04:16 < Elbide> i wish i could just start hitting people with my empty weapon 04:16 < Elbide> it would be humorous 04:45 <@deen> haha 14:05 < Savander> deen: what's wrong with map HDP_Zinderenco? 14:05 < Savander> best time: 0.00.02 14:05 < Savander> hmm? 14:10 <@deen> sounds like a cheat 14:10 <@deen> probably you can skip the start line? 14:11 < Savander> don't know 14:11 < Savander> but 200+ times 14:11 < Savander> have simillar record 14:12 < Savander> i don't see possibility 14:12 < Savander> to finish this map in 0.00.02 sec. 14:12 < Savander> start line at bottom 14:12 < Savander> and finish line at top 14:12 < Savander> it's huge map 14:13 <@deen> very weird 15:11 < Savander> what cpu throttling does? 15:12 < Savander> i got less fps but my mouse sometimes accelerates. 15:13 < Savander> throttling Throttling decrease CPU usage? 15:18 <@EastByte> it does small sleeps in mainloop 15:18 <@EastByte> e.g. waiting a microsecond before continuing 15:18 <@EastByte> decreases cpu usage yes 15:23 < Savander> so those small sleeps, can accelerate my mouse? 15:23 <@EastByte> no idea why that happens 15:24 <@EastByte> didn't notice that 15:24 < Savander> it's happens on old and new computer 15:25 < Savander> when you move cursor, it looks normal, but sometimes ( very often), cursor just accelerates. 15:25 < Savander> No idea why :p. 15:34 <@deen> i always use cpu throttle 1 15:34 <@deen> so i have 10% cpu and not 100% in TW 15:36 < Savander> i have 3000 fps 15:36 < Savander> cpu throttle 1 reduce it to 1000+ 15:36 < Savander> on trhottle 2 i have 500 15:37 <@deen> you should also enable vsync 15:37 < Savander> 1000+ it's too much 15:37 < Savander> vsync make my mouse "Swimming" 15:37 <@deen> no idea why people like to burn their GPU with thousands of FPS in a 2d game 15:37 < Savander> no accurate. 15:38 < Savander> that's why i don't use vsync 15:38 <@deen> disable triple buffering 15:38 < Savander> what is it? 15:40 < Savander> it's in GPU settings? 15:40 <@deen> increases delay 15:40 < Savander> or inside tw/ 15:40 <@deen> yeah, i saw it in nvidia gpu settings 15:40 < Savander> hmm, radeon 15:40 < Savander> i'll look for it 15:43 <@deen> I've seen even funnier things on Windows btw 15:43 <@deen> When you enable vsync the GPU goes into power saving mode 15:44 <@deen> and suddenly your fps drop down to 30 15:44 < Savander> o.O 15:44 <@deen> really great^^ 15:44 < Savander> I never experienced it. 15:44 < Savander> WOW. 15:44 <@deen> ? 15:44 < Savander> i have disabled 15:44 < Savander> this tripple buffering 15:44 <@deen> and, better? 15:44 < Savander> (was disabled) 15:45 < Savander> not really, i feel big latency 15:45 < Savander> between move mouse nad cursor 15:45 < Savander> and* 15:45 <@EastByte> I have the same problem with vsync 15:46 <@EastByte> input is delayed 15:46 < Savander> yup 15:48 < Savander> http://mystrd.at/articles/v-sync-mouse-lag-how-to-fix-it/ 15:49 <@EastByte> "Simply by using V-sync AND limiting FPS exactly 1 frame below the screen refresh (eg. 59 FPS for a 60Hz screen). This means that there won’t be anything for the V-sync to buffer ahead, your controls will retain instant response and no VGA power will be wasted." 15:49 <@deen> sounds weird 15:53 <@EastByte> I have been using teeworlds with vsync diabled and throttle 1 since ever 15:54 <@EastByte> 400 fps average, 20% cpu and graphicscard is at about 38 degrees 15:55 < Savander> card squeaks when i have too much fps :P 15:56 < Savander> + high temperature 15:56 <@EastByte> I know the sound aswell^^ 15:56 <@EastByte> > 1000 fps 15:56 < Savander> yea 15:56 < Savander> :D 15:56 < Savander> ;) 15:57 < Savander> very often in teeworlds i have more than 1000 fps.. and it's problematic, but with throttling my mouse accelerates 15:57 < Savander> so it's problem too 15:58 < Savander> FPS limitter in teeworlds?!!? i guess, hard to implement 15:58 <@EastByte> nah, it's not hard 15:58 < Savander> sorry (for me it's hard, im shit in programming) 15:58 < Savander> i don't even how it works. 15:58 < Savander> :PP 15:59 <@EastByte> just sleep between every frame so that you have x frames per second 15:59 <@EastByte> for 60 fps it should be 16ms per frame 16:00 <@EastByte> and you have to substract the rendering time 16:00 < Savander> aah 16:00 < Savander> 1000/60 ? 16:00 <@EastByte> yea 16:00 <@EastByte> should be a bit more accurate though 16:01 < Savander> but rendering time is dependent by hardware? 16:01 <@EastByte> yep 16:01 <@EastByte> you need to comopute the needed time before 16:01 < Savander> so how you want to get this time :P 16:01 <@EastByte> compute* 16:01 <@EastByte> timestamp now - timestamp before rendering 16:04 < Savander> ahm, before to compute likely outcome? 16:05 <@EastByte> huh? 16:06 < Savander> and you have to substract the rendering time => imestamp now - timestamp before rendering => ahm, before to compute likely outcome? 16:07 < Savander> OH funny bug 16:07 < Savander> if you have a grenade in hand 16:07 < Savander> then you take ninja 16:07 < Savander> and touch armor 16:07 <@EastByte> /1000/60 - (time now - time before) 16:07 < Savander> you have still grenade in hand 16:08 < Savander> and you can cheep 16:08 <@EastByte> cheep? 16:09 < Savander> like a tee inside freeze 16:09 < Savander> when you want fire 16:09 < Savander> want to shoot 16:11 <@EastByte> in ddrace? 16:12 < Savander> yes 16:16 < Savander> come 16:16 < Savander> to me for a second 16:16 < Savander> :P 16:22 <@EastByte> deen: can you join us? 16:32 < Savander> :PP. 16:32 <@EastByte> :D. 16:33 <@EastByte> last writing final exam tomorrow, math :) 16:34 < Savander> in poland it's called "matury" 16:34 < Savander> :p 16:34 <@EastByte> ah 16:35 < Savander> polish, english, math 16:35 < Savander> biology, geography 16:35 < Savander> germany 16:35 < Savander> german* 16:43 < o_be_one> hi :) 17:09 <@deen> Savander: then why you never speak german?! 17:10 < Savander> i can't 17:10 <@deen> but you have an exam in German? 17:10 < Savander> optional 17:10 <@deen> ok 17:10 < Savander> english or german 17:10 < Savander> :p. 17:10 < Savander> deen: http://www.savander.pl/img/0XMtYFFJ8419 17:11 < Savander> can you tell me 17:11 <@deen> heh 17:11 < Savander> why i can't run server xD? 17:11 <@deen> sorry^^ 17:11 < Savander> probably because of fifo, butt.. 17:11 <@deen> yeah yeah, give me 1 min 17:12 < Savander> ok 17:14 <@deen> Should work now: 17:14 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/vJhyt 17:14 < ddnet-commits> ddnet/DDRace64 5988162 def: Fix running without fifo console 17:16 < Savander> yup 17:16 < Savander> works 17:21 < Savander> hmm 17:50 < Savander> https://github.com/def-/ddnet/blob/DDRace64/src/game/server/entities/pickup.cpp#L101-L104 17:50 < Savander> it can be in one line? 17:51 <@deen> i don't understand 17:51 < Savander> it is the same condition 17:51 <@deen> yeah, you could 17:51 <@deen> but it's easier to understand as it is, maybe 17:52 < Savander> both are easy to understand :P 17:52 < Savander> just a question 17:52 < Savander> ;p 20:27 < Nimda> Between the Mountains by S.O.S. just released on Brutal at 2015-05-07 20:24 21:01 < Savander> No sounds while hooking or jumping on dummy, it's bug or the desired effect? 21:01 <@deen> bug