00:00 < o_be_one> well yes that could happen for some of us :/ ... I think its not a problem to stop but we must inform about this, thats normal ... We sponsorize to offer something, it's not to do bad thing after 00:02 <@deen> i know i know 00:02 <@deen> but it's trouble when the server suddenly disappears, without warning 00:04 < o_be_one> yes, sure .. 00:12 <@deen> or when the sponsor decides to take over the server and fuck with it 00:13 <@deen> always have to trust the sponsor, not so with donors 00:18 < o_be_one> TW is like a jungle ... 00:19 < o_be_one> sometime tees ask why i trust nobody ... I answer that i just trust nobody in TW, there is just like 5 peoples that i cant trust in TW, no more. 00:19 < Learath2> that must be the best description of TW i have ever seen 00:19 < Learath2> so true 04:11 <@deen> I like Savander's blog: http://savander.pl/ 05:10 <@deen> I think I'll try posting http://ddnet.tw on HN later today 05:23 <@deen> even though we still don't have any tutorial =/ 06:03 < asdf> zuuuuiiuu 10:48 < laxadedi> Learath2: I am not using brew to install things, I avoid package manager when I want anything up to date 10:57 < Learath2> what i got working was sdl from libsdl.org and freetype from brew plus Xcode ofc 11:06 < laxadedi> couldn't get it compiled, I'll try again later, I am at work now 12:05 < Nimda> Skyfly by [*MC*]-DuBai-.? & Destoros just released on Ddmax at 2015-07-07 12:00 12:05 < Nimda> SkyIsland by Storm just released on Ddmax at 2015-07-07 12:00 12:05 < Nimda> S-Race 2 by Scratchy <3 just released on Ddmax at 2015-07-07 12:00 12:05 < Nimda> secreT by Pfandpirat just released on Ddmax at 2015-07-07 12:00 12:05 < Nimda> Shaxx by ussi just released on Ddmax at 2015-07-07 12:00 12:40 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/vqRIm 12:40 < ddnet-commits> ddnet/DDRace64 30e3861 def: More reasonable default key bindings 12:40 < ddnet-commits> ddnet/DDRace64 f4c1873 def: Version 7.8.2 13:17 <@deen> ttps://news.ycombinator.com/item?id=9844703 13:17 <@deen> https://news.ycombinator.com/item?id=9844703 13:17 <@deen> laxadedi, Learath2, EastByte, heinrich5991: Hope that's fine ^ 13:18 < laxadedi> dunno what it is use for 13:19 <@EastByte> maybe some professionals see potential in the game so they make a startup 13:19 <@deen> haha 13:19 <@EastByte> honestly I'm not sure either^^ 13:19 <@deen> Well, TW was on HN as well, and they seemed to like it: https://news.ycombinator.com/item?id=7042348 13:21 <@EastByte> we really need some introduction videos 13:21 <@deen> yes 13:24 <@deen> I also think it's a bit sad that DDNet is known nowhere 13:24 <@deen> Basically only old TW players know it 13:26 <@EastByte> you could also add the webclient to your post 13:26 <@EastByte> maybe some want to try 13:26 <@deen> I did, didn't I? 13:27 <@EastByte> oh 13:27 <@EastByte> Cross-Platform: Mac, Windows, Linux, Web ( http://teewebs.net ), Android (spectating mostly): http://ddnet.tw/downloads/ 13:34 <@deen> and on ddnet.tw there is now a "Try it out in your browser" link 13:38 <@EastByte> hmm easy to overlook 13:43 <@EastByte> eeeee: I have a question relating your websocket implementation (libwebsocket) 13:45 <@EastByte> well I mean a question relating the way your are using libwebsocket (more clear^^) 14:02 < Learath2> playing around in nim made me notice how i missed not having to do everything myself 14:08 <@deen> Learath2: what do you mean? 14:10 < Learath2> was mainly writing stuff in c which lacks any and all handholding 14:23 <@EastByte> :D 16:05 < o_be_one> hi :) 16:10 <@EastByte> hi 19:32 < eeeee> EastByte: so what's the question? 19:48 <@EastByte> it's about libwebsocket_write(), the doc says there can be the case where less bytes are written then specified 19:48 <@EastByte> but that doesn't make sense when using websockets as a frame based protocol 19:48 <@EastByte> https://github.com/def-/ddnet/blob/DDRace64/src/engine/shared/websockets.cpp#L123 19:49 <@EastByte> what if less than `len` bytes were written 19:49 <@EastByte> it would split the chunk into two frames 19:49 <@EastByte> or not? 19:52 <@EastByte> eeeee: 20:15 < Nimda> Hopeless II by Juandissimo & IRGNW just released on Solo at 2015-07-07 20:14 20:33 < eeeee> EastByte: i dunno lol 20:33 < eeeee> libwebsockets is very low quality in general 20:33 < eeeee> so i don't think this is the biggest issue there... 20:34 < eeeee> i only checked that it seems to work and is valgrind clean, didn't try to dig deeper into that kind of potential issues 20:41 < eeeee> EastByte: https://github.com/warmcat/libwebsockets/blob/master/lib/output.c#L508 seems relevant 20:47 <@EastByte> eeeee: so the frame can be completed later? 20:48 < eeeee> yeah i think so 20:48 < eeeee> notice how it tells you to manually reserve space for buffer paddings 20:49 < eeeee> i guess it stores frame metadata there 20:49 <@EastByte> makes sense 20:51 <@EastByte> well I like the implementation because of its asyncronous design