworlds/teeworlds/blob/master/src/engine/shared/storage.cpp#L259 11:48 < Chairn> ah, that what i was looking for, ty 11:56 < Prozzle> hi :) kann mir vielleicht jemand ein ganz einfach logo für meine neue map erstellen ? 12:23 < ddnet-commits> [ddnet] def- closed pull request #264: Dyncam saves mousesens. Closes #250 (master...DDRace64) http://git.io/vOYWc 12:50 < laxadedi> !ddnetpeak 12:51 <@deen> laxadedi: exactly! 12:51 < laxadedi> !ddnetpeak 12:51 < Nimda> Current players on DDNet : 269 12:51 < Nimda> Current DDNet peak : 810 users online at 2015-04-26 20:11:01 12:56 < Nimda> CYO by =CuBe= just released on Moderate at 2015-07-31 13:35 12:56 < Nimda> Fall & Rise by Meliodafu just released on Moderate at 2015-07-29 17:51 12:58 < Shiki> sup guys 12:58 <@deen> hi Shiki 12:59 < Shiki> I'm not a c++ kind of guy myself so I'd like to know if it's actually ok to use static local variables in functions or maybe there is a better way to achieve the same functionality? 12:59 < Shiki> here's an example: https://github.com/nzyuzin/ddnet/blob/06c4470081b82d50db5a9dce2fc8310be72f59a2/src/game/client/components/camera.cpp#L133 12:59 <@deen> well, I wouldn't consider TW to be C++ 12:59 <@deen> it's C with the object orientation of C++ 12:59 <@deen> so let's use it like that 13:00 <@deen> and static local vars are common style in TW/DDNet source 13:00 < Shiki> yeah, I've seen that before, that's why I came up with this solution 13:00 < Shiki> otherwise I'd use class variable, but that's a simpler way 13:01 < Shiki> still I'm curious about how elegant it's considered in comparison with other approaches :) 13:02 <@deen> i think it's ok, at least it puts the variable definition in the location where it's used 13:02 <@deen> better than specifying it in the header 13:04 < Shiki> ok, thanks 13:05 <@deen> hi NooBxGockeL 13:20 <@deen> hi masoudd 13:20 < NooBxGockeL> heya deen ^^ 13:21 < masoudd> deen: Hi 13:21 < Nimda> Spiders by Zerodin just released on Solo at 2015-08-01 13:15 14:09 < Savander> DDNet tested on windows 10 14:09 < Savander> works perfectly 14:10 <@deen> nice 14:11 < Savander> ;) 15:19 <@deen> Learath2: another curl problem it seems: https://github.com/def-/ddnet/issues/267 20:15 < uchar> hi! 20:16 <@deen> hi uchar 20:17 < ddnet-commits> [ddnet] def- pushed 2 new commits to master: http://git.io/vOsIq 20:17 < ddnet-commits> ddnet/master 8d216d8 def: Only print MOTD to console when it's not empty 20:17 < ddnet-commits> ddnet/master 8203c53 def: Merge branch 'master' of github.com:def-/ddnet