00:19 < Nimda> DDNet Chile went down! 00:20 < Nimda> DDNet Chile went back online! 01:08 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/UaEzZg 01:08 < ddnet-commits> ddnet/DDRace64 3d9b232 def: Minor Sound cleanup 01:08 < ddnet-commits> ddnet/DDRace64 1523954 def: check that index in within array bounds + only predict grenade projectiles (by nuborn) 01:09 <@deen> Sound still doesn't work for Ama, but works for everyone else 01:09 <@deen> really weird 01:17 <@deen> ok, got it 01:17 <@deen> when sound is disabled, it doesn't work^^ 01:17 <@deen> ("Use sounds" in settings) 01:24 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/io5tEg 01:24 < ddnet-commits> ddnet/DDRace64 699fb60 def: Fix: Mapping sounds in editor works even when the sound system is disabled 01:56 < KinG_> laxa my ping went mad it was 9000 when i timed out and i can't connect now ^_^ 02:23 < KinG_> ok now i'm installing linux ubuntu 65bit 02:23 < KinG_> 64* 02:52 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/qI-Fbg 02:52 < ddnet-commits> ddnet/DDRace64 8d23030 def: Fix sound enabling and disabling (fixes #82) 02:54 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/Qa7S1Q 02:54 < ddnet-commits> ddnet/DDRace64 34c39b4 def: Cleanup 03:02 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/bTO1aA 03:02 < ddnet-commits> ddnet/DDRace64 4a11bef def: No fucking gunfire sound when using jetpack 03:20 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/aVrERw 03:20 < ddnet-commits> ddnet/DDRace64 b752264 def: Version 6.0.2 03:44 < KinG_> hi guyz ^^ 03:44 < KinG_> deen: u here?! 03:44 < KinG_> laxa: u here?!!! 03:45 <@deen> hi 03:45 < KinG_> hey :( 03:45 < KinG_> deen: i ruined my windows while i was installing ubuntu what should i do? 03:45 <@deen> keep ubuntu 03:45 < KinG_> my Drive F doesn't load and MOST of things i had is THERE 03:45 < KinG_> :( 03:46 <@deen> windows starts but drive f is not there? 03:46 <@deen> maybe you installed ubuntu over drive f 03:46 < KinG_> windows doesn't start 03:46 < KinG_> yes i guess 03:46 <@deen> ah, can you select windows in grub? 03:46 <@deen> or did you overwrite your whole disk? 03:46 < KinG_> when i choose windows to boot it doesn't 03:47 <@deen> that's bad 03:47 <@deen> but i really have no idea what to do, you should ask someone else 03:47 < KinG_> also i'm on ubuntu live it's not installed in my pc it's on my flash drive 03:47 < KinG_> but also the same iso file extracted in drive f 03:47 < KinG_> but i can't access it to delete 03:47 < KinG_> ay ideas?! 03:48 <@deen> no 03:48 < KinG_> :(( 03:48 < KinG_> for now how can i open .exe files? :( 03:48 <@deen> you can't on Linux 03:48 < KinG_> where is terminal? 03:48 <@deen> i don't know 03:48 < KinG_> how can i open terminal?!!!! 03:49 < KinG_> any hotkeys?! 03:49 <@deen> i have never seen ubuntu, i don't know how it works 03:50 < KinG_> bor said there is a program to run .exe files on linux u don't know what it is?! 03:50 <@deen> wine 03:50 < KinG_> okay new question how to install it? :| 03:50 <@deen> no idea. ask someone else please 03:51 < Nimda> DDNet RUS went down! 03:52 < Nimda> DDNet RUS went back online! 04:08 < KinG_> i like linux but i really need my windows back i'm going to try booting it if i fail i go to sleep bye deen ^_^ 04:14 < eeeee> this should be the topic: deen@> when sound is disabled, it doesn't work^^ 04:15 < eeeee> made my day 04:15 <@deen> i mean, you can't even add sound files to your map 04:16 < eeeee> yeah i know, still reads somewhat funny 04:16 <@deen> ^^ 04:16 < eeeee> like how you're debugging map sounds for a couple hours and then turns out that when sound is disabled the map sounds don't work 04:16 <@deen> yes... 04:17 <@deen> but there were 2 separate issues 04:17 <@deen> now they're both fixed 04:17 <@deen> and a few others as well 04:17 < eeeee> sounds like a fun friday night issue fixin 04:17 <@deen> definitely 04:18 <@deen> but we still need opus =/ 04:18 <@deen> wavpack is way too big 09:09 < EastByte> deen: stop working during night 09:10 < EastByte> it's not good :P 12:12 < Nimda> Pentamine by Themix just released on Brutal at 2014-10-25 12:08 12:25 <@deen> oh, there are spammers on quakenet? 12:25 < EastByte> there are? 12:28 <@deen> i don't know, really weird person just messaged me 12:28 <@deen> sending me weird links 12:28 < EastByte> hm 12:28 <@deen> asking whether I'm philip (whois info of ddnet.tw) 12:28 <@deen> afk 12:28 < EastByte> hmkay 12:46 < EastByte> hmmm 12:46 < EastByte> deen: do you think my home dsl provider minds if I do some weak udp flooding? 13:05 < EastByte> hm 5mbit/s ssdp like packets just go through :( 13:37 <@deen> EastByte: i don't know^^ 13:39 < EastByte> now I try permanent mitigation 13:40 <@deen> you think we should primarily run tournamen on GER2? 13:40 < EastByte> hm nah doesn't matter 13:40 <@deen> doesn't matter? 13:41 <@deen> it matters since the server we choose now will get ddosed 13:41 < EastByte> but players will switch server on laggs 13:41 < EastByte> so... 13:41 <@deen> but i want to see whether it works without laggs 13:42 < EastByte> the tournament would die if it happens though :P 13:44 <@deen> hm? 13:44 <@deen> why would it die? 13:44 < EastByte> people would stop playing if it laggs too much 13:45 < EastByte> I guess we should use eur and ger2 13:45 < EastByte> and the server you chose will automatically the main server 13:48 <@deen> i don't know how many servers we'll need 13:48 <@deen> i have 1 running on ger2 and 1 on eur now 13:49 <@deen> i can feel that you enabled firewall again 13:49 <@deen> connects take 10 seconds^^ 13:50 < EastByte> I'm testing everything 13:50 <@deen> there are 60 players on EUR, don't kill them 13:51 < EastByte> even with permanent mitigation, sending 10mbit/s static packets I don't get dropped 13:51 < EastByte> that sucks 13:51 < EastByte> I'm only testing ip 37. 13:52 <@deen> 10 mbit/s isn't much 13:52 < EastByte> it already is way too much 13:52 <@deen> it doesn't matter for the server 13:53 <@deen> how would you tell legitimate 10 mbit/s from DoS 10 mbit/s apart? 13:53 < EastByte> if the mitigation starts only above 90mbit/s there will be huge laggs 13:53 < EastByte> well I would like to tell ovh that 10mbit/s is too much 13:54 <@deen> would be better to have a 10 gbit/s line :P 13:55 < EastByte> the attack has like an unlimited number of source addresses+ports with an average of 1mbit/s traffic per ip 13:55 <@deen> that should be easier to detect than a single 10 mbit/s 13:56 < EastByte> well, how 13:56 < EastByte> there already are like 300 different ips interacting with the server while tournament 13:57 <@deen> if there's a lot of traffic (>= 100 mbit/s), check what characteristics most of the traffic have 13:57 <@deen> then ban traffic based on that characteristic 13:57 <@deen> (only ingoing traffic counts, players create mostly outgoing one for map downloads) 13:57 < EastByte> well I hope it works like that 13:57 <@deen> i bet it doesn't^^ 13:57 < EastByte> ^^ 13:57 <@deen> or their characteristic heuristics are too simple 13:58 < EastByte> I bet it's more like ban x ip on >100mbit traffic 13:58 <@deen> hm, no 13:58 < EastByte> which is really useless 13:58 <@deen> they also banned me when i just reloaded ddnet.tw/status^^ 13:58 < EastByte> they just need to search for 'HTTP' xd 13:58 < EastByte> yea some bad heuristic in there 13:59 < EastByte> atleast for eur there only is one kind of traffic 13:59 < EastByte> (from two sourceports when using dummy) 14:00 <@deen> three souce ports when using server browser^^ 14:01 < EastByte> yea... 14:05 < EastByte> one thing I havn't tried yet 14:10 < EastByte> interesting 14:10 < EastByte> using the api I can request whether an ip is blocked 14:20 < EastByte> "Delay to wait before remove ip from auto mitigation after an attack" 14:20 <@deen> cool 14:20 < EastByte> dunno whether that's usefull 14:20 < EastByte> you can set up mitigation profiles but this is the only rule you can set xd 14:27 < EastByte> hmm, in the end the ovh api doesn't help me in ddos mitigation :/ 14:27 <@deen> too bad 14:27 < EastByte> can't even enable game mitigation on my ips 14:33 < EastByte> oh 104 players 14:33 <@deen> yeah, ger2 looks laggy to me 14:34 <@deen> jumps from 20 to 40 every few seconds 14:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/OFoXdA 14:41 < ddnet-commits> ddnet/DDRace64 7a5935d def: Add BadAnqelMonster skin 15:01 < EastByte> deen: I got thrown out from eur the second time now 15:01 < EastByte> without timeout or anything? 15:03 < EastByte> strange 15:04 <@deen> wow, that's weird 15:04 < EastByte> just finding myself back in serverbrowser 15:04 <@deen> wow, China 30 players 15:04 <@deen> never seen that many 15:05 < EastByte> :) 15:35 <@deen> i don't know how how to add opus properly =/ 15:37 <@deen> we should probably use opusfile, which depends on libogg and libopus 15:42 <@deen> should we add the compiled libraries? statically link? or require them on linux/mac? 15:43 < EastByte> hard question 15:43 < EastByte> statically linking would prevent most problems 15:44 <@deen> i'll try that 15:47 < EastByte> iptables -A INPUT -i venet0 -p udp -m u32 --u32 "28=0x48545450" -j DRO 15:47 < EastByte> neat 15:48 < EastByte> u32 allows simple deep packet inspection 15:48 <@deen> cool 15:50 <@deen> opus seems difficult to link statically 15:50 < EastByte> everything seems difficult to link statically :P 15:53 <@deen> opus seems really huge 15:55 <@deen> there should be an opuslite library =/ 15:55 < EastByte> whoops just throw my self out of my test vps 15:55 < EastByte> glad I didnt use eur 15:55 <@deen> ^^ 15:55 < EastByte> librarys always are a big problem 15:56 <@deen> can't i use the normal opus compilations stuff 15:56 <@deen> and compile a static library 15:56 <@deen> and link that into ddnet client? 15:57 < EastByte> well, try to compile opus statically 15:57 < EastByte> might be hard enough 15:57 <@deen> --enable-static? 15:58 < EastByte> maybe some features can't work with that 16:07 < EastByte> Oct 25 16:05:55 vps104832 kernel: [1870611.960170] ssdp-drop: IN=venet0 OUT= MAC= SRC=91.97.173.187 DST=92.222.181.74 LEN=111 TOS=0x00 PREC=0x00 TTL=55 ID=62564 DF PROTO=UDP SPT=43986 DPT=5000 LEN=91 16:07 < EastByte> I would want to do ssdp logging via iptables 16:08 < EastByte> it just informs about one packet per second (-m limit --limit 1/second) 16:15 < EastByte> okay rule works 16:15 <@deen> somehow i'm not motivated to add opus 16:15 < EastByte> :P 16:15 <@deen> but i think the way to go is dynamic libraries, same as SDL and freetype 16:15 < EastByte> how do you want to do that on linux/mac 16:16 <@deen> users have to install opusfile, just as they had to install sdl and freetype 16:16 < EastByte> well okay 16:16 <@deen> and for windows (and mac?) we add the dll 16:16 < EastByte> but it's a problem that e.g. ubuntu users (linux noobs) won't get notified about missing libs 16:16 < EastByte> only if they run from console 16:16 <@deen> yeah =/ 16:17 < EastByte> what about runtime lib load? 16:17 <@deen> but they don't get notified about missing sdl now either, do they? 16:17 < EastByte> I dont think so 16:18 < EastByte> but loading external libs at runtime would provide great portability 16:23 < EastByte> grr, 130 players and eur won't give us usable information about cpu usage 16:24 <@deen> add the CPU% for each individual server^^ 16:24 <@deen> should be about right 16:24 < EastByte> hmm 16:24 <@deen> something like 40% (of one core) 16:25 <@deen> no solution for the serverstatus script? 16:25 <@deen> can i run it as root, at least for the tournament? 16:25 <@deen> want to monitor the traffic 16:25 < EastByte> you can 16:51 <@deen> another idea: I'll check how rockbox does opus 16:51 <@deen> i really liked rockbox source code after having worked on linux for half a year^^ 16:53 <@deen> seems like they managed to get it statically linked, like i initially tried 17:10 < EastByte> it's time to get fresh air 18:03 < Savander> hi! 18:03 < Savander> deen: ! Wanna hear smth!?:P 18:03 <@deen> hi, sure 18:05 < Savander> join to me 18:05 < Savander> (if you can) 18:09 < Savander> hmm? 18:12 < Savander> :( 18:13 <@deen> oh, i thought you wanted to tell me something 18:14 <@deen> Savander: don't hear anything 18:15 < Savander> wait 18:16 <@deen> Savander: now it's 9 MB 18:16 < Savander> yup 18:16 < Savander> i forgot 18:16 < Savander> sound - 9 mbs ~~ 18:16 <@deen> you should do a few tricks to get wavpack smaller 18:17 <@deen> set to mono 18:17 < Savander> maybe but its 5 minutes music 18:17 < Savander> :PP 18:17 < Savander> and its music maked by my friend 18:17 <@deen> and use hybrid compression (lossy) 18:17 < Savander> t4 years ago 18:17 < Savander> :D 18:17 < Savander> hoh? 18:17 < Savander> i only did smth 18:17 < Savander> like.. 18:17 < Savander> Auda city -> 18:17 < Savander> Save as wav 18:17 < Savander> wavepack -> convert to .wv 18:17 <@deen> in audacity make it mono 18:17 < Savander> nothing more 18:17 <@deen> and use wavpack -b25 18:17 < Savander> now you hear?! 18:17 <@deen> yes, but i don't like it^^ 18:17 < Savander> ye i use wavpack -b25 18:18 < Savander> XD 18:18 < Savander> haha :D 18:18 < Savander> TeeWOrlds pro 18:18 < Savander> but 18:18 < Savander> why if i have sound volume set to 0 18:18 < Savander> i don't hear music? 18:18 < Savander> even i have music volume 100 18:18 <@deen> oh 18:18 <@deen> that should probably be separate? 18:18 < Savander> ye 18:18 <@deen> hmmmm 18:19 < Savander> i guess? 18:19 < Savander> i don't like teeworlds sounds 18:19 < Savander> e.g 18:19 <@deen> just disable "Enable game sounds" 18:19 < Savander> and a lot of people don't use music 18:19 < Savander> but still D: 18:19 < Savander> hehe, i think it should be seperate 18:19 <@deen> not sure, maybe it's fine 18:20 < Savander> love htis music 18:20 < Savander> it's old schoold Drum 'n' Bass 18:20 < Savander> ;33 18:20 <@deen> i don't think we should release any maps with music on ddnet 18:20 <@deen> sounds should be used for small effects, not music 18:20 < Savander> ye, i know 18:21 < Savander> i just tested! :D 18:21 < Savander> but hmm 18:21 < Savander> look, maybe music as background 18:21 < Savander> for example 18:21 < Savander> ambient 18:21 < Savander> this music is really climate 18:21 <@deen> then people would just disable map sounds altogether 18:21 <@deen> at least i would 18:22 <@deen> because i won't listen to some map music 18:22 < Savander> ye i know, but for some maps 18:22 < Savander> (for example, halloween map) 18:22 < Savander> horror music would be great :D 18:23 < Savander> screams etc 18:23 < Savander> idea! :P 18:23 < Savander> or not, but idea 18:24 < Savander> When someone join, then you'll heard smth like "Welcome on DDraceNetwork Server!" 18:24 < Savander> XD 18:27 < Savander> nnice 18:28 < Savander> now music have only 4mbs 18:41 < PanArnold> deen 18:41 < PanArnold> are u here? 18:42 < Savander> hhaha 18:42 < Savander> i made it 18:42 < EastByte> deen: /var/log/messages is full of ddnet server segfaults 18:42 < Savander> XDD 18:42 < PanArnold> deeeeeeeeeeeeeen 18:43 < PanArnold> siema savander ;d 18:43 < Savander> Siema :O 18:43 < PanArnold> deen 18:43 < PanArnold> omg 18:43 <@deen> EastByte: oh? 18:43 <@deen> hi PanArnold 18:43 < PanArnold> can i change nick in tw? 18:43 < PanArnold> i have 100 points 18:43 <@deen> no 18:43 < EastByte> I don't understand it 18:44 <@deen> EastByte: but only on EUR 18:44 < PanArnold> hmm 18:44 < PanArnold> why? 18:44 < PanArnold> i need to change nick 18:44 < PanArnold> but i wanna to take points with me 18:44 <@deen> EastByte: not a single segfault on GER2 18:44 < Savander> deen: wanna hear "Welcome on ddrace network" xD? 18:44 < Savander> hahaha :P 18:44 <@deen> no^^ 18:44 < PanArnold> deen, so can i? 18:44 <@deen> no 18:44 < PanArnold> meh.. 18:45 <@deen> EastByte: but i never heard a complaint of a server crashing on EUR 18:45 < EastByte> maybe it's some kind of bug in empty servers 18:45 <@deen> maybe they segfault when i normally close them? 18:45 < EastByte> yea 18:45 <@deen> let's try 18:46 <@deen> nope 18:46 < Savander> Woah, the best Welcome on DDRaceNetwork 18:46 < EastByte> oh I just noticed log level 0 isn't a good idea 18:46 <@deen> ^^ 18:58 < Savander> Welcome on DDraceNetwork 19:09 < EastByte> no ddos yet 19:20 < EastByte> deen: anything from hallowed? 19:27 <@deen> he isn't sure if he can stream, since he's sick 19:28 < EastByte> deen: did yuo add BadAnqelMonster.png to autoupdate list? 19:28 <@deen> EastByte: i haven't released a new client since deciding to add it 19:28 <@deen> so no 19:30 <@deen> oh yeah, i should disable the livestream announcements^^ 19:30 < EastByte> hmkay 19:44 <@deen> !ddnetpeak 19:44 < Nimda> Current players on DDNet : 393 19:44 < Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 19:57 < EastByte> deen: we should limit the speed of jetpack 19:57 <@deen> it is limited 19:57 <@deen> but the limit is very high 19:57 < EastByte> o0 19:57 <@deen> needs about 20 minutes of shooting to reach it 19:57 <@deen> ^^ 19:58 < EastByte> why so high? 19:58 <@deen> standard tw speed limit 19:58 < EastByte> haha 19:58 < EastByte> floatingpoint overflow or what 19:59 <@deen> no 20:00 <@deen> but tournament now 20:00 < EastByte> okay... 20:01 < EastByte> well 20:01 < EastByte> what's the problem? 20:02 <@deen> i can't write during tournament =/ 20:03 < EastByte> okay 20:19 <@deen> !ddnetpeak 20:19 < Nimda> Current players on DDNet : 451 20:19 < Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 20:22 <@deen> Looking good 20:22 <@deen> got some ddos threats, but don't see lags 21:07 < EastByte> 01:03 :/ 21:07 < Nimda> Rollercoaster by DoNe just released on Solo at 2014-10-25 20:01 21:08 < EastByte> deen: maggi just got the best time xd 21:10 <@deen> ^^ 21:10 <@deen> yeah, i saw 21:10 <@deen> But this is final: http://ddnet.tw/tournaments/29/ 21:10 < EastByte> yep, bad for him 21:10 <@deen> at least that proves that 1 hour was a good time 21:10 < EastByte> yes 21:10 <@deen> people were still able to improve best time after 1 hour 21:11 < EastByte> well maggi said he couldn't race because of all the spectators spectating him 21:11 < EastByte> made him unsafe 21:12 <@deen> haha 21:13 < EastByte> this map really is fun 21:13 <@deen> yes 21:14 <@deen> something new 21:14 <@deen> i imagined you could do something like this but no mapper wanted to do it 21:14 < EastByte> the beginning also was funny :P 21:15 <@deen> haha 21:15 <@deen> yeah, i should have tested that stuff 21:15 <@deen> first i forgot to upload the map^^ 21:15 <@deen> then i set sv_team 0 and people could hammer each other 21:15 <@deen> and finally i reloaded so it wasn't a solo server anymore :P 21:15 < EastByte> haha 21:16 <@deen> Ama said "reload" and he confused me 21:16 < EastByte> hm at the beginning I thought you wanted to make hammering possible 21:16 <@deen> nono 21:16 <@deen> that would be terrible^^ 21:16 < EastByte> well, beating out other players while racing can be fun 21:16 <@deen> haha, yeah 21:16 < EastByte> the map just has to be madee rfor that 21:17 <@deen> but then people would just go to an empty server 21:17 < EastByte> yep 21:19 <@deen> next tournament in 24 hours :P 21:19 <@deen> summer time -> normal time will confuse some people =/ 21:21 < EastByte> normal time? 21:21 <@deen> "winter" time 21:21 <@deen> CEST -> CET 21:21 < EastByte> ah I got it 21:22 < EastByte> well the broadcast will count down I guess 21:22 <@deen> yes 21:22 <@deen> but some people just come for the tournaments 21:22 <@deen> and never play on ddnet otherwise 21:22 < EastByte> put a countdown in the servername :) 21:22 < EastByte> well wont help if they are coming too late 21:23 <@deen> most will think "20:00", that's like always 21:23 < EastByte> or we can add some kind of heading in the ddnet client saying "tournament starting in...", "running since..." 21:23 <@deen> ^^ 21:23 < EastByte> hm yea 21:23 <@deen> don't think that's necessary 21:23 < EastByte> but it's neat 21:27 < laxa> !en-de I agree 21:27 < Nimda> Translation: Genau 21:28 <@deen> laxa: you want a tournament timer in client? 21:28 < laxa> no 21:28 < EastByte> why not 21:31 <@deen> the ranks were incredibly close at the end of tournaments 21:31 <@deen> exactly 1 second between top1 and top5 21:32 <@deen> oh, and i wrote a mail about the ping problems to nfoservers 21:32 < EastByte> let the players work like a neural network and they will figure out the most efficient way for everything :) 21:32 <@deen> well, i had to help a bit 21:33 <@deen> some poor players on small servers didn't notice the cheats =/ 21:33 < EastByte> hmm 21:33 <@deen> they were just trying harder and wondering why everyone was 5 seconds faster 21:33 <@deen> so i broadcasted about the cheat :P 21:33 < EastByte> on teamspeak that was like the first topic after a minute 21:33 <@deen> yeah, these players had a huge advantage 21:34 <@deen> Chilean player was leading for some time! 21:35 < EastByte> yep not bad 21:35 <@deen> but they didn't understand how the cheat works 21:35 <@deen> english and all that 21:38 <@deen> nfoservers is trying to fix the ping issues 21:38 <@deen> i think with low ping they would be good servers 21:38 <@deen> (too bad there was no ddos attack today) 21:39 < EastByte> might be different tomorrow 21:39 <@deen> yep, we will see 21:42 <@deen> nfoservers makes some dangerous guarantees 21:42 < EastByte> wut? 21:42 <@deen> they guarantee that their servers run at least as well as every other server in the city 21:42 < EastByte> in the city? 21:42 < EastByte> frankfurt? 21:42 <@deen> in the same city as their server* 21:42 <@deen> for any city where they host 21:43 <@deen> http://www.nfoservers.com/performanceguarantee.php 21:43 < EastByte> ah 21:43 <@deen> but it has so many rules that it won't matter much i think^^ 21:46 <@deen> I think I'd try to go with 2 cores for nfoservers 21:54 <@deen> the cores are 3.5 GHz compared to 2.0 on GER1 21:54 < EastByte> is it a vps? 21:54 <@deen> yes, but seriously underloaded 21:55 <@deen> the 3 cores compile faster than 6 cores on GER1 21:55 < EastByte> the datafabrik vps was quite weak then 21:56 <@deen> about the same performance as the kimsufi 22:14 <@deen> i think i need a list of when the servers are running out^^ 22:15 < EastByte> might be good 22:23 < Savander> terraz online 22:24 < EastByte> deen: would you rather use int64 time_get() instead of int time_timestamp() ? 22:25 < EastByte> hm I think time_get() is used everywhere in tw 22:26 < EastByte> it's just a little bit too precise in my opinion 22:26 < EastByte> but int time_timestamp() will overflow in year 2032 or so 22:27 <@deen> then keep using time_get()! 22:27 < EastByte> :) 22:27 <@deen> we need ddnet after 2032! 22:28 <@deen> just 18 more years 22:28 < EastByte> says the one who thought ddnet will die 22:30 < EastByte> meh it's too hard for me to keep out the space in conditions "if (" 22:33 <@deen> yes, i hate it as well 22:33 <@deen> maybe we should just do a big search-and-replace over the entire source code and change the standard we use 22:34 < EastByte> yea 22:36 <@deen> if, while, do 22:36 <@deen> anything else? 22:36 <@deen> -do 22:36 < EastByte> for 22:37 < EastByte> swtich 22:38 <@deen> mod authors will hate us^^ 22:38 <@deen> they just learned how to use git to auto-merge 22:38 < EastByte> oh yea haha :D 22:38 < eeeee> clang-format it 22:38 < EastByte> the zclient authors will be pretty fucked 22:39 <@deen> so, should i still commit it?^^ 22:39 < EastByte> well I would add a script for that 22:39 < EastByte> eeeee: clang-format? 22:39 <@deen> hm? 22:40 < EastByte> a script I can run before I do pullrequests 22:41 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: https://github.com/def-/ddnet/commit/df9ed2c52dcf115fc19c783231a2219dde1ec1b1 22:41 < ddnet-commits> ddnet/DDRace64 df9ed2c def: Change coding style: 'if(' -> 'if (' and same for while, for, switch 22:41 <@deen> 7308 lines^^ 22:41 < EastByte> not that much^^ 22:43 < EastByte> I'm sure this will have conequences in some way 22:43 < EastByte> nvm :) 22:44 <@deen> yes, less annoying to read and write code 22:46 < EastByte> indeed^^ 22:47 < eeeee> noo 22:48 < eeeee> holy shit how will you merge with anything 22:48 <@heinrich5991> deen: merge conflicts will appear everywhere... 22:51 < EastByte> when we really need to merge something huge, we can just fix the coding style before patching :) 22:51 < eeeee> that doesn't sound very wise 22:52 < eeeee> in any case you'd better use some automagic formatting fixer like clang-format 22:52 <@heinrich5991> EastByte: ask GreYFoX about this 22:53 <@heinrich5991> as long as TW development remains inactive, this will be fine 22:54 <@heinrich5991> but once patches hit, it's gonna be a lot of work 22:54 < EastByte> so forever? 22:54 <@heinrich5991> remember the time before 0.6? :) 22:55 < EastByte> yea, old coding style 22:55 <@heinrich5991> that was <=0.5.2 22:55 < EastByte> yes 22:56 < EastByte> hm there was a big merge by Oy iirc 22:57 < Nimda> DDNet Persian went down! 22:59 < Learath2> +1 its a really bad idea to change coding style from upstream 23:00 < eeeee> force update to HEAD^ while it's not too late :P 23:01 < EastByte> deen: so, what are you gonna do? 23:01 <@deen> i was afk. you guys don't want the change? 23:02 <@heinrich5991> EastByte is at least indifferent, Learath2, eeeee and I however say that it's probably a bad idea 23:02 < EastByte> will lead into too much trouble I guess 23:02 < Nimda> DDNet Persian went back online! 23:02 <@deen> i don't think we'll ever merge with teeworlds again 23:02 <@deen> but ok 23:02 <@deen> hm, so if i revert it now does it cause trouble as well?^^ 23:03 <@deen> or should i just hard-remove the commit and pretend it never was there :P 23:03 <@deen> ? 23:03 * eeeee votes for hard remove 23:03 < EastByte> do it HARD! 23:04 <@deen> done 23:04 < ddnet-commits> [ddnet] def- force-pushed DDRace64 from df9ed2c to 7a5935d: http://git.io/-BwJ2w 23:04 < Nimda> DDNet Persian went down! 23:09 < Nimda> DDNet Persian went back online! 23:10 <@deen> !ddnetpeak 23:10 < Nimda> Current players on DDNet : 316 23:10 < Nimda> Current DDNet peak : 532 users online at 2014-09-28 20:14:41 23:10 <@deen> good player numbers tonight 23:10 <@deen> the tournament was great i think 23:11 < EastByte> yep 23:12 <@heinrich5991> my brother is talking about the ddnet tournament to me :) 23:13 < EastByte> what does he say? :) 23:15 <@heinrich5991> he likes it, he asked me whether I'll team up with him next tournament – had to say that I'm very bad at ddrace :) 23:15 < EastByte> the map was more like normal race 23:16 <@deen> and the next one, tomorrow, is solo with a dummy^^ 23:21 <@heinrich5991> yea, asked me before the tournament was announced to be solo 23:21 <@heinrich5991> :) 23:22 < EastByte> deen: glc can't handle tw audio anymore :( 23:22 < EastByte> BeaR did bad things 23:25 < EastByte> oh my fault 23:26 <@deen> glc? 23:26 <@heinrich5991> glc? 23:26 < EastByte> it's a opengl recording tool 23:26 < EastByte> like fraps for linux 23:27 <@deen> ah, so it's your fault and everything is fine? 23:27 < EastByte> yep :) 23:27 <@deen> good 23:31 < EastByte> heinrich5991: https://eastbit.net/public/videos/rollercoaster.webm 23:31 < EastByte> if you wanna see the epic map 23:32 <@deen> ah, in demo viewer times don't show, instead there's just score numbers =/ 23:33 < EastByte> hm yes 23:34 <@deen> nice video EastByte 23:34 < EastByte> :) 23:34 < EastByte> hm the background looks a little bit too realistic 23:37 < Nimda> DDNet Persian went down! 23:37 < laxa> !en-de People do we play again now ? 23:37 < Nimda> Translation: Menschen tun, die wir spielen jetzt schon wieder? 23:38 < EastByte> :D 23:38 < laxa> That's the only to catch the attention of all this people talking german on teamspeak :( 23:38 < laxa> only way* 23:38 < EastByte> laxa: use something like "Spielen wir erneut?" 23:38 < laxa> !de-en erneut 23:38 < Nimda> Translation: once again 23:39 <@deen> no, that was perfect german, use the nimda translation 23:39 < EastByte> but that's way too formal for gaming 23:39 < laxa> it's google translation, not nimda translation :p 23:39 < EastByte> xd 23:39 <@deen> laxa: only you and ms. fox don't speak german? 23:39 <@deen> ah, pause is there as well 23:39 < laxa> yeah