00:36 <@deen> Good that I contacted the Iranian hoster before sending money. Doesn't even respond 00:36 <@deen> Good that I contacted the Iranian hoster before sending money. Doesn't even respond 00:36 <@deen> Now trying the next one 00:36 <@deen> Now trying the next one 01:03 01:03 < Maple> silly iranians< Maple> silly iranians 01:39 01:39 < Nimda> DDNet RUS went down!< Nimda> DDNet RUS went down! 01:40 01:40 < Nimda> DDNet RUS went back online!< Nimda> DDNet RUS went back online! 02:58 02:58 < Nimda> Relief by Ante. just released on Brutal at 2014-12-21 02:54< Nimda> Relief by Ante. just released on Brutal at 2014-12-21 02:54 13:06 <@deen> Tournament in 7 hours! 13:06 <@deen> Tournament in 7 hours! 13:11 <@deen> Anyone have an ARM server I can test something on? 13:11 <@deen> Anyone have an ARM server I can test something on? 13:12 <@deen> (why the Nim code is so much slower than C++ on ARM) 13:12 <@deen> (why the Nim code is so much slower than C++ on ARM) 14:51 < WolfAlex> deen, you could use a rpi 14:51 < WolfAlex> deen, you could use a rpi 14:52 <@deen> WolfAlex: don't have one 14:52 <@deen> WolfAlex: don't have one 15:01 <@EastByte> deen: my rpi currently is offline 15:01 <@EastByte> deen: my rpi currently is offline 15:40 < maple> deen i found a bug 15:40 < maple> deen i found a bug 15:41 < maple> first you join dummy in the game 15:41 < maple> first you join dummy in the game 15:41 < maple> then you do /spec 15:41 < maple> then you do /spec 15:41 < maple> then you speak in teamchat 15:41 < maple> then you speak in teamchat 15:41 < maple> duplicates all teamchat 15:41 < maple> duplicates all teamchat 15:48 <@deen> maple: i know 15:48 <@deen> maple: i know 15:48 <@deen> maple: can't fix it 15:48 <@deen> maple: can't fix it 16:14 < Learath2> deen: still need an arm server ? 16:14 < Learath2> deen: still need an arm server ? 16:15 <@deen> Learath2: would be fun, yes 16:15 <@deen> Learath2: would be fun, yes 16:15 < Learath2> let me boot up my rpi 16:15 < Learath2> let me boot up my rpi 16:15 <@deen> but I'd need clang and gcc installed =/ 16:15 <@deen> but I'd need clang and gcc installed =/ 16:15 <@deen> and compile nim as well 16:15 <@deen> and compile nim as well 16:15 < Learath2> eeeh compiling on pi is not too fun 16:15 < Learath2> eeeh compiling on pi is not too fun 16:15 <@deen> I'd probably need it for a longer time to figure out the performance problems =/ 16:15 <@deen> I'd probably need it for a longer time to figure out the performance problems =/ 16:16 <@deen> so, better not^^ 16:16 <@deen> so, better not^^ 16:16 < Learath2> i could leave it on forever 16:16 < Learath2> i could leave it on forever 16:16 <@deen> The guy running the benchmarks destroyed his laptop's cpu today 16:16 <@deen> The guy running the benchmarks destroyed his laptop's cpu today 16:16 < Learath2> dont have a use for it currently 16:16 < Learath2> dont have a use for it currently 16:16 <@deen> also, the pi is a pretty old ARM chip, right? 16:16 <@deen> also, the pi is a pretty old ARM chip, right? 16:16 <@deen> has* 16:16 <@deen> has* 16:17 < Learath2> dunno 16:17 < Learath2> dunno 16:17 <@deen> Nim is the fastest language for this algorithm now on X86-64 we're a second slower: https://github.com/logicchains/LPATHBench/blob/master/writeup.md 16:17 <@deen> Nim is the fastest language for this algorithm now on X86-64 we're a second slower: https://github.com/logicchains/LPATHBench/blob/master/writeup.md 16:18 <@deen> but on ARM* 16:18 <@deen> but on ARM* 16:18 <@deen> I can't write 16:18 <@deen> I can't write 16:18 <@deen> More DDNet related, I'm working on this: http://ddnet.tw/stats/ 16:18 <@deen> More DDNet related, I'm working on this: http://ddnet.tw/stats/ 16:31 <@EastByte> looks like Savander's stats 16:31 <@EastByte> looks like Savander's stats 16:33 <@EastByte> hmm wouldn't it be nice for a voter caller to cancel the vote? 16:33 <@EastByte> hmm wouldn't it be nice for a voter caller to cancel the vote? 16:33 <@EastByte> vote* 16:33 <@EastByte> vote* 16:36 <@EastByte> if someone accidentally votekicks the wrong player, the caller could atleast prevent the pass 16:36 <@EastByte> if someone accidentally votekicks the wrong player, the caller could atleast prevent the pass 16:40 <@deen> EastByte: the caller can change their vote to f4 16:40 <@deen> EastByte: the caller can change their vote to f4 16:40 <@deen> i think that's good enough 16:40 <@deen> i think that's good enough 16:40 <@EastByte> hmm 16:40 <@EastByte> hmm 16:41 <@EastByte> but other players still get mad and votekick the caller for reason "funvote" 16:41 <@EastByte> but other players still get mad and votekick the caller for reason "funvote" 16:42 <@deen> EastByte: more interesting stats now 16:42 <@deen> EastByte: more interesting stats now 16:42 <@deen> any other ideas for stats I could add? 16:42 <@deen> any other ideas for stats I could add? 17:13 < Savander> deen: WOW nice 17:13 < Savander> deen: WOW nice 17:13 < Savander> ! 17:13 < Savander> ! 17:14 <@deen> Savander: any more ideas? 17:14 <@deen> Savander: any more ideas? 17:16 <@EastByte> hmm 17:16 <@EastByte> hmm 17:16 < Savander> i think, it's enough. 17:16 < Savander> i think, it's enough. 17:17 < Savander> deen: 17:17 < Savander> deen: 17:17 < Savander> bad time? 17:17 < Savander> bad time? 17:17 < Savander> on stats you have 20 december 17:17 < Savander> on stats you have 20 december 17:17 < Savander> but we have 21 today 17:17 < Savander> but we have 21 today 17:17 < Savander> wrong dae 17:17 < Savander> wrong dae 17:17 < Savander> date* 17:17 < Savander> date* 17:18 < Savander> or it's just test? 17:18 < Savander> or it's just test? 17:18 <@deen> oops^^ 17:18 <@deen> oops^^ 17:19 <@deen> yeah, I'm just testing so far 17:19 <@deen> yeah, I'm just testing so far 17:19 <@deen> but still a mistake 17:19 <@deen> but still a mistake 17:19 < Savander> wow "finishes on ddnet per day" nice! 17:19 < Savander> wow "finishes on ddnet per day" nice! 17:20 < Savander> july 14 2013 - 4 finished maps 17:20 < Savander> july 14 2013 - 4 finished maps 17:20 < Savander> This was the beginning? 17:20 < Savander> This was the beginning? 17:20 < Savander> of ddnet? 17:20 < Savander> of ddnet? 17:21 <@deen> yes 17:21 <@deen> yes 17:24 < Savander> wow 17:24 < Savander> wow 17:24 < Savander> really, 1500+ finished map every day? 17:24 < Savander> really, 1500+ finished map every day? 17:27 <@deen> Sometimes only 1000 17:27 <@deen> Sometimes only 1000 17:27 < Savander> still "WOW" 17:27 < Savander> still "WOW" 17:27 <@deen> Just checked: 17:27 <@deen> Just checked: 17:27 <@deen> select count(*) from record_race where Timestamp >= "2014-12-20" and Timestamp < "2014-12-21"; 17:27 <@deen> select count(*) from record_race where Timestamp >= "2014-12-20" and Timestamp < "2014-12-21"; 17:27 <@deen> 1363 17:27 <@deen> 1363 17:28 < Savander> deen: and you should add total players online 17:28 < Savander> deen: and you should add total players online 17:28 <@deen> where? 17:28 <@deen> where? 17:28 <@deen> you mean "max players ever online"? 17:28 <@deen> you mean "max players ever online"? 17:29 < Savander> nope 17:29 < Savander> nope 17:29 <@deen> I find this one more impressive: 5327 days, 12 hours and 17 ago spent on all ranks 17:29 <@deen> I find this one more impressive: 5327 days, 12 hours and 17 ago spent on all ranks 17:29 < Savander> now you have seperated it to 17:29 < Savander> now you have seperated it to 17:29 < Savander> all countries 17:29 < Savander> all countries 17:29 <@deen> 17 minutes* 17:29 <@deen> 17 minutes* 17:29 < Savander> but you should add one more 17:29 < Savander> but you should add one more 17:29 < Savander> "total:" 17:29 < Savander> "total:" 17:29 <@deen> ah 17:29 < Savander> in first chart 17:29 < Savander> in first chart 17:29 <@deen> ah 17:30 <@deen> hm, it's in javascript, i don't know how^^ 17:30 <@deen> hm, it's in javascript, i don't know how^^ 17:30 <@deen> you can try and edit it 17:30 <@deen> you can try and edit it 17:30 <@deen> ah, found code for it^^ 17:30 <@deen> ah, found code for it^^ 17:32 < Savander> and this "max players ever online" you could add too :D But only at the top (above the charts) 17:32 < Savander> and this "max players ever online" you could add too :D But only at the top (above the charts) 17:32 < Savander> like nimdas peak :PP 17:32 < Savander> like nimdas peak :PP 17:38 < Savander> 5328 days, 0 hours spent on all ranks 17:38 < Savander> 5328 days, 0 hours spent on all ranks 17:38 < Savander> xD. 17:38 < Savander> xD. 17:39 < Savander> deen: mistake? 17:39 < Savander> deen: mistake? 17:40 <@deen> probably 17:40 <@deen> probably 17:40 <@deen> or actually 0 hours right now^^ 17:40 <@deen> or actually 0 hours right now^^ 17:40 <@deen> it was 5327:12 before 17:40 <@deen> it was 5327:12 before 17:40 < Savander> no no 17:40 < Savander> no no 17:41 < Savander> I talked about wrong time in charts, but you fixed it:P ) 17:41 < Savander> I talked about wrong time in charts, but you fixed it:P ) 17:45 < maple> sexy 17:45 < maple> sexy 17:46 <@deen> maple: what to add? 17:46 <@deen> maple: what to add? 17:46 < maple> lol i had 100% in my programmation course 17:46 < maple> lol i had 100% in my programmation course 17:47 < Savander> deen: max players ever online 17:47 < Savander> deen: max players ever online 17:47 < Savander> add this 17:47 < Savander> add this 17:47 <@deen> Savander: hm, ok 17:47 <@deen> Savander: hm, ok 17:47 < maple> maybe new top1's per day? 17:47 < maple> maybe new top1's per day? 17:47 <@deen> Savander: hmmm, i think that's boring =/ 17:47 <@deen> Savander: hmmm, i think that's boring =/ 17:47 < maple> top1's per server 17:47 < maple> top1's per server 17:47 < Savander> hmm? 17:47 < Savander> hmm? 17:47 <@deen> maple: that jumps around so much 17:47 <@deen> maple: that jumps around so much 17:47 < maple> yea idk 17:47 < maple> yea idk 17:47 <@deen> Savander: it just stays at the same value always 17:47 <@deen> Savander: it just stays at the same value always 17:47 <@deen> !ddnetpeak 17:47 <@deen> !ddnetpeak 17:47 < Nimda> Current players on DDNet : 454 17:47 < Nimda> Current players on DDNet : 454 17:47 < Nimda> Current DDNet peak : 612 users online at 2014-10-26 20:15:01 17:47 < Nimda> Current DDNet peak : 612 users online at 2014-10-26 20:15:01 17:47 < Savander> but 17:47 < Savander> but 17:48 < Savander> it's information for ppl, how many players ddnet had. 17:48 < Savander> it's information for ppl, how many players ddnet had. 17:48 <@deen> they can see it in the "Players on DDNet" chart 17:48 <@deen> they can see it in the "Players on DDNet" chart 17:48 <@deen> once we reach a new max^^ 17:48 <@deen> once we reach a new max^^ 17:50 < maple> the map division in solo is nice 17:50 < maple> the map division in solo is nice 17:50 <@deen> maple: thanks, i made that tonight 17:50 <@deen> maple: thanks, i made that tonight 17:51 <@deen> i was thinking that maybe we should do that more 17:51 <@deen> i was thinking that maybe we should do that more 17:51 <@deen> to get some order into it 17:51 <@deen> to get some order into it 17:51 <@deen> because we have soo many maps 17:51 <@deen> because we have soo many maps 17:51 < maple> maybe option to choose how to organize maps? 17:51 < maple> maybe option to choose how to organize maps? 17:51 < maple> By date, by popularity, 17:51 < maple> By date, by popularity, 17:52 <@deen> on the website or ingame? 17:52 <@deen> on the website or ingame? 17:52 <@deen> i wanted to do it on the website, but it's so much work 17:52 <@deen> i wanted to do it on the website, but it's so much work 17:52 <@deen> ingame it shouldn't be done 17:52 <@deen> ingame it shouldn't be done 17:53 < maple> btw you forgot deathpack in jetpack maps 17:53 < maple> btw you forgot deathpack in jetpack maps 17:53 <@deen> thanks 17:53 <@deen> thanks 17:53 <@deen> because i never played it:P 17:53 <@deen> because i never played it:P 18:18 < maple> hm the graphics are hard to read 18:18 < maple> hm the graphics are hard to read 18:18 < maple> because they hide eachother 18:18 < maple> because they hide eachother 18:19 < maple> and what time does it use for ddnet players 18:19 < maple> and what time does it use for ddnet players 18:21 < maple> lol the 2500 finishes in one day is intense 18:21 < maple> lol the 2500 finishes in one day is intense 18:21 < maple> remember the 25th of october 18:21 < maple> remember the 25th of october 18:24 <@deen> I remember what was on October 25: http://ddnet.tw/tournaments/29/ 18:24 <@deen> I remember what was on October 25: http://ddnet.tw/tournaments/29/ 18:25 <@deen> maple: how do they hide each other? 18:25 <@deen> maple: how do they hide each other? 18:25 < maple> well in players by country we can barely see CAN 18:25 < maple> well in players by country we can barely see CAN 18:26 < maple> oh and i just got that 18:26 < maple> oh and i just got that 18:26 < maple> they're not all from 0 18:26 < maple> they're not all from 0 18:26 <@deen> yeah, they're stacked 18:26 <@deen> yeah, they're stacked 18:26 <@deen> so if CAN looks hidden it's probably at 0, you can hover your mouse or zoom in by selecting an area 18:26 <@deen> so if CAN looks hidden it's probably at 0, you can hover your mouse or zoom in by selecting an area 18:26 < maple> oh and you can zoom 18:26 < maple> oh and you can zoom 18:26 < maple> cool 18:26 < maple> cool 18:26 < maple> xD 18:26 < maple> xD 18:28 < Savander> you can select and deselect countries too 18:28 < Savander> you can select and deselect countries too 18:28 <@deen> nice, didn't even know^^ 18:28 <@deen> nice, didn't even know^^ 18:28 < Savander> click on ger 18:28 < Savander> click on ger 18:28 < Savander> eg 18:28 < Savander> eg 18:28 <@deen> without GER and Chile it's fun 18:28 <@deen> without GER and Chile it's fun 18:29 < Savander> ye 18:29 < Savander> ye 18:29 < Savander> xD 18:29 < Savander> xD 18:29 < Savander> looks nice 18:29 < Savander> looks nice 18:29 < Savander> xD 18:29 < Savander> xD 18:29 <@deen> zCatch biggest mod after DDNet and Blcok! 18:29 <@deen> zCatch biggest mod after DDNet and Blcok! 18:29 < Savander> <3 18:29 < Savander> <3 18:30 < Savander> (because of me, yes THATS TRUE) 18:30 < Savander> (because of me, yes THATS TRUE) 18:30 < Savander> hahaha 18:30 < Savander> hahaha 18:30 < Savander> xd 18:30 < Savander> xd 18:32 <@deen> the map finishes at the start of DDNet were fun 18:32 <@deen> the map finishes at the start of DDNet were fun 18:33 <@deen> and in May we made a really big jump 18:33 <@deen> and in May we made a really big jump 18:33 <@deen> what happened then? 18:33 <@deen> what happened then? 18:33 < Savander> maybe 18:33 < Savander> maybe 18:33 < Savander> others ddrace networks 18:33 < Savander> others ddrace networks 18:34 < Savander> die? 18:34 < Savander> die? 18:34 < Savander> xD 18:34 < Savander> xD 18:34 < Savander> or was closed for a day or something 18:34 < Savander> or was closed for a day or something 18:34 <@deen> i mean we made a jump and since then we have twice the number of finishes 18:34 <@deen> i mean we made a jump and since then we have twice the number of finishes 18:34 <@deen> per day 18:34 <@deen> per day 18:35 < Savander> but then ddmax was popular? 18:35 < Savander> but then ddmax was popular? 18:35 <@deen> i don't know 18:35 <@deen> i don't know 18:36 <@deen> bad memory with dates 18:36 <@deen> bad memory with dates 18:36 < Savander> don't think so 18:36 < Savander> don't think so 18:36 < Savander> it was BIG JUMp then, slow fall 18:36 < Savander> it was BIG JUMp then, slow fall 18:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/qzmvBQ 18:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/qzmvBQ 18:41 < ddnet-commits> ddnet/DDRace64 a44773e def: "Reset filter" also resets exclusion lists 18:41 < ddnet-commits> ddnet/DDRace64 a44773e def: "Reset filter" also resets exclusion lists 18:50 < Savander> WTF LD 18:50 < Savander> WTF LD 19:02 < Savander> For some time i have 19:02 < Savander> For some time i have 19:03 < Savander> bad ping on ger ddnet 19:03 < Savander> bad ping on ger ddnet 19:03 < Savander> ;/ 19:03 < Savander> ;/ 19:03 < Savander> you changed localization? 19:03 < Savander> you changed localization? 19:13 <@deen> no 19:13 <@deen> no 19:13 <@deen> not recently 19:13 <@deen> not recently 19:13 <@deen> but for some time i have good ping^^ 19:13 <@deen> but for some time i have good ping^^ 19:14 < Savander> so, maybe i have bad routing 19:14 < Savander> so, maybe i have bad routing 19:14 < Savander> because i had ~20 ping without jump, now ~50ping with jumps xD. 19:14 < Savander> because i had ~20 ping without jump, now ~50ping with jumps xD. 19:14 <@deen> =/ 19:14 <@deen> =/ 19:14 <@deen> yeah, that's bad routing 19:14 <@deen> yeah, that's bad routing 19:14 <@deen> hm 19:14 <@deen> hm 19:15 19:15 < Savander> i have it for a week.< Savander> i have it for a week. 19:15 < Savander> ;/ 19:15 < Savander> ;/ 19:17 < mapl> https://www.youtube.com/watch?v=Xm_dS-wEFvs first german server full! 19:17 < mapl> https://www.youtube.com/watch?v=Xm_dS-wEFvs first german server full! 19:17 < Nimda> [YouTube] Title: Eddy Wally - "Wow" (For use in montage parodies, etc.) | Rating: 4.96/5.00 | Views: 155,841 19:17 < Nimda> [YouTube] Title: Eddy Wally - "Wow" (For use in montage parodies, etc.) | Rating: 4.96/5.00 | Views: 155,841 19:18 < Savander> oH 19:18 < Savander> oH 19:18 < Savander> TOURNAMENTS? 19:18 < Savander> TOURNAMENTS? 19:18 < Savander> tournament?! 19:18 < Savander> tournament?! 19:18 < Savander> didn't know :DD 19:18 < Savander> didn't know :DD 19:18 < Savander> I have idea ! 19:18 < Savander> I have idea ! 19:18 < Savander> you know hitbox.tv? 19:18 < Savander> you know hitbox.tv? 19:19 < Savander> (new streaming platform) 19:19 < Savander> (new streaming platform) 19:19 <@EastByte> the one which hallowed used? 19:19 <@EastByte> the one which hallowed used? 19:19 < Savander> oh 19:19 < Savander> oh 19:19 < Savander> he used? 19:19 < Savander> he used? 19:19 < Savander> didn't know :D 19:19 < Savander> didn't know :D 19:19 <@EastByte> yea 19:19 <@EastByte> yea 19:19 <@EastByte> you want to stream? nice 19:19 <@EastByte> you want to stream? nice 19:19 < mapl> somebody stream CAN server plz 19:19 < mapl> somebody stream CAN server plz 19:20 < mapl> xD 19:20 < mapl> xD 19:20 < Savander> haha 19:20 < Savander> haha 19:20 < Savander> i can stream in my language 19:20 < Savander> i can stream in my language 19:20 < Savander> but, nobody will watch it :P 19:20 < Savander> but, nobody will watch it :P 19:21 < mapl> "The language of our people" 19:21 < mapl> "The language of our people" 19:21 <@deen> Oh god, I can't find empty servers to convert to tournament servers... 19:21 <@deen> Oh god, I can't find empty servers to convert to tournament servers... 19:21 < Savander> lol 19:21 < Savander> lol 19:35 < mapl> !peak 19:35 < mapl> !peak 19:35 < Nimda> Current channel peak for #ddnet: 26 users online at 2014-10-07 22:44:23 (74 days, 21 hours, 51 minutes and 29 seconds ago) 19:35 < Nimda> Current channel peak for #ddnet: 26 users online at 2014-10-07 22:44:23 (74 days, 21 hours, 51 minutes and 29 seconds ago) 19:35 < mapl> !twp 19:35 < mapl> !twp 19:35 < Nimda> Usage: !twp 19:35 < Nimda> Usage: !twp 19:36 < mapl> uhh 19:36 < mapl> uhh 19:36 < mapl> !uptime 19:36 < mapl> !uptime 19:36 < Nimda> Uptime: 6 days, 9 hours, 13 minutes and 7 seconds - Total Uptime: 39 days, 20 hours, 35 minutes and 24 seconds 19:36 < Nimda> Uptime: 6 days, 9 hours, 13 minutes and 7 seconds - Total Uptime: 39 days, 20 hours, 35 minutes and 24 seconds 19:57 < Nimda> New DDNet peak : 614 users online at 2014-12-21 19:57:02 19:57 < Nimda> New DDNet peak : 614 users online at 2014-12-21 19:57:02 19:57 <@EastByte> hm 19:57 <@EastByte> hm 19:59 < Nimda> New DDNet peak : 624 users online at 2014-12-21 19:59:01 19:59 < Nimda> New DDNet peak : 624 users online at 2014-12-21 19:59:01 20:03 < Nimda> New DDNet peak : 641 users online at 2014-12-21 20:02:01 20:03 < Nimda> New DDNet peak : 641 users online at 2014-12-21 20:02:01 20:05 < Nimda> New DDNet peak : 678 users online at 2014-12-21 20:05:02 20:05 < Nimda> New DDNet peak : 678 users online at 2014-12-21 20:05:02 20:07 < Nimda> New DDNet peak : 682 users online at 2014-12-21 20:07:02 20:07 < Nimda> New DDNet peak : 682 users online at 2014-12-21 20:07:02 20:09 < Nimda> New DDNet peak : 689 users online at 2014-12-21 20:09:02 20:09 < Nimda> New DDNet peak : 689 users online at 2014-12-21 20:09:02 20:11 < Nimda> New DDNet peak : 693 users online at 2014-12-21 20:11:01 20:11 < Nimda> New DDNet peak : 693 users online at 2014-12-21 20:11:01 20:13 < Nimda> New DDNet peak : 711 users online at 2014-12-21 20:13:02 20:13 < Nimda> New DDNet peak : 711 users online at 2014-12-21 20:13:02 20:47 < goo> yo people 20:47 < goo> yo people 20:47 <@EastByte> yo goo 20:47 <@EastByte> yo goo 20:48 < goo> how are things? 20:48 < goo> how are things? 20:48 <@EastByte> tournament going on 20:48 <@EastByte> tournament going on 21:04 <@deen> hi goo 21:04 <@deen> hi goo 21:04 <@EastByte> well dummy tournaments leads us to higher peaks 21:04 <@EastByte> well dummy tournaments leads us to higher peaks 21:04 <@deen> EastByte: haha, yeah 21:04 <@deen> EastByte: haha, yeah 21:05 <@deen> that's why the peak doesn't mean much as well 21:05 <@deen> that's why the peak doesn't mean much as well 21:06 <@deen> http://ddnet.tw/stats/ looks nice now =) 21:06 <@deen> http://ddnet.tw/stats/ looks nice now =) 21:06 <@EastByte> cool 21:06 <@EastByte> cool 21:07 <@EastByte> and amazing that ger runs so stable 21:07 <@EastByte> and amazing that ger runs so stable 21:07 <@deen> Indeed 21:07 <@deen> Indeed 21:08 <@deen> Some people complain about higher ping since I have lower ping.. 21:08 <@deen> Some people complain about higher ping since I have lower ping.. 21:08 < Nimda> TomorrowLand by Skeptar & tobu. just released on Brutal at 2014-12-21 19:58 21:08 < Nimda> TomorrowLand by Skeptar & tobu. just released on Brutal at 2014-12-21 19:58 21:08 <@deen> so they changed some route it seems 21:08 <@deen> so they changed some route it seems 21:08 <@EastByte> hm 21:08 <@EastByte> hm 21:08 <@deen> but 475 tees at the same time without lags, that's pretty nice 21:08 <@deen> but 475 tees at the same time without lags, that's pretty nice 21:09 <@deen> I've offered people to give me 10 € / month, then I'd keep GER2 21:09 <@deen> I've offered people to give me 10 € / month, then I'd keep GER2 21:09 <@EastByte> can't find ger2 in list 21:09 <@EastByte> can't find ger2 in list 21:12 <@deen> yeah, it's down 21:12 <@deen> yeah, it's down 21:12 <@deen> hm, X just segfaulted^^ 21:12 <@deen> hm, X just segfaulted^^ 21:12 <@EastByte> so it didn't happen yet^^ 21:12 <@EastByte> so it didn't happen yet^^ 21:13 <@deen> correct 21:13 <@deen> correct 21:13 <@EastByte> deen: what about another map layer for map progress/percentage 21:13 <@EastByte> deen: what about another map layer for map progress/percentage 21:13 <@EastByte> so the server knows how far a player is 21:13 <@EastByte> so the server knows how far a player is 21:13 <@EastByte> might be cool for tournaments 21:13 <@EastByte> might be cool for tournaments 21:13 <@deen> please no 21:13 <@deen> please no 21:14 <@deen> should just use checkpoints 21:14 <@deen> should just use checkpoints 21:14 <@deen> and give me a way to sort players by checkpoint 21:14 <@deen> and give me a way to sort players by checkpoint 21:14 <@deen> you can do that, would be cool for tournament 21:14 <@deen> you can do that, would be cool for tournament 21:14 <@EastByte> first have to check how checkpoints actually are mapped 21:14 <@EastByte> first have to check how checkpoints actually are mapped 21:15 <@deen> just as a line you walk over 21:15 <@deen> just as a line you walk over 21:15 <@deen> tiles 21:15 <@deen> tiles 21:15 <@EastByte> do they have an id? 21:15 <@EastByte> do they have an id? 21:15 <@deen> what do you mean? 21:15 <@deen> what do you mean? 21:16 21:16 <@EastByte> how does the server know which checkpoint relates to which point<@EastByte> how does the server know which checkpoint relates to which point 21:16 <@deen> ehm, look at the game tiles 21:16 <@deen> ehm, look at the game tiles 21:16 <@deen> there are 25 checkpoint tiles 21:16 <@deen> there are 25 checkpoint tiles 21:16 <@EastByte> are therer 21:16 <@EastByte> are therer 21:19 <@EastByte> ah 21:19 <@EastByte> ah 21:19 <@EastByte> so the server just needs to check which checkpoint ids are being used in the map 21:19 <@EastByte> so the server just needs to check which checkpoint ids are being used in the map 21:20 <@deen> not even that 21:20 <@deen> not even that 21:20 <@deen> each character already stores the last checkpoint you touched, i think 21:20 <@deen> each character already stores the last checkpoint you touched, i think 21:20 <@deen> so you just need a way to output that 21:20 <@deen> so you just need a way to output that 21:20 <@deen> in rcon console 21:20 <@deen> in rcon console 21:20 <@deen> sorted 21:20 <@deen> sorted 21:20 <@EastByte> yea but we don't know which represents which percentage of the map 21:20 <@EastByte> yea but we don't know which represents which percentage of the map 21:21 <@deen> doesn't matter all that much 21:21 <@deen> doesn't matter all that much 21:21 <@deen> i just look how many checkpoints there are 21:21 <@deen> i just look how many checkpoints there are 21:21 <@deen> and i know 21:21 <@deen> and i know 21:21 <@deen> last one should be before finish, easy to find 21:21 <@deen> last one should be before finish, easy to find 21:21 <@EastByte> yea 21:21 <@EastByte> yea 21:25 <@EastByte> so when a player enters a new checkpoint the checkpoint id will be logged to rcon 21:25 <@EastByte> so when a player enters a new checkpoint the checkpoint id will be logged to rcon 21:25 <@EastByte> and you can use that to make some graph 21:25 <@EastByte> and you can use that to make some graph 21:26 <@deen> hm, no 21:26 <@deen> hm, no 21:26 <@deen> sounds bad 21:26 <@deen> sounds bad 21:27 <@deen> would need a tool to collect the checkpoint ids from all serves =/ 21:27 <@deen> would need a tool to collect the checkpoint ids from all serves =/ 21:27 <@EastByte> you talked about rcon :p 21:27 <@EastByte> you talked about rcon :p 21:28 <@deen> yeah, so i can f2 and type "fastest" and get a list of the players sorted by checkpoint 21:28 <@deen> yeah, so i can f2 and type "fastest" and get a list of the players sorted by checkpoint 21:28 <@EastByte> a the graph was my idea, right 21:28 <@EastByte> a the graph was my idea, right 21:28 <@deen> Wow, got a donation from the hoster of DDNet CHN 21:28 <@deen> Wow, got a donation from the hoster of DDNet CHN 21:29 <@deen> should we highlight donors in the forum or something? 21:29 <@deen> should we highlight donors in the forum or something? 21:29 <@EastByte> I thought we are 21:29 <@EastByte> I thought we are 21:29 <@deen> well, there were none :P 21:29 <@deen> well, there were none :P 21:30 <@EastByte> ^^ 21:30 <@EastByte> ^^ 21:30 <@deen> and he's not on the forum anyway 21:30 <@deen> and he's not on the forum anyway 21:30 <@deen> ... 21:30 <@deen> ... 21:31 <@EastByte> hmm, why don't we sort the player list (in server status) dependent to the race progress 21:31 <@EastByte> hmm, why don't we sort the player list (in server status) dependent to the race progress 21:31 <@deen> what's "server status"? 21:31 <@deen> what's "server status"? 21:31 <@EastByte> server info 21:31 <@EastByte> server info 21:31 <@EastByte> response 21:31 <@EastByte> response 21:32 <@EastByte> it currently is sorted by rank I guess 21:32 <@EastByte> it currently is sorted by rank I guess 21:32 <@deen> rank and then name 21:32 <@deen> rank and then name 21:32 <@deen> please don't change that 21:32 <@deen> please don't change that 21:34 <@EastByte> well, atleast for tournaments it would be a better solution 21:34 <@EastByte> well, atleast for tournaments it would be a better solution 21:34 <@deen> yes, but not for all the other times 21:34 <@deen> yes, but not for all the other times 21:34 <@deen> and mostly we don't have tournaments 21:34 <@deen> and mostly we don't have tournaments 21:35 <@EastByte> sure, optional I meant 21:35 <@EastByte> sure, optional I meant 21:35 <@EastByte> nvm 21:35 <@EastByte> nvm 21:35 <@deen> i don't think it should be inconsitent 21:35 <@deen> i don't think it should be inconsitent 21:36 <@deen> hm 21:36 <@deen> hm 21:36 <@deen> or maybe you're right 21:36 <@deen> or maybe you're right 21:36 <@deen> make it optional, then I could enable it just at tournament 21:36 <@deen> make it optional, then I could enable it just at tournament 21:36 <@EastByte> would be cool I think 21:36 <@EastByte> would be cool I think 21:36 <@deen> also, i think we should've gone with 256 player servers 21:36 <@deen> also, i think we should've gone with 256 player servers 21:36 <@EastByte> not sure about that 21:36 <@EastByte> not sure about that 21:36 <@deen> but on the other hand 10 people complained that they always lag with 64 already^^ 21:36 <@deen> but on the other hand 10 people complained that they always lag with 64 already^^ 21:37 <@EastByte> I would rather want to go with ~32pl players with unlimited spec slots 21:37 <@EastByte> I would rather want to go with ~32pl players with unlimited spec slots 21:37 <@deen> yes,that's an interesting idea as well 21:37 <@deen> yes,that's an interesting idea as well 21:37 <@deen> you could add many more specs to 64 player server 21:37 <@deen> you could add many more specs to 64 player server 21:38 < goo> was also about to ask about opening spec slots even if you dont play 21:38 < goo> was also about to ask about opening spec slots even if you dont play 21:38 <@EastByte> since in a brutal tournament ~50% want to be spectator^^ 21:38 <@EastByte> since in a brutal tournament ~50% want to be spectator^^ 21:38 <@deen> yeah 21:38 <@deen> yeah 21:49 < goo> Ok bb, im off to bed, have a good evening 21:49 < goo> Ok bb, im off to bed, have a good evening 21:49 <@deen> good night goo 21:49 <@deen> good night goo 22:13 < savander> checkpoints -> collect checkpoints with players id in temporary table in db -> command to list those ids :P 22:13 < savander> checkpoints -> collect checkpoints with players id in temporary table in db -> command to list those ids :P 22:13 < savander> only on tournaments 22:13 < savander> only on tournaments 22:13 <@deen> not sure if that would work well, sometimes the connection between the databases is bad, so i would get information from other servers minutes too late 22:13 <@deen> not sure if that would work well, sometimes the connection between the databases is bad, so i would get information from other servers minutes too late 22:17 < savander> in my opinion, it's good solution to check where players are, on more servers than one 22:17 < savander> in my opinion, it's good solution to check where players are, on more servers than one 22:19 <@deen> yes, for 1 country it would work 22:19 <@deen> yes, for 1 country it would work 22:20 <@EastByte> 1. 2014-12-21 20:57 Loop :3 22:20 <@EastByte> 1. 2014-12-21 20:57 Loop :3 22:20 <@EastByte> 2. 2014-12-21 22:15 gB. | Kayumi 22:20 <@EastByte> 2. 2014-12-21 22:15 gB. | Kayumi 22:20 <@EastByte> 2 finishes 22:20 <@EastByte> 2 finishes 22:36 <@deen> EastByte: Tournament server nearly full again^^ 22:36 <@deen> EastByte: Tournament server nearly full again^^ 22:58 <@deen> !ddnetpeak 22:58 <@deen> !ddnetpeak 22:58 < Nimda> Current players on DDNet : 500 22:58 < Nimda> Current players on DDNet : 500 22:58 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 22:58 < Nimda> Current DDNet peak : 711 users online at 2014-12-21 20:13:02 22:58 < eeeee> so you're saying you wasted almost 20 years of people's time by now 22:58 < eeeee> so you're saying you wasted almost 20 years of people's time by now 22:58 < eeeee> :P 22:58 < eeeee> :P 22:58 <@deen> eeeee: nope, waaaaay more 22:58 <@deen> eeeee: nope, waaaaay more 22:58 <@deen> eeeee: that's only the finished races 22:58 <@deen> eeeee: that's only the finished races 22:58 <@deen> most races are never finished 22:58 <@deen> most races are never finished 22:58 < eeeee> oh shi 22:58 < eeeee> oh shi 22:59 <@deen> divided by the 30854 ranked players it's not that bad^^ 22:59 <@deen> divided by the 30854 ranked players it's not that bad^^ 22:59 < Nimda> DDNet Chile went down! 22:59 < Nimda> DDNet Chile went down! 23:00 <@deen> the average player has spent 4 hours on finsihed maps 23:00 <@deen> the average player has spent 4 hours on finsihed maps 23:00 < Nimda> DDNet Chile went back online! 23:00 < Nimda> DDNet Chile went back online! 23:02 < Nimda> DDNet Chile went down! 23:02 < Nimda> DDNet Chile went down! 23:04 < Nimda> DDNet Chile went back online! 23:04 < Nimda> DDNet Chile went back online! 23:08 < Nimda> DDNet Chile went down! 23:08 < Nimda> DDNet Chile went down! 23:09 < Nimda> DDNet Chile went back online! 23:09 < Nimda> DDNet Chile went back online! 23:20 <@deen> Even with 700 players the entire bandwidth is only 3.5 MB/s 23:20 <@deen> Even with 700 players the entire bandwidth is only 3.5 MB/s 23:33 <@EastByte> you might tell that matricks^^ 23:33 <@EastByte> you might tell that matricks^^ 23:34 <@EastByte> I'm offline, cya 23:34 <@EastByte> I'm offline, cya 23:34 <@deen> good night, EastByte 23:34 <@deen> good night, EastByte