01:17 < Nimda> DDNet Brazil went down! 01:18 < Nimda> DDNet Brazil went back online! 03:13 < ddnet-commits> [ddnet] def- pushed 3 new commits to DDRace64: http://git.io/z4WRww 03:13 < ddnet-commits> ddnet/DDRace64 b3581f6 def: Minor optimization suggested by CytraL 03:13 < ddnet-commits> ddnet/DDRace64 592ab36 def: Merge branch 'DDRace64' of github.com:def-/ddnet into DDRace64 03:13 < ddnet-commits> ddnet/DDRace64 0ed314e def: Add default zoom setting 03:35 < WolfAlex> deen, are you there? 03:37 <@deen> hi WolfAlex 03:37 < WolfAlex> hey :) 03:38 < WolfAlex> just a feature request, what about a time slider for the envelopes in the map editor 03:39 <@deen> I don't understand envelopes and the editor^^ 03:40 <@deen> what do you want to do? 03:40 <@deen> you want to move a point left or right (time axis)? 03:42 < WolfAlex> nothig specific.. i thought it would be nice if i, for example have a long animation to skip to specific points to look at the transitions 03:42 <@deen> ah 03:42 <@deen> i won't implement that 03:43 < WolfAlex> why? 03:43 <@deen> so much work, so little benefit 03:43 <@deen> i can make an issue on github in case anyone else wants to implement that 03:45 <@deen> https://github.com/def-/ddnet/issues/122 03:45 < WolfAlex> so if someone else implements it, you will probably add it? (looking at EastByte :) 03:45 <@deen> yes 03:47 < WolfAlex> is there a way on github for me to indicate my interest in this? or do i have to comment? 03:50 <@deen> you have an account? 03:51 <@deen> on the right you can "Subscribe" 03:51 <@deen> under "Notifications" 03:53 < WolfAlex> already done :) 03:54 < eeeee> Learath2: okay so can you check http://tw.qwe123.info/d.html now to see if it's still playable or is any better? 03:57 <@deen> eeeee: hangs on "Connecting to" for me 03:58 < eeeee> try different server? 03:58 <@deen> tried 4 03:58 < eeeee> hmm 03:58 <@deen> maybe just a problem between me and the proxy 03:58 <@deen> it worked before 03:59 < eeeee> can you try refreshing the page? 03:59 <@deen> same 04:01 < eeeee> okay yeah proxy crapped out again 04:01 < eeeee> Unhandled 'error' event in dgram.js 04:01 < eeeee> fuken node.js. sigh 04:08 <@deen> don't worry, nim has similar problems :P 04:08 <@deen> I'm debugging asynchronous networking right now 04:45 < eeeee> it's still not as bad as certain libwebsockets methods 04:46 < eeeee> like when you try to get the client's IP libwebsockets first takes the remote ip from the socket fd, then resolves it back to a hostname, then resolves the hostname to a list of ips and then returns you the first ip from that list 04:47 < eeeee> so it might return you the wrong ip or just an empty string if one of the steps failed 04:48 < eeeee> luckly it exposes the raw socket fds so i don't actually have to fix the ilb 04:48 < eeeee> lib* 04:53 <@deen> hahaha 11:33 < Nimda> DDNet CHN went down! 11:34 < Nimda> DDNet CHN went back online! 11:38 < Nimda> DDNet CHN went down! 11:39 < Nimda> DDNet CHN went back online! 12:54 < Nimda> DDNet CHN went down! 12:55 < Nimda> DDNet CHN went back online! 13:12 < Muttley> deen, is it possible to leave the laser on all time ? 13:15 <@deen> Muttley: press t or f1 13:15 <@deen> then stop pressing laser key 13:21 < Nimda> DDNet CHN went down! 13:22 < Nimda> DDNet CHN went back online! 14:17 < Muttley> ah ofc 14:17 < Muttley> ty 14:28 <@deen> well, "ofc" 14:28 <@deen> i consider it a bug, but it works :P 14:48 < Muttley> i consider it noob help ;-) 14:48 < Muttley> im still learning 15:16 < coffee> : Hello there 15:16 < coffee> deen: : infectZ is now ready, I forked ddnet and made a kind of infection mod 15:17 <@deen> cool! 15:17 < coffee> There is a damage system in a ddrace world, it seems weird first time 15:17 < coffee> but it works 15:17 <@deen> i enabled gun damage on ddnet on april 1^^ 15:17 <@deen> was fun 15:18 < coffee> haha it sounds like funny 15:20 <@deen> so, what should i do in chile? 15:20 < coffee> I don't know, it seems that blockZ is no populair 15:22 < coffee> But the blockZ european server is working well, I don't know really why 15:24 < coffee> I'm running the infectZ server right now If you want to see how it works 17:24 < Learath2> eeeee: nice this works fine 17:24 < Learath2> both the problems i mentioned are fixed 17:24 < Learath2> what was causing the serverbrowser thing anyways ? 17:35 < Learath2> eeeee: also the emote thing doesnt seem to work too well