00:09 <@deen> Finally a good looking singing solution: http://www.tedunangst.com/flak/post/signify 00:10 <@deen> there's a "portable" version: https://github.com/nurse/signify/commits/master 00:10 <@deen> Especially fun is the last commit: "Remove Linux support" 02:21 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/XAcaXA 02:21 < ddnet-commits> ddnet/DDRace64 66be23c def: Remove unused members 06:11 < eeeee> didn't know you're into singing 09:16 < eeeee> latest zlib commit breaks my js thing :( 09:16 < eeeee> think i'm gonna write a sad song about it 09:20 <@deen> huh? 09:20 <@deen> all i did was update zlib, right? 09:20 <@deen> signing*^^ 09:22 < Nimda> Koule 7 by Intercity & Broken & Bee just released on Novice at 2014-12-29 09:19 09:23 < eeeee> yeah but it seems that now it's not including the necessary headers because i don't have the necessary defines 09:23 < eeeee> or something like that 09:25 < coffee`123> I have the same problem deen 09:25 < coffee`123> http://pastebin.com/6qDJ3WF8 10:00 < eeeee> seems easy to fix 10:00 < eeeee> i can take a look tomorrow 10:01 <@deen> oh =/ 10:01 <@deen> sorry about that, had to apply the new zlib version because there were huge security vulnerabilities 10:02 < eeeee> yeah in my case i just dont HAVE_UNISTD_H anymore for some reason 10:02 <@deen> hm 10:03 < eeeee> including it manually helps 10:03 <@deen> including what where? 10:03 <@deen> coffee`123: if we remove the include to gzguts.h it works? 10:03 <@deen> or what? 10:03 < eeeee> well just writing "#if 1" instead of "#ifdef HAVE_UNISTD_H" 10:04 < eeeee> not sure whats the right way to deal with that though 10:04 <@deen> me neither, and why does it work here? 10:04 < eeeee> but it compiled! so cant be wrong 10:05 < eeeee> idk i also dont get it how was it working before the update 10:05 < eeeee> but i can't debug now, have to sleep 10:05 < eeeee> work tomorrow 10:28 < coffee`123> I'm running on windows deen and I use mingw64 10:28 < coffee`123> When I remove the include gzguts.h everything works fine 11:45 <@heinrich5991> deen: what sec vulns? 11:46 <@deen> "Version 1.2.8 fixes a very rare bug in decompression. All users are encouraged to upgrade immediately." 11:46 <@deen> http://www.zlib.net/ 11:47 <@deen> ah wait, maybe not a security vulnerability 13:11 <@heinrich5991> deen: https://news.ycombinator.com/item?id=8809215 :) 13:11 <@heinrich5991> you're the top post 13:34 <@deen> heinrich5991: I know, but I posted too early^^ 13:34 <@deen> I assumed it was released because I saw the news post, but they haven't uploaded binaries yet, oops 13:37 <@deen> And too bad it's not Nim 1.0 yet :P 13:39 <@deen> still, I think Nim would be ideal for hookrace if I ever get to writing it 13:49 <@heinrich5991> deen: I don't think you can easily extract a new game from the current ddrace community 13:52 <@deen> heinrich5991: Wouldn't be my plan, I'd want something new 15:04 <@heinrich5991> deen: "Nim has the advantage of compiling to/through C, for which compilers have been optimized for a long time." 15:04 <@heinrich5991> Rust compiles to LLVM IR, also gets similar optimizations for free 15:07 <@deen> Yeah, they said the same on HN 15:07 <@deen> not sure, maybe clang does some special thing for C code 15:08 <@deen> otherwise I don't know why Nim was faster than Rust in all benchmarks I've seen 15:10 <@heinrich5991> maybe it nim makes it easier to write performant code? 15:12 <@heinrich5991> I haven't seen many nim benchmarks though 15:12 <@heinrich5991> can you point me to one? 15:20 <@heinrich5991> deen: ^ 16:18 < ddnet-commits> [ddnet] timgame opened pull request #120: added refill jumps and cleaned tile detection (DDRace64...DDRace64) http://git.io/TVw-FA 16:53 < DoNe> src/game/server/entities/character.ccp L1593 missing? 16:56 < DoNe> https://github.com/def-/ddnet/blob/DDRace64/src/game/server/entities/character.cpp#L1555 16:56 < DoNe> oops it was 1593 because i changed smth 17:08 <@deen> sorry, heinrich5991, decided to hike in the snow 17:09 <@deen> haven't seen many with Nim & Rust either 17:09 <@deen> http://togototo.wordpress.com/2013/08/23/benchmarks-round-two-parallel-go-rust-d-scala-and-nimrod/ 17:09 <@deen> https://github.com/logicchains/LPATHBench/blob/master/writeup.md 17:12 <@deen> https://github.com/zezba9000/RayTraceBenchmark 17:14 <@deen> I guess most don't publish their small benchmarks. I tested Nim against a few gnu coreutils and was quite happy with the performance 17:26 < Savander> ovh = "Takes the task with an error. Some features will not be available until the problem is resolved. Please be patient." ahm 17:38 < mpl_> hmm i can't download maps to be tested 17:45 <@deen> mpl_: huh? 17:46 <@deen> mpl_: ah, you're not a tester 17:46 < mpl_> yea you removed me :/ 17:46 < mpl_> I've been doing some testing this morning 17:48 <@deen> oh 17:49 <@deen> i thought you were inactive, so i removed you and some other testers 17:49 <@deen> want to be a trial tester or official one (have to be a bit more active)? 18:03 < mpl_> its hard to be a player , a mapper and a tester at the same time 18:03 < mpl_> put me on trial i guess 18:03 < mpl_> to be judged. 18:03 <@deen> yeah, then you can download maps from forum 18:03 <@deen> but i don't expect you to test 24/7 :P 18:04 <@deen> also, why do you always have a different name on IRC? hard to tell it's you 18:06 < mpl_> im too lazy to type out my whole name 18:06 < mpl_> lol 18:06 < mpl_> im the wurst 18:14 < mpl_> what do we do if we think a map is ready for release 18:15 < mpl_> i think MojoJump is 19:35 < Maple> yea mojojump seems ready deen 19:36 < Maple> rush it to the limit 19:38 < WolfAlex> Muttley, tw afk? 19:39 <@deen> oh god, so many forum posts 19:40 <@deen> !ddnetpeak 19:40 < Nimda> Current players on DDNet : 539 19:40 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 19:43 <@heinrich5991> deen: what's maxclients on ddnet currently? 19:44 <@heinrich5991> and is there a way to query the complete server info? 19:44 <@deen> max clients per ip is 4 19:45 <@heinrich5991> and max_clients? 19:45 <@deen> complete server info? send a 64 player serverinfo request and get back (up to) 3 packets 19:45 <@deen> 64 19:45 <@deen> we often bump at the limit of 64 19:45 <@heinrich5991> bump? 19:45 <@deen> we often have servers with full 64 players 19:45 <@deen> like right now 19:45 <@heinrich5991> deen: is there some hint that a server supports the 64 player info request? 19:46 <@deen> heinrich5991: i use some weird heuristic 19:46 <@deen> but always have to send a normal request first =/ 19:46 < meow_> sup deen, i know you're irritated by things like this but i accidently finished a map because i changed my name with clan prefix and not to my real name :/ would it be too much effort to take a short change on it 19:47 <@heinrich5991> deen: for your own servers you could append a hint to the normal server info? 19:47 <@deen> heinrich5991: this is the heuristic: https://github.com/def-/ddnet/blob/DDRace64/src/engine/shared/serverbrowser.cpp#L22-L27 19:48 <@deen> meow_: map name, from which name to which? 19:49 < meow_> Biome Master, from Sk|Meow~ to Meow~ and from Sk|Spyker to Spyker 19:49 < meow_> it will be the last time i annoye you with this shitty namechange 19:49 < laxa> meow_: last time was already last time :D 19:49 < meow_> -.- 19:49 < meow_> psssh 19:49 < laxa> xD 19:50 <@deen> hey laxa 19:50 < laxa> Hey deen 19:51 <@deen> meow_: done 19:51 < laxa> new hall of fame coming this night if I don't forget to upload :) 19:51 < meow_> could you do this for spyker too, please? 19:51 < meow_> :3 19:52 <@deen> meow_: exact names? 19:52 <@deen> done 19:52 <@deen> you guys with your names... 19:52 <@heinrich5991> deen: I accidently finished a map with the wrong name, I think I finished with 'deen'? can you run a quick replace all "deen" with "heinrich5991" please? if it's not too much work 19:52 <@heinrich5991> :D 19:53 <@deen> heinrich5991: exactly 19:53 <@deen> people want to change names way too often 19:53 <@deen> even if we had accounts I wouldn't want to allow it 19:54 < meow_> Sk|Spyker to Spyker 19:55 <@deen> done already 19:57 < meow_> DX Racer 19:57 <@deen> ? 19:58 < meow_> oh sorry, it wasnt for you guys :D 20:06 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/fHWLjQ 20:06 < ddnet-commits> ddnet/DDRace64 f0d8300 def: Fix old bug 20:32 < Nimda> MojoJump by Vasten100 just released on Solo at 2014-12-29 20:30 20:35 <@deen> Maple: you have Dinner running after you in forum repeating your opinion? :P 20:35 < Maple> i guess we think alike 20:36 <@deen> it's enough if one of you posts and writes "tested with X, who has same opinion 20:36 <@deen> " 20:43 < Maple> we didnt test all together though 20:43 < Maple> and Mojojump gives too many points 20:43 < Maple> i finished in 4 mins, 12 points 20:52 <@deen> ok 21:54 < Maple> god i feel stupid 21:54 < Maple> like i did a perfect run 21:54 < Maple> but i just noticed that 21:54 < Maple> i standed 20 seconds at start of the run 21:54 < Maple> and i had touched the start line 21:54 < Maple> and i didnt know 21:54 < Maple> xD 21:55 < Maple> im literally crying right now 22:05 <@deen> hahaha 22:05 <@deen> bad luck :P