00:05 <@deen> too tired to study. i guess we can't just fix all these oldschool maps =/ 00:06 < laxa> yes you could, but you decided not to. 00:07 <@deen> but they have had these bugs for years 00:07 < laxa> maybe 00:07 < laxa> or a third choice 00:07 < laxa> remove map from server 00:07 <@deen> eh? 00:07 < laxa> well 00:07 < laxa> you don't wanna fix cheat 00:07 < laxa> you don't wanna reset times 00:08 < laxa> you can remove map maybe 00:08 <@deen> we never remove maps on ddnet 00:08 <@deen> except if the mapper asks us to 00:09 < laxa> well then you made your choice 00:53 < laxa> Gn all. 00:53 <@deen> good night laxa 08:13 < EastBite> deen: piko wasn't talking about spoofing recently 08:13 < EastBite> so ddnet has an ovh server now? 09:39 < laxa_work> yeah, France is a Kimsufi server from OVH 09:41 < EastBite> which one? 09:45 < laxa_work> DDNet FRA 09:45 < laxa_work> it was launched yesterday at 20:30 09:54 < EastBite> I mean which kimsufi plan 09:59 < laxa_work> KS-4 09:59 < EastBite> ah 10:10 <@deen> Hi 10:10 < EastBite> 64 bytes from fra.ddnet.tw (176.31.125.151): icmp_seq=174 ttl=60 time=2.42 ms 10:10 < EastBite> hi deen 10:11 <@deen> I like the french server 10:11 < EastBite> :) 10:11 <@deen> Will just have to see how the ddos protection works 10:11 <@deen> and it's clearly overpowered 10:11 <@deen> using 5% of RAM and 0% of HDD right now^^ 10:12 < EastBite> normal for a dedicated server :P 10:12 <@deen> Yeah, but now I've been optimizing everything to take as little memory as possible, so I can't even think of anything to use these 16 GB 10:13 < EastBite> I used my KS-2 to mine primecoin for some weeks 10:13 <@deen> and tournament is planned for 21 September 10:13 < EastBite> earned about 50$ 10:13 < EastBite> 21 September 10:14 < EastBite> looks like you have to wait to test the protection :D 10:14 <@deen> or provoke a few ddosers 10:15 < EastBite> hey you! ddos my server NOW! 10:15 <@deen> GER server regularly gets attacked, even without tournaments 10:16 < EastBite> hmm 10:16 <@deen> usually when I go on a few servers and ask a few people who i think are ddosing why they do it, i get another ddos 10:17 < EastBite> well, if there are many players on fra it might be easy 10:19 < EastBite> ah you alerady made a news entry for that 10:32 < laxa_work> deen: already awake ? :) 10:34 < laxa_work> EastBite: from where is that ping oO ? 10:35 < laxa_work> if I ping ddnet FRA from my dedi, I have 4.7ms 10:35 < laxa_work> oh, from your kimsufi ? 10:35 < EastBite> yes 10:35 < laxa_work> ok, that explains it ! 10:35 <@deen> Hm, it's a waste to have 2 servers in Europe 10:36 <@deen> I wish I had a tournament map ready for next Sunday 10:37 < EastBite> now you have a 10gbit one and a ddos protected one 10:37 <@deen> ^^ 10:38 < laxa_work> deen: I thought about another principle for hall of fame, pretty sure it's like you wanted it 10:39 < laxa_work> principle : If a player has a #1, on a map finished by more than X people and if map is released for at least 2 weeks, he then can send us the demo, and we make a video of it 10:40 <@deen> those rules are useless 10:40 < laxa_work> well 10:40 < laxa_work> making videos of maps finished only once isn't really a good run 10:41 < laxa_work> and if someone makes rank 1 just on release, it's not a good run either 10:41 < laxa_work> that's why I think some ground rules would be nice 10:45 <@deen> yeah, probably 10:46 <@deen> alright, that's fine 10:48 <@deen> So I'm just asking for a tournament map in forum now^^ 10:49 < laxa_work> could add a rule about length of run too, not sure people would watch run which are longer than 30 minutes. 10:49 <@deen> long runs are best 10:49 < laxa_work> xD 10:49 < laxa_work> ok 10:49 < laxa_work> no rule about that then 10:49 <@deen> Short runs are mostly Novice and Moderate 10:49 <@deen> I'd prefer to see the Brutal maps 10:50 <@deen> But hm, I think these videos might make people play less 10:50 <@deen> and watch more videos instead 10:51 < laxa_work> I'd rather think (and hope) that more people would run maps 10:52 < laxa_work> and novice/moderate/solo maps would be real run 10:52 < laxa_work> when brutal maps would be more hard maps being finished by pro, not really runs 11:06 <@deen> but people like to watch good brutal runs 11:06 <@deen> Someone told me he watched the Adrenaline 3 video 5 times^^ 11:10 < laxa_work> Hum, should I add a rule about number of runners too ? 11:10 <@deen> no 11:11 <@deen> I think I can't throw away GER now, because FRA's bandwidth is too low 11:11 <@deen> I tested it a bit, and the server would get laggy when the website gets a lot of requests 11:33 < laxa_work> you only got 100mb on FRA right ? 11:35 <@deen> exactly 13:13 < laxa_work> deen: still there ? 13:13 <@deen> ? 13:15 < laxa_work> can you make a forum Hall of Fame please ? 13:15 < laxa_work> So people will post their demo inside it 13:16 <@deen> So how would that work? 13:17 <@deen> They follow the rules and upload their demo 13:17 <@deen> and artkis makes a video of it? 13:17 <@deen> where do we put the video then? 13:17 <@deen> I don't think people should post demos on the forum 13:18 < laxa_work> we put video on youtbe 13:18 < laxa_work> I'll make a DDNet account tonight 13:18 < laxa_work> I'll give a mail then 13:18 <@deen> but demos include text messages by other people 13:18 < laxa_work> hum... 13:18 <@deen> Couldn't we just have a demo upload site? 13:19 < laxa_work> Well, maybe, I don't know 13:19 < laxa_work> but either we use forum to upload demo, or I provide an email 13:19 < laxa_work> like that 13:19 < laxa_work> halloffame@ts.ddnet.tw 13:20 <@deen> Sort of like http://ddnet.tw/upload 13:20 < laxa_work> Yeah you could, but then you have to forward the demos 13:20 <@deen> No 13:21 < laxa_work> what do you do of the demo then ? 13:23 <@deen> Upload here: http://ddnet.tw/halloffame/upload/ 13:25 < laxa_work> ok nice 13:26 < laxa_work> I'll make the post explaining it now 13:41 <@deen> afk 13:55 <@deen> laxa_work: mind if i edit your forum text? 13:56 <@deen> too many bugs, i'm fixing 14:00 <@deen> ok, edited 14:09 < laxa_work> I'll need the ddnet logo in a common format if possible 14:10 < laxa_work> dont even know .svg 14:10 <@deen> http://ddnet.tw/ddnet.png 14:10 <@deen> or http://ddnet.tw/ddnet2.png 14:10 <@deen> oh no^^ 14:10 <@deen> is the first fine? 14:12 < laxa_work> Well 14:12 < laxa_work> Is the text part of logo ? 14:13 < laxa_work> there is no text in logo ^^ 14:13 <@deen> what? 14:13 < laxa_work> Well, I should be working. I'll see that tonight 14:51 < o_be_one> hi :) 14:51 <@deen> hi 14:52 < o_be_one> hey deen , i think ive tried to add you on skype 14:52 < o_be_one> but i dont remember the skypename 14:52 <@deen> read PM 14:53 < o_be_one> well no problem, maybe you can help me, just want to know why my DDnet server set gametype as DDrace (test cmds 0) or testddrace (test cmds 1) ? i want to show DDNet ... 14:53 <@deen> because the gametype is DDraceNetwork 14:54 <@deen> you just can't read the Network I guess^^ 14:54 < o_be_one> ok thank you 'ill try this :) 14:54 <@deen> no, i mean the text shown is DDraceNetwork 14:54 < o_be_one> so i need to set sv_gametype DDraceNetwork 14:54 < o_be_one> oh ok ! 14:54 < o_be_one> why i havent thinked about that >.< 14:55 <@deen> no, you don't need to set anything 14:55 < o_be_one> ive seen you have opened a server in france, can i know host ? 14:55 <@deen> it's just DDraceNetwork and not DDNet 14:55 <@deen> http://kimsufi.com/ 14:55 < o_be_one> oh ok, kimsufi offer a good ddos protection :) 14:56 < o_be_one> well i'm sorry but maybe you dont know me ^^ ? 14:56 < o_be_one> ive checked, yes its ddracenetwork, thanks a lot :) 14:56 < o_be_one> i've tried to talk with you and added you on skype when you have shuted down all ddnetwork ... :( 14:57 < o_be_one> someone told me it was cause of too many lamers ... you was bored 14:58 < o_be_one> thats why i've tried to talk with you, cause i like your work (first time use it was yesterday but i know your work as opensource and just for that i'm pretty sure you think like XXLTomate or me ...) 14:59 <@deen> I don't know how XXLTomate or you think 15:07 < o_be_one> sorry deen i'm at work 15:07 <@deen> np 15:07 < o_be_one> well XXLTomate made XXLDDrace 15:08 < o_be_one> is a nice developer, and friendly 15:08 < o_be_one> you can talk with him without problem and if he can help you he will do it 15:08 < o_be_one> i think you are like that, i've seen your github and seen all is available ... it's a very good mind for me 15:09 < o_be_one> (XXLTomate work with eeeee too and fisted) 15:09 < o_be_one> (i've already worked with eeeee, he offered me official ddwar server with scoreboards) 15:10 < o_be_one> i'm just an hoster, i've a good french community of gaming, our main line is Minecraft, but we host too Farmining Simulator, StarBound, StarMade, TeeWorlds ... 15:10 < o_be_one> maybe you already know r0x.fr, these are mine 15:13 <@deen> ah yeah, i know them 15:13 <@deen> well, we got the french servers because of ddos protection 15:13 <@deen> I want tournaments again and we always got DDoS-attacked 15:13 < o_be_one> sure we have the best ! 15:13 < o_be_one> i work with great hosts like ovh so i know what you mean :D 15:14 < o_be_one> but even with ovh, some ddos are very hardcore ^^ but for 99% of noobs, you are ready :D 15:14 <@deen> i don't think we're getting noob ddos attacks 15:15 <@deen> but we'll see, nothing better i can do for now 15:17 <@deen> i couldn't find any good and cheap servers with ddos protection in Germany 15:17 < o_be_one> no all are in France :/ 15:17 < o_be_one> it just coming in Canada cause of OVH ... 15:17 < o_be_one> OVH is now in Canada too :) 15:19 <@deen> but now the problem is that noone expected tournaments to come back so I have no map for next Sunday 15:23 < o_be_one> oh shit :( ... 15:23 < o_be_one> i know some map designer but i think they are not good like you need ... 15:24 < o_be_one> ive some "exclusive" maps too 15:26 < Savander> hello 15:27 < o_be_one> hi Savander 15:29 <@deen> hi 15:31 < o_be_one> deen, do you want i ask my level designer when i see them ? 15:31 < o_be_one> maybe i can convince bip to do one too 15:32 <@deen> no, i need a finished tournament map by a popular mapper 15:32 <@deen> not someone i don't know to start today 15:32 < o_be_one> hum ... Bip is just the creator of blmapV3ROYAL ^^. 15:35 <@deen> Any popular non-blocker maps? 15:36 < o_be_one> your tournament run other things than blocker map ? 15:36 < o_be_one> i dont know about non blocker, i'll ask him 15:38 <@deen> Eh, we're a DDRace server 15:50 < o_be_one> you dont host blocker map :o ? 15:51 <@deen> mainly we're focussed on DDRace 15:52 <@deen> We do host some other stuff too, like ictf, zcatch, openfng, vanilla, block 15:52 <@deen> but they are just standard, without any new features or anything special 16:12 < o_be_one> ok 16:13 < o_be_one> and what is your goal ? Cause today i think you have made the most wanted system on TW 16:14 <@deen> Hm? 16:14 <@deen> What's a "wanted system"? 16:15 < o_be_one> most wanted app ? client and server ddnet are just awesome and powerful 16:15 <@deen> My goal is to make DDRace more fun worldwide 16:15 < o_be_one> i dont know why matricks doent work with you to enhance TW. .. 16:15 <@deen> Matricks? 16:15 < o_be_one> you are an active dev, XXLTomate, eeeee and fisted are no more active :( 16:15 <@deen> The TW devs hate DDRace 16:15 < o_be_one> why ? :o 16:16 <@deen> they say it destroys teeworlds 16:17 < o_be_one> well it's cause they dont own it and dont know how to manage it ... They dont understand that all game have mods to get more fun 16:17 < o_be_one> hum for me they are like kids ... What they dont own is not good for their game ... too bad. 16:18 < o_be_one> we can work together to do a better game, TW is awesome, all gamemodes are very funny ... TW destroyers are people like shaddix. 16:18 < o_be_one> or Candy ... 16:18 < EastBite> it's not about how good a game is or whether it makes less fun without mods 16:18 < EastBite> teeworlds is a small 2d shooter 16:18 < EastBite> . 16:18 <@deen> i'm a bit busy, fixing crashes right now 16:19 < o_be_one> sure no problem, i'm happy to meet you deen, i'll stay here :). 16:19 < o_be_one> and if i can help, no problem for me. 16:19 <@deen> ok, nice 16:26 <@deen> but something really is wrong with this community 16:26 <@deen> every day i hear of new people who attack people in Teeworlds in various ways 16:27 < EastBite> I mentioned that before :) 16:28 <@deen> yeah, but it's getting worse and worse 16:28 < EastBite> you think? 16:28 <@deen> i heard of 4 new people today who are DDoSing us and crashing DDNet clients 16:29 < EastBite> hm 16:29 <@deen> and they sound like they're about 10 years old 16:32 < o_be_one> deen, sure its very bad ... Good guys like us are very hard to find 16:32 < o_be_one> there is many many many traitors 16:32 < o_be_one> some people who are like your friend but when they can they do bad things 16:32 < o_be_one> some talks about hacking someone or ddosing ... 16:32 <@deen> Right now I'm getting threatened with a DDoS 16:32 < o_be_one> when they loose they just make all they can to crash the ennemy or the entire server ... 16:33 <@deen> because I'm not helping someone fix a bug in his own mod 16:33 < EastBite> why do I never get threatened :( 16:33 < o_be_one> every day players says "i'll down all r0x.fr" ... i'm like "yeah ok no problem, its free for you so if you think its good to attak something free, youre in the wrong way" 16:33 < o_be_one> they cant crash entire R0x.fr, there is too many dedicated but we cant tell them "yes, do it stupid kid", theyll work more to make shits. 16:34 < o_be_one> ive like 200 players at the same time every day ... 16:34 < o_be_one> i have many of these lamers ... 16:34 < laxa_work> deen: go ask them to ddos DDNet FRA 16:34 < o_be_one> some are life banned, range life banned to cause they come again with bnc 16:34 < o_be_one> with proxys* 16:34 < o_be_one> laxa_work, but they can make big lags for 5 seconds, even if its ovh ... 16:35 < o_be_one> you cant tell them to try to do it cause thell work hard to find the better way to do it 16:35 < laxa_work> I want to see if someone can manage to bring my servers down too 16:35 < o_be_one> theyll pay guys that have botnet if they can ... you just cant imagine 16:35 < o_be_one> OVH is not the god ... lag is many for players 16:35 < o_be_one> a good ddos cause 1 or 2s lag on OVH servers 16:36 < o_be_one> a very good ddos cause 5s lag 16:36 < laxa_work> my server is at Online 16:36 < laxa_work> not ovh 16:36 < o_be_one> its not mutch, but when they do this for 10 min ... hard 16:36 < EastBite> o_be_one: that sounds pretty good for a ddos protection 16:36 < o_be_one> Online ... poor ddos protection 16:36 < o_be_one> easy to down. 16:36 < o_be_one> EastBite, sure 2s is just awesome, but they just need to repeat it 100 times ... 16:37 < o_be_one> a 10 min ddos is useless, but 100 2s ddos are awesome. 16:37 < o_be_one> they dont understand that, 90% of stupid kids use just payed booters, too expansive for them 16:37 <@deen> o_be_one: 1-2 seconds is only for expensive OVH servers 16:37 <@deen> i think we have to wait 2 minutes until ddos protection even kicks in 16:38 < o_be_one> deen, in my kimsufi (ive just one small ks), i can set the firewall in forced mod, do this if you can :) 16:38 < o_be_one> its a free feature in firewall setting on ovh.com/manager 16:39 < o_be_one> laxa_work, when i was at online, someone found the good idea to just ddos at the limit of the antiddos, causing like 2h unavailablity ... evey with ddos protection option. 16:40 < o_be_one> just the limit when ddosp rotection starts, so you get "ddos protection on ... off ... on ... off .. on ... off ..." and fucking the entire network. 16:40 <@deen> will take a look at the firewall settings 16:40 < o_be_one> yes you need 16:41 <@deen> but now i need to announce tournament this Sunday! 16:41 < o_be_one> i work everyday with hosters, ive free dedicated at online, ovh and netissime ... ive worked with them to enhance my protection 16:41 < o_be_one> the only one who can support the biggest ddos is ovh 16:41 < o_be_one> deen, hope you'll can do your tournament :) 16:43 < EastBite> hm, in my manager I only can add firewall rules 16:44 < o_be_one> ovh too ? 16:45 < EastBite> yes, kimsufi KS-2 16:45 < o_be_one> ahah you too ^^ KS2G me :p. Ok let me see if this option exists at this time, the design has changed ... 16:46 < EastBite> I hate the new interface 16:46 < o_be_one> thats better than before .. i was in managerv3 ... 16:46 < o_be_one> EastBite, what TW serv you host ? 16:47 < EastBite> I don't host any 16:47 < o_be_one> oh ok so what you do with your dedicated ? personnal stuff ? 16:47 < EastBite> yep 16:48 < o_be_one> well has you can see here 16:48 < o_be_one> http://screen.obeone.fr/sc_14-09-11_10-48.png 16:48 < o_be_one> mitigation : permanente = forced mod 16:49 < EastBite> okay I understand 16:49 < o_be_one> and in the option i can set mitigation to auto 16:49 < o_be_one> lol this server is just a bungeecord for my minecraft servers x) 16:49 < o_be_one> 3€/month :D 16:50 < o_be_one> and laxa_work what you do you ? 16:51 < o_be_one> EastBite, you see this option on your side ? 16:51 < EastBite> yes 16:52 < o_be_one> ok so maybe deen can do that too 16:52 < o_be_one> the forced mode use more bandwidth cause it check ALL packet 16:52 < o_be_one> but it make your network safer against ddos 16:56 < laxa_work> I host bunch of shits on my dedi, like TS3 server and TW servers 16:58 < o_be_one> nice, which gametype of tw laxa_work ? 16:59 < Savander> impossible ;/ 16:59 < Savander> 39.69 GB of 2 TB Used 16:59 < Savander> no way 17:00 < Savander> When xd 17:00 < o_be_one> Savander, what are you talking about ? Oo 17:00 < Savander> on my VPS 17:00 < o_be_one> at ovh ? 17:00 < Savander> i don't have nothing special 17:00 < EastBite> 2tb vps? 17:00 < Savander> and servers have 2 weeks 17:00 < laxa_work> yeah, 2tb vps lulz 17:00 < Savander> on filemedia 17:00 < Savander> but no no 17:01 < Savander> bandwidth 17:01 < Savander> xD 17:01 < EastBite> ah 17:01 < o_be_one> not unmetered bandwith ? 17:01 < laxa_work> o_be_one: I host : race / ddrace / zcatch laser / inQ servers 17:01 < Savander> Bandwidth 39.69 GB of 2 TB Used / 1.96 TB Free 17:01 < EastBite> looks like unlimited 17:01 < Savander> no 17:01 < laxa_work> o_be_one: ddracepro.net/status 17:01 < Savander> xD 17:01 < o_be_one> laxa_work, you have players on the ddrace ? 17:01 < laxa_work> not really xD 17:01 < Savander> and its weird 17:01 < laxa_work> but I dont really take care of them anymore 17:01 < o_be_one> Savander, ovh.de so ? 17:02 < o_be_one> cause france and canada are unmetered ... 17:02 < Savander> no 17:02 < Savander> filemedia.de 17:02 < Savander> .. 17:02 < o_be_one> oh ok 17:02 < Savander> server in frankfurt 17:02 < Savander> its CloudVM 17:02 < Savander> new virtualization or smth 17:02 < Savander> idk 17:02 < Savander> xd 17:02 < o_be_one> lol 17:02 < Savander> but looks great, and i have no lags 17:02 < o_be_one> maybe openvz :D 17:02 < Savander> no 17:02 < Savander> its kvm 17:02 < Savander> but in cloud 17:03 < o_be_one> they say cloud when its running virtualization system ... 17:03 < o_be_one> and its clustered 17:03 < o_be_one> well there is ddos protection in it ? 17:04 < Savander> don't know 17:04 < Savander> sorry :p. 17:04 < EastBite> I don't think there are any differences between vps providers and clouds 17:04 < o_be_one> ok, seem to be not bad ^^ 17:04 < o_be_one> EastBite, just backup/snapshot are different ive seen 17:05 < EastBite> ^ yes maybe 17:05 < Savander> DDForce is hosted on this.. 17:05 < o_be_one> with a "cloud" thing you must have something with 99.9% SLA ... no problem possible with that ... we hope :D 17:05 < Savander> and i haven't seen problems yet 17:05 < o_be_one> DDForce ? what this :o ? 17:05 < Savander> my servers :p 17:07 < o_be_one> ah ok maybe i need to try it :) 17:07 < laxa_work> empty ddrace servers 17:07 < laxa_work> like mine 17:07 < o_be_one> ill search this night ^^ 17:07 < o_be_one> oh ok :( 17:07 < o_be_one> too bad 17:08 < o_be_one> i host only 1 ddrace server with map vote 17:08 < o_be_one> and 1 ddrace server with a dedicated map, but there is never someone 17:10 < Savander> i host, ddrace, zcatch, openfng 17:10 < Savander> zcatch and openfng most played xD 17:10 < Savander> iCTF, and vanilla types 17:10 < laxa_work> 5 more minutes and gooooooooooooooooooooooo 17:11 < o_be_one> i have an openfng setted by fisted and noone plays on it :'( 17:12 < Savander> yester day 17:12 < Savander> i had 16/16 17:12 < Savander> on fng :P :D 17:12 < Savander> to night 17:13 < o_be_one> awesome :D ! 17:14 < o_be_one> i have a canadian ovh server, i must host 1 or 2 blocker >.< 17:14 < laxa_work> block is shit 17:15 < laxa_work> boring gameplay 17:15 < laxa_work> it's for noobs mainly 17:16 < laxa_work> going back home, don't flood to much please :P 17:17 < EastBite> don't expect any shitstorm here 17:31 < EastBite> I love android development 17:32 <@deen> Really? 17:32 < EastBite> NOPE 17:32 <@deen> it looked very painful 17:32 <@deen> I'm so glad I could just steal the TW port for android 17:32 < EastBite> my internal storage fills while dev 17:32 < EastBite> well I'm not going to touch the tw android thingie :D 17:35 < o_be_one> tw android is hard to play lol 17:35 < o_be_one> laxa_work, i love block :'( 17:38 < Savander> boring for me 17:38 < Savander> but yes, block is really popular 17:38 < o_be_one> i love it :D 17:38 < o_be_one> i waste all my time on blmapV3ROYAL ... Stupid shit ^^ 17:38 < EastBite> I never understood it 17:39 <@deen> i don't understand block either 17:39 < o_be_one> you cant like if you cant block 17:39 <@deen> I love to help people 17:39 <@deen> not block them^^ 17:39 < o_be_one> ahah deen thats why many wants to block me 17:39 < EastBite> on join you get pulled by some noob into freeze and that's it 17:39 < o_be_one> i help everybody everytime :D 17:39 < o_be_one> (without cheat, im never logged in lol) 17:40 < o_be_one> maybe thats why i like blocker ... 17:41 < o_be_one> cause it needs every time help 17:41 < o_be_one> and sometime i have body guards lol 17:46 < o_be_one> well when you come first in a blocker, all will block you 17:47 < o_be_one> but when they remember your name, you are like their friends so theyll dont block you, they have to many players to block already 17:47 < o_be_one> and this start a team play, so you help "your friends" every time ... And their friends comes your friends, etc. 17:47 < o_be_one> sometime there is traitors :D 17:47 < o_be_one> but its funny :) 17:47 <@deen> http://forum.ddnet.tw/viewtopic.php?f=3&t=407 17:48 <@deen> New tournament announced 17:48 < EastBite> what about the GER one 17:49 <@deen> no tournament on GER 17:50 <@deen> rest of the world only 17:50 <@deen> but FRA should be fine 17:50 <@deen> o_be_one: i can't login @ ovh.com/manager 17:50 <@deen> i think you need a real ovh account for that, not kimsufi 17:51 < EastBite> kundenkennung: mk*****-ovh 17:51 < EastBite> does kimsufi have seperate accounts? 17:51 <@deen> yeah, mine ends with -ks 17:51 <@deen> not -ovh 17:51 < EastBite> hrr 17:52 < o_be_one> deen, possible, but i have some ndds too, maybe its thats why. I dont know the ks panel 17:53 <@deen> well, shit 17:54 < o_be_one> have you somethign to manage ip on ks panel ? 17:54 < EastBite> back then the cheap dedi plans weren't even presented as kimsufi 17:55 <@deen> yes 17:56 <@deen> but the only setting there is reverse dns entries.. 17:56 < EastBite> no "enable firewall" ? 17:56 <@deen> no 17:57 < o_be_one> oO curious 17:57 <@deen> http://ddnet.tw/kimsufi.png 17:57 < o_be_one> new gen ks :( 17:58 < o_be_one> ok :( 17:58 < o_be_one> seen the screenshot i see you cant 17:58 <@deen> you need ddos-protection pro for what you describe 17:58 < o_be_one> i havent it, but my ks is 1 year old 17:59 <@deen> i guess they removed that then 18:00 < o_be_one> yes im reading the about, they mark "forced mode" as not available :( 18:00 <@deen> where do you read that? 18:01 < o_be_one> http://www.kimsufi.com/de/about-ks/ 18:01 <@deen> yeah, shit 18:02 < o_be_one> i go eat 18:02 <@deen> maybe i should have made an OVH account first, and then bough the KS server =/ 18:02 < EastBite> seems like the KS-2 really was the best plan on market last year :) 18:06 <@deen> ok, that doesn't evne work anymore =( 18:06 < EastBite> :( 18:10 < EastBite> deen: do you know what the firewall settings are for? 18:10 < EastBite> it does not on the dedi does it? 18:11 < EastBite> it does not run* 18:11 <@deen> what? 18:11 <@deen> i don't know of any firewall settings 18:12 < EastBite> oh wait, you only had dns reverse settings 18:14 < EastBite> mistake, I somehow thought you had firewall settings but not the "forced mode" 18:17 < EastBite> deen: why didn't you buy multiple KS-1 instead of the KS-4, is there a limit? 18:17 <@deen> and set everything up on every single one? 18:18 < EastBite> sure 18:18 <@deen> seems annoying 18:20 <@deen> also, I'd be afraid that even 1 server on one of them could get laggy when it has 64 players 18:20 <@deen> the KS-4 seems to have 17 times the CPU power 18:21 < EastBite> you think one core 1.8ghz is not enough? 18:21 < EastBite> tw runs in one thread 18:21 <@deen> yes, but on GER with 64 players 1 game can go up to 50% CPU 18:21 <@deen> and that's a pretty strong CPU 18:22 <@deen> Lots of n^2 code 18:22 < EastBite> ye 18:23 <@deen> also, I plan FRA to be only temporary 18:23 <@deen> I'd still prefer to have GER with DDoS protection 18:23 < EastBite> okay 18:24 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/YN_grw 18:24 < ddnet-commits> ddnet/DDRace64 dcfe0a7 def: Fix Visual Studio compile 18:24 < EastBite> haha 18:25 < EastBite> I really like how cl.exe behaves on that 18:26 < EastBite> "syntax error : missing ';' before 'type'" 18:26 < EastBite> you know exactly what's the problem 18:26 <@deen> Haha 18:26 <@deen> Took me a bit to figure out 18:26 <@deen> Especially since I don't have Visual Studio 18:27 < EastBite> vs uses an old C standard 18:27 <@deen> No uploads to the Hall of Fame so far =/ 18:27 <@deen> Except for my own :P 18:28 < EastBite> did I miss something? 18:28 <@deen> http://forum.ddnet.tw/viewtopic.php?f=3&t=406 18:28 <@deen> Best runs on maps, which will be made into videos and presented on ddnet.tw 18:29 < EastBite> hm interesting 18:29 < EastBite> another goal which I won't ever reach 18:29 <@deen> What goal? 18:29 <@deen> Making a first rank? 18:29 < EastBite> ya 18:29 <@deen> It's not as hard as you think 18:30 < EastBite> well I was first before :D 18:30 < EastBite> but then "The map has been released for at least 2 weeks" 18:30 <@deen> Choose an obscure map noone likes and train it 18:30 < EastBite> hmm 18:30 <@deen> but i don't know if we still have any obscure maps 18:31 < EastBite> xd 18:34 <@deen> phew, just looked like a ddos was incoming 18:34 <@deen> but i guess someone was just uploading maps to the test server^^ 18:35 < EastBite> so uploading a map looks like an attack? 18:35 < EastBite> ah multiple maps 18:37 <@deen> i just monitor the traffic coming in on the server 18:37 <@deen> and it's always very low, except when a map is uploaded or an attack is starting 18:39 <@deen> EastBite: but the idea isn't bad 18:39 <@deen> to get multiple small servers instead of one big 18:40 <@deen> the GER server really gets hammered when it's full like now 18:40 <@deen> 40% CPU on all 6 cores 18:41 < EastBite> lol 18:45 < EastBite> I wonder how many players a modern cpu core can handle 18:46 <@deen> with the current algorithms? 18:47 <@deen> you could also fix the sourcecode and make everything faster 18:47 <@deen> I guess 100-150 could work 18:49 <@deen> so hm, still working on this client crash bug 18:49 <@deen> something is overwriting the sprites 18:49 < EastBite> you were talking about players crashing ddnet clients? 18:50 <@deen> no, it's a server 18:50 <@deen> that's crashing the clinet 18:50 < EastBite> okay 18:50 <@deen> on Windows at least 18:50 <@deen> on Linux I get weird graphics 18:51 <@deen> how would i find out what's overwriting the data? =/ 18:51 <@deen> afk 18:51 < EastBite> hmmmmm 18:53 < laxa> deen: should advertise the hall of flame on servers :p 18:54 < EastBite> deen: is this bug only ddnet client related? 19:06 < o_be_one> im back 19:07 < o_be_one> EastBite, at online they was the "dedibox kidechire" @ 3€/month, it was 1 month ago 19:08 < o_be_one> ahah seriously tw use nothing on a poor vps i have made :D 19:08 < EastBite> where is online? 19:09 < o_be_one> deen, let me host your FRA 64 slots if you want. 19:09 < o_be_one> online is a french competitor of ovh 19:09 < o_be_one> the second best hoster in frannce 19:09 < EastBite> and it's hard to find because of his name xd 19:09 < EastBite> srsly 19:10 < o_be_one> online.net ? lol 19:10 < EastBite> find that on a search engine ;) 19:11 < laxa> Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning. 19:18 < R3Routed> hello deen! 19:18 < EastBite> hi R3Routed 19:18 < EastBite> deen is afk right now 19:19 < R3Routed> ok i have question about updating server may i ask? 19:19 < EastBite> sure 19:20 < R3Routed> i added dbg_enable_threaded(); to server but when i run server all texts in console windows loops! 19:21 <@deen> hi 19:22 < R3Routed> hey deen 19:22 <@deen> R3Routed: do you use Windows? 19:22 < R3Routed> yeah 19:22 < laxa> deen: 2 issues, first on upload of halloffame, apparently Sickcunt encoutered an "invalid" thing. 19:22 <@deen> R3Routed: why do you add dbg_enable_threaded by hand? 19:22 <@deen> it's already enabled in ddnet server 19:23 < laxa> deen: then on your Art of Movement demo, I got an error, seems like I don't have the map 19:23 <@deen> laxa: yeah, some characters probably don't work 19:23 <@deen> have to rename the filename a bit to remove weird stuff 19:24 < R3Routed> i did every thing correctly that were in commits! 19:24 <@deen> EastBite: no, all clients are affected by the bug i think 19:24 <@deen> R3Routed: i don't understand what you're trying to do 19:24 <@deen> R3Routed: just download from github and it works 19:24 <@deen> don't add changes by hand 19:25 < o_be_one> well as worst player you can have, there is captain_teemo and vali ... 19:25 < laxa> deen: I got this launched your Art of movement demo : "map differs from the server. 8eac1440 != 7767be44" 19:26 < laxa> don't highlight pm please, I am recording now 19:27 <@deen> oh wait, the petjack is already online^^ 19:27 <@deen> https://www.youtube.com/watch?v=82yok2KOlrM 19:27 < Nimda> [YouTube] Title: Teeworlds DDRace: DDraceNetwork - PetJack | Rating: 5.00/5.00 | Views: 504 19:27 < R3Routed> i downloded src(4.9.1) from git and make some changes on it,every things works correctly, and today when i updated it from commit i confront this problem 19:27 <@deen> oh shit, and art of movement too 19:28 <@deen> forget my videos then^^ 19:28 < laxa> hum ok 19:29 <@deen> http://youtu.be/QWLyp-3Mqhg 19:29 < Nimda> [YouTube] Title: DDraceNetwork - Art of Movement (Walljump map) | Rating: 4.50/5.00 | Views: 393 19:29 <@deen> R3Routed: when you download from github directly, does it work? 19:29 <@deen> R3Routed: and what servers are you running? I've never heard of you 19:29 < R3Routed> for version 4.9.1 yeah 19:29 <@deen> no, from github, most recent version 19:29 <@deen> without your changes 19:29 < EastBite> no audio? 19:30 <@deen> audio sucks! 19:30 < R3Routed> i didnt test current version yet 19:30 <@deen> i haven't had audio in teeworlds for a year 19:30 < EastBite> lol I really need it 19:30 <@deen> i only need for ictf 19:31 < EastBite> btw. I think it's not worth it to fix client crash bugs 19:31 < EastBite> there are too many ways to crash the client 19:31 <@deen> EastBite: but a mapper lost their map =/ 19:31 <@deen> because of it 19:31 < EastBite> lel 19:31 <@deen> as i said, shit community 19:31 < EastBite> but 19:31 <@deen> Welf said he was mapping something, and then the server admin decided to kill his client 19:32 < R3Routed> is it possible to being some changes in master src and they dont register in commits?! 19:32 <@deen> R3Routed: don't think so 19:32 < R3Routed> :\ 19:33 <@deen> R3Routed: you are with Persian Pro? 19:33 < R3Routed> i did every things step by step but... 19:33 < R3Routed> persian pro??? 19:33 <@deen> so it works with current github version? 19:33 < R3Routed> whats that 19:33 <@deen> Persian Pro also runs a custom DDNet server with their own changes 19:34 <@deen> and without any mention of it being based on DDNet^^ 19:34 < R3Routed> my server is private , i run it on my game net pcs 19:34 <@deen> ah, ok 19:34 < laxa> deen: I have a minor problems, people can't send mail through ts.ddnet.tw 19:34 <@deen> laxa: of course not 19:34 < laxa> it seems my server reject it 19:35 <@deen> don't do mails with ts.ddnet.tw please 19:35 <@deen> setting up mail properly is difficult 19:35 < laxa> doesn't point towards my server ? 19:35 <@deen> why would you even want that? 19:35 <@deen> it makes no sense to have mail addresses for teamspeak 19:35 < laxa> lol 19:35 < laxa> ts.ddnet.tw = IP of my server 19:36 <@deen> not for emails, no 19:36 < laxa> so, TS has no relation with it 19:36 < laxa> oh 19:36 < EastBite> deen: still... just tell the mappers to not play on foreign servers while mapping 19:36 <@deen> anyway, i don't understand this 19:36 < EastBite> als to save often 19:36 <@deen> EastBite: i'd prefer to fix it, but this seems hopeless 19:36 <@deen> something is just overwriting memory 19:36 <@deen> and the admin won't help me even though he knows how it works 19:37 < EastBite> I know atleast 2 ways to crash the client 19:37 < EastBite> and there are a thousands more 19:37 < R3Routed> for updating server i just have to make changes for server files .h /.cpp files or both of server and client?!! 19:37 <@deen> no 19:37 <@deen> R3Routed: also system.c 19:37 <@deen> and there are some more shared modules 19:37 < R3Routed> system.c and system.h and server.cpp 19:38 <@deen> do you do the changes by hand? have you tried git's automatic merging? 19:38 < R3Routed> no i mean files that are in client folder in source 19:38 <@deen> yeah, you shouldn't need to change files in client directory 19:39 < laxa> deen: I'll have a demo for Naufrage 2 #1 ! 19:39 < R3Routed> yeah i did it by hand , i had problem with C89 standard for compiling with visual studio i fixed it but still doesnt work 19:39 < laxa> deen: but maybe this HallofFame thingie should be on /motd or something else, so people know :) 19:40 < R3Routed> clients can connect to server , but texts at console loops! :| 19:42 <@deen> laxa: I plan to do that, but first we need to get a few videos 19:43 <@deen> better to show the finished product than just talk about it 19:43 <@deen> RedFight can send you 20 demos for Solo 19:43 <@deen> Gridwyn too 19:44 < EastBite> I can help encoding :D 19:44 <@deen> R3Routed: i also fixed the c89 standard thing 19:44 <@deen> R3Routed: maybe it works now? 19:45 <@deen> Hah, found the reason for the crash! 19:46 < EastBite> u did? 19:46 <@deen> i think so 19:46 < EastBite> where is it 19:46 <@deen> or maybe i didn't 19:46 <@deen> i think the weapon number is -1 19:47 < R3Routed> yeah i see the fix after i fix problem , i used your fixed code to but result was same ! 19:47 <@deen> but the client shouldn'T accept Weapon < 0 19:47 <@deen> weird 19:49 < R3Routed> if set client weapon to -1 client fucked up :D i tested it before 19:49 <@deen> R3Routed: how can you set it to -1? 19:49 < R3Routed> in character.cpp 19:49 < R3Routed> 1 min 19:50 < R3Routed> m_Core.m_ActiveWeapon = -1 19:51 <@deen> Thanks! 19:51 <@deen> Just did the same, crashes me 19:51 <@deen> and gives me the same bugs! 19:52 <@deen> hah 19:52 < EastBite> interesting 19:52 < R3Routed> i think its possible to fix this bug at client isnt it? 19:52 <@deen> yes 19:52 <@deen> just ignore everything < 0 19:52 < R3Routed> yeah 19:54 <@deen> R3Routed: about your problem, do you have the source code online somewhere? 19:54 <@deen> so I can try it out? 19:55 <@deen> or you could just disable the threaded message writing 19:55 <@deen> then it should still work 19:55 < R3Routed> all of src file? 19:55 <@deen> yeah, like on github 19:56 <@deen> But seriously, does the client not check these values anywhere?! 19:56 <@deen> m_Weapon should never be -1 19:56 < R3Routed> hmm no i dont have it on online site 19:56 < EastBite> as I said, the client is really vulnerable 19:57 < R3Routed> when i makes threaded function as command my problem gone 19:57 < R3Routed> threaded logger makes performance better? 19:58 <@deen> R3Routed: yes 19:59 <@deen> oh lol 19:59 <@deen> they clamp the values, but don't use the clamped values at all! 19:59 < R3Routed> for adding threaded logger we should update 3 files? right? system.c system.h and server.cpp 19:59 < EastBite> deen: where? 19:59 <@deen> R3Routed: right 19:59 <@deen> EastBite: everywhere... 19:59 <@deen> EastBite: the clamp is never done 19:59 < EastBite> wut? 19:59 <@deen> never saved* i mean 20:00 <@deen> let me check if vanilla does the sam 20:00 <@deen> maybe it's my fault 20:00 <@deen> nope, vanilla also does no clamping 20:00 < R3Routed> i copied all of system.c and system.h from master src in git and just add 1 line to server.cpp dbg_enable_threaded(); 20:00 < EastBite> is it in the network protocol? 20:01 < EastBite> ClampInt("m_Weapon", pObj->m_Weapon, 0, NUM_WEAPONS-1) 20:01 <@deen> Exactly 20:01 <@deen> ClampInt returns the clamped value 20:01 <@deen> but nothing is done with the returned value 20:02 <@deen> or do i look at the wrong ClampInt? 20:02 < EastBite> 22 if(Value < Min) { m_pObjCorrectedOn = pErrorMsg; m_NumObjCorrections++; return Min; } 20:02 < EastBite> 23 if(Value > Max) { m_pObjCorrectedOn = pErrorMsg; m_NumObjCorrections++; return Max; } 20:02 < EastBite> 24 return Value; 20:02 < EastBite> Min or Max is returned 20:02 <@deen> yes 20:02 <@deen> and what happens with the returned value? 20:02 < EastBite> oh 20:02 < EastBite> you are right 20:02 <@deen> this is really funny 20:03 <@deen> no wonder everything crashes so easily! 20:03 < EastBite> we should contact matricks about that 20:03 < EastBite> this is really funny 20:04 <@deen> see, it's still worth investigating crashes 20:04 < EastBite> that was luck :P 20:04 <@deen> I'd bet this fixes half of all crashes :P 20:04 <@deen> of course it's luck 20:05 <@deen> but when searching for crash reasons i sometimes read through 20 files and find 10 other possible crashes^^ 20:05 < R3Routed> all of works that i have to do is update system.c and system.h and add 1 line in server.cpp?? (final question about this problem...) 20:05 <@deen> R3Routed: yes, i think so 20:05 < R3Routed> thanks 20:05 <@deen> https://github.com/def-/ddnet/commit/49682f4a8dc9d8dc1fc6d82ec0195f1ea6077ea3 20:05 <@deen> Like here 20:07 < EastBite> I guess they expected ClampInt to take the value by reference 20:08 < EastBite> nvm 20:08 < R3Routed> i did all of them but i dunno where is problem :| , some times c++ forced me to suicide! :| 20:08 < R3Routed> thnks deen Cya 20:08 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/0iWPhA 20:08 < ddnet-commits> ddnet/DDRace64 3439fef def: Fix clamping in network objects to prevent many crashes 20:08 <@deen> R3Routed: ok, bye. thanks for your help! 20:08 < EastBite> return ["ClampInt(\"%s\", pObj->%s, %s, %s);"%(self.name,self.name, self.min, self.max)] 20:09 < R3Routed> yw 20:09 < EastBite> k 20:10 <@deen> EastBite: so, how do we tell the TW devs? 20:11 < EastBite> just open an issue and post the link in #teeworlds 20:11 < EastBite> also highlight matricks :D 20:11 <@deen> hm 20:12 <@deen> I think i fixed more vanilla related bugs and never reported anything 20:12 < EastBite> ya I know :) 20:12 < EastBite> the 0.7 branch is nothing combared to yours 20:12 < EastBite> except of the tons of ddrace features 20:13 <@deen> what do you mean? 20:13 < EastBite> the ddnet base is less vulnerable then the master branch of tw? 20:13 <@deen> yeah 20:15 <@deen> well, attacks on Vanilla server are not as bad as on 2 hour long ddrace maps 20:16 < o_be_one> 2h long map omg :o ! 20:18 <@deen> http://ddnet.tw/ranks/brutal/#map-At_Sundown 20:18 <@deen> At Sundown, average time 271 minutes 20:18 < EastBite> deen: we could test something on the tournament 20:18 <@deen> some players played over 10 hours 20:18 <@deen> EastBite: yes? 20:18 <@deen> " Im hear highlight sound, but its not normal "piiiip" but its "pop", im think u know ;D. Im hear sound.. from team in normal TW, this "pop", im need normal highilgt sound from normal TW. Im deleted cfg, downloaded new DDnet, but anything working." 20:19 <@deen> This guy... He told me for weeks his sound isn't working and now this is the whole reason 20:19 < EastBite> :D 20:20 < EastBite> deen: we could gather some kimsufi servers and use them as udp proxy to your server and keep its ip hidden 20:20 <@deen> EastBite: yeah, but ping would be higher 20:20 < EastBite> since they are in the same datacenter there is no delay 20:20 <@deen> ah 20:20 <@deen> and why would we do that? 20:20 < EastBite> multiple ips for one tw server 20:21 < EastBite> so attackers have to take down 4 ddos protected servers 20:21 < EastBite> when using 4 proxys 20:21 <@deen> yeah, would be interesting 20:21 < EastBite> and we could analyse the attacks 20:21 <@deen> i guess that would also be the advantage of using 4 smaller servers 20:21 < EastBite> in the same datacenter^ 20:22 < EastBite> o_be_one wanted to help you and I can offer mine too 20:22 <@deen> I just wanted to try if this 1 would do fine 20:22 <@deen> maybe the ddos protection is good enough, we will see 20:23 < EastBite> yep, let's see 20:23 <@deen> how do you compile tw 0.7??!! 20:23 < EastBite> didn't try it a long time 20:24 <@deen> ah 20:24 <@deen> bam game 20:24 < EastBite> xd 20:24 <@deen> before i make a pull request i should at least test it^^ 20:27 <@deen> I'm not sure if it's correct 20:27 < EastBite> hm I'm on master branch and only have version 0.6.2 20:28 < EastBite> strange 20:31 <@deen> Maybe the client/server should instead ignore invalid packets 20:31 <@deen> i don#t know 20:31 <@deen> but why would you clamp then? 20:31 <@deen> You could as well just throw an error 20:33 <@deen> https://github.com/teeworlds/teeworlds/pull/1264 20:33 <@deen> but i think instead they wanted to use the unpack_check somewhere but forgot that 20:34 < EastBite> maybe 20:34 <@deen> because an error message is set, but used nowhere 20:39 < EastBite> I guess matricks will mention something like this ^ 20:40 <@deen> yeah, but meh 20:40 <@deen> this is important enough that i will release in a few minutes 20:40 <@deen> can do a proper fix later 20:42 <@deen> bor: Persian server is really laggy =/ 20:42 <@deen> i think that's the main reason people don't play there 20:51 <@deen> phew 20:51 <@deen> just a moment before releasing i realized that the windows client broke^^ 20:52 <@deen> it's the threaded console output but i don't understand why 20:52 <@deen> it loops, just like R3Routed said 20:53 <@deen> R3Routed: haha 20:53 < R3Routed> :| 20:53 < R3Routed> :D 20:53 <@deen> R3Routed: I just discovered that I have the same problem as you! 20:53 <@deen> But only on Windows 20:54 < R3Routed> yeah 20:54 <@deen> text messages also loop for me 20:54 < R3Routed> i tested it now 20:54 <@deen> so, what's wrong here? =/ 20:54 <@deen> it seems like the locks don't work 20:54 <@deen> on unix they are pthread mutexes 20:55 <@deen> on windows critical sections 20:55 <@deen> maybe they work a bit differently? 20:55 < EastBite> didn't you do something on logging recently? 20:55 <@deen> yeah 20:55 <@deen> i made it threaded 20:56 <@deen> and that doesn't work on Windows 20:56 <@deen> the locks don't seem to lock strangely 20:56 < EastBite> ah 20:56 <@deen> at all 20:56 < R3Routed> locks works on windows correctly i think , i tested it on memberlist 20:56 < R3Routed> for writing user records on file 20:57 <@deen> hm, but that's the only part that's different than on UNIX or not? 20:57 < R3Routed> hm idunno exactly i dont see all of code still 20:58 < R3Routed> i try to compile src on windows with mingw , it compiles correctly but anti virus detect it as virus :D 20:58 <@deen> yes, i know^^ 20:58 < R3Routed> why? 20:58 <@deen> stupid virus detection! 20:58 <@deen> they don't like mingw i heard 20:59 <@deen> i could try using semaphores instead of locks 20:59 < R3Routed> locks cuase loops problems?! 21:00 <@deen> I think so, yes 21:00 <@deen> it's the only part that's different on Win than on Unix 21:00 < R3Routed> u used boost libs for sql right? 21:00 < R3Routed> u can use boost libs for threading ! 21:01 <@deen> i could, but i don't want to 21:01 <@deen> now i implemented my own threaded queue, could ahve used boost as well :P 21:01 < R3Routed> built-in system is better ^^ 21:01 <@deen> but boost is only needed for sql and noone runs ddnet with sql 21:01 <@deen> better to keep it like this 21:02 < R3Routed> but if there isnt boost folder in source we cant use server_sql_release isnt it? 21:02 <@deen> you need boost installed yourself 21:03 < R3Routed> i dont have installer i just have archive of it (zip/tar) 21:04 < R3Routed> you write logger's code your self? 21:04 <@deen> yeah 21:05 < R3Routed> i got this errror on my win xp x86 : unknown endian 21:05 < R3Routed> for leatest src 21:05 <@deen> oh 21:05 <@deen> what's that? 21:05 < R3Routed> i dunno 21:05 < R3Routed> its for engine.cpp file 21:07 <@deen> but i changed nothing there recentl 21:08 < R3Routed> yeah i know 21:08 < R3Routed> i dunno whats the reason for this error 21:08 < R3Routed> it loops 21:12 < ddnet-commits> [ddnet] def- pushed 1 new commit to DDRace64: http://git.io/hxXSUg 21:12 < ddnet-commits> ddnet/DDRace64 1c8ca26 def: Use semaphores instead of locks 21:13 <@deen> R3Routed: new try, maybe it works now 21:14 < R3Routed> u tested it? 21:15 <@deen> no 21:15 < R3Routed> ok 21:15 <@deen> it still works on linux 21:15 <@deen> windows takes long to compile for me, so i have to wait a bit 21:16 < R3Routed> ok i test it now and say result 21:16 <@deen> hah, it works! 21:18 < R3Routed> yeah 21:18 < R3Routed> nice work 21:19 <@deen> but i don't know why 21:19 < R3Routed> u used semaphor instead 21:19 <@deen> yes, but why do locks not work? 21:19 <@deen> for me a lock is just a semaphor with 0 and 1 21:20 < R3Routed> for you yeah but not for operating system ! :D 21:27 < o_be_one> omg AWS North America down guys ... 21:27 < o_be_one> no more amazon, ebay, netflix ... 21:28 <@deen> oh no, there are no semaphores on mac os x... 21:28 < EastBite> haha 21:29 < EastBite> hahaha 21:29 <@deen> not funny! 21:29 < EastBite> :( 21:31 < R3Routed> is it possible to fix this problem with #ifndef and WINDOWS FAMILY? semaphore for win and mutex lock for other 21:32 <@deen> yes 21:32 <@deen> but do i really want this? 21:32 < R3Routed> is it any other way? 21:33 <@deen> this stuff is so ridiculous 21:33 <@deen> So POSIX defines the interface for semaphores, but not what they're supposed to do, so Mac doesn't implement them 21:33 < R3Routed> as i know locks should works on windows too but i dont know why it doesnt now ! 21:34 <@deen> noone runs servers on mac anyway 21:34 <@deen> i'll just make it non-threaded 21:36 < R3Routed> you mean that delete threaded logger from server? 21:36 <@deen> i remove it for mac only 21:36 < R3Routed> aha 21:36 <@deen> and leave it for windows and linux 21:38 < ddnet-commits> [ddnet] def- pushed 2 new commits to DDRace64: http://git.io/K_5a2w 21:38 < ddnet-commits> ddnet/DDRace64 efeb2b9 def: Minor fix 21:38 < ddnet-commits> ddnet/DDRace64 a363581 def: Mac OS X compilation 21:38 <@deen> Releasing DDNet 4.9.2, try 3 21:50 <@deen> Finally released 21:50 <@deen> Test please 22:37 < laxa> deen: I think you broke something 22:38 < laxa> I play ddrace right now, and my personal timer isn't displayed. 22:38 < laxa> Only the time of serevr 22:41 <@deen> where? 22:41 < laxa> on top of the screen 22:41 < laxa> it displays time of the server on the map