14:23 < Nimda> Deria by Destoros just released on Ddmax at 2015-06-03 14:21 14:23 < Nimda> DeadEnd by Bixes just released on Ddmax at 2015-06-03 14:21 14:23 < Nimda> Divided by [*MC*]-DuBai-.? just released on Ddmax at 2015-06-03 14:21 14:23 < Nimda> Deeve1 by snife 2.0 just released on Ddmax at 2015-06-03 14:21 14:23 < Nimda> Dark Rainbow by Creepster just released on Ddmax at 2015-06-03 14:21 16:08 < o_be_one> sup 16:28 <@deen> hi o_be_one 16:29 <@deen> I never understood what to answer to "what's up?"^^ 16:29 < o_be_one> the sky :D 16:30 < o_be_one> ahah its like "what's new" so you can just say "well ive release 3 maps today, fixed 2 bugs, players 6h and bought a hotdog to eat" or something like that, i think 16:30 <@deen> yeah, but i don't tell people that kind of stuff usually^^ 16:32 <@deen> so, sup o_be_one ?! 17:20 < o_be_one> ive did my query to be permanent resident of Canada :D 17:22 <@deen> nice 17:30 < o_be_one> yes thats awesome ^^ 18:58 < Nimda> SavannaDrag 2 by Skeptar just released on Brutal at 2015-06-03 18:56 21:53 < Savander> http://savander.pl/upload/[PTG]-Freezes-and-Lasers.png 21:53 < Savander> no idea why in teeworlds it's not the same in all directions :P 21:53 < Savander> (borderfix didn't do anything ^^) 22:17 < o_be_one> Savander, i see just a white image 22:20 < Savander> its transparent 22:20 < Savander> white graphics 22:27 < o_be_one> okh k 22:41 <@heinrich5991> Savander: what about dilate? 22:43 < Savander> i did 22:43 < Savander> before borderfix 22:43 < Savander> i exported this graphics from illustrator ( vector graphics) 22:44 < Savander> and looks... much worse, than in program. 22:45 < Savander> circles aren't looks like perfect circles in teeworlds :P 22:54 <@deen> right, that's why you use quads instead of tiles 22:54 < Savander> :) 22:56 < Savander> i don't think, it's fixable. When i rotate tile, it just have border bug 22:56 < Savander> (1px from space) 22:56 < Savander> xd