00:00 < eeeee> but implementing those the right way is more work than just using cjob 00:00 < Learath2> signals ? i dont see signals there 00:00 < eeeee> oh okay lol 00:00 < eeeee> nvm then 00:01 < eeeee> for some reason i was sure it does use signals 00:01 < eeeee> didn't expect this lame shitcode 00:01 <@EastByte> please... 00:01 < Learath2> anyways can probably make it CJob 4 days later 00:04 < eeeee> yeah would be better imo 00:04 < eeeee> can also fix cjob while you're at it :) 00:05 <@deen> hm, sounds like the entire curl stuff still isn't ready =/ 00:05 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/TU5ckQ 00:05 < ddnet-commits> ddnet/DDRace64 9f34461 def: Version 6.6.5 00:05 < eeeee> well we can start with testing and merging just the first commit 00:05 < eeeee> which only links to libcurl 00:08 < Learath2> all the libcurl stuff works it just isnt perfect 00:08 < eeeee> yeah that's true 00:09 < eeeee> but i'd really like to have this latency issue solved 00:09 < Learath2> im solving it 00:09 <@deen> yes, that's pretty important 00:09 <@deen> if ddnet client suddenly downloads maps slower, that's bad 00:09 <@deen> most people are in Europe, and get the map in < 1 sec right now 00:09 < eeeee> also i think you can proactively reduce number of bugs by using cjob 00:11 < Learath2> I checked with Awayst.map it was 18.06 sec for standart and 6.3 for the webdl roughly timed by hand 00:12 <@deen> 18 seconds? wow 00:12 <@deen> where did you download 00:12 < Learath2> DDNet GER 00:12 <@deen> why is it that slow?! 00:12 <@deen> you have fast download enabled? 00:12 <@deen> ah, can't even disable in client^^ 00:12 < eeeee> even a few lost packets would screw it up 00:12 <@deen> hm, yeah 00:13 < Learath2> mhhhh i just dont have a clean way of falling back to the standart download without moving more stuff around client.cpp 00:13 < eeeee> it lacks any of heuristics tcp was accumulating over decades 00:40 < Learath2> eeeee: got rid of the latency just need to fix up the progress bar which decided it doesnt want to show if http fails 00:54 < Learath2> eek with my sleepy head i might have force pushed some stuff onto dd_webdl 00:56 < Learath2> deen: got rid of the first check for 404 this is as fast as it can get without some weird stuff like downloading both from http and gameserver at the same time if http fails use gameserver vice versa 00:57 <@deen> i wouldn't consider that weird stuff, but ok :P 00:58 < Learath2> yeah why did i think it was weird anyways : 00:59 < Learath2> should be like a 4 line change to do that 01:11 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/5PN63w 01:11 < ddnet-commits> ddnet/DDRace64 574e70d def: Fix cl_default_zoom bug 01:12 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/YTq9yA 01:12 < ddnet-commits> ddnet/DDRace64 d482938 def: Version 6.6.6 (someone waited for this) 01:18 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/JasAYw 01:18 < ddnet-commits> ddnet/DDRace64 c5274ce def: Oops 01:31 < Nimda> DDNet RUS went down! 01:34 < Nimda> DDNet RUS went back online! 01:38 < Nimda> DDNet RUS went down! 01:43 < Nimda> DDNet South Africa went down! 01:52 < Nimda> DDNet South Africa went back online! 02:08 <@deen> strange, RUS not coming back 02:17 <@deen> oh wait, the gameservers are there 02:17 <@deen> just ssh not working 02:36 < Nimda> DDNet USA went down! 02:37 < Nimda> DDNet USA went back online! 02:38 < Nimda> DDNet CHN went down! 02:39 < Nimda> DDNet CHN went back online! 02:51 < Nimda> DDNet RUS went back online! 20:59 < eeeee> why would you want to download from both at the same time? 21:00 < eeeee> it will consume so much extra gameserver traffic because of bursting 21:00 < eeeee> and might actually make things slower for people with slow connections 21:01 < eeeee> i think should just try to keep all maps available over http 22:17 < Learath2> eeeee: what do if http server dies 22:17 <@heinrich5991> it doesn't :D 22:17 < Learath2> that was why i didnt do it parallel download is slow and bandwidth waste 22:18 < Learath2> i'd say we should use cloudflare as a cdn which should ensure uptime and give fast download anywhere 23:03 < eeeee> cloudflare for map dl might not be the best idea, i think it's only supposed to work for actual web browsers 23:04 < eeeee> but we could buy some real cdn 23:05 < eeeee> can anyone estimate how many gigabytes of maps are downloaded per month? 23:43 < Learath2> eeeee: not much prolly except on map releases