18:46 < ubuntusr> hey 19:09 < goo> deen, and any others involved in ddnet client development very good work! super! added an update feature, thats hectic! 19:31 <@deen> Thanks 19:31 <@deen> hi kamillentee 19:38 < goo> deen: is the map votelist done in source code or by config? 19:38 <@deen> config 19:39 <@deen> eh 19:39 <@deen> neither nor 19:39 <@deen> I have custom python scripts for it 19:39 < goo> ok 19:39 < goo> was wondering how to do headings without having to vote them, so it can be browsed like meny.. 19:39 <@deen> mhm 19:39 <@deen> Could be done 19:40 <@deen> in the server 19:40 <@deen> so that heading votes only count for each client 19:40 <@deen> and don't affect others 19:40 <@deen> but i decided against it 19:40 <@deen> instead we have these votes and /map 19:40 <@deen> (which is currently disabled because of a bug) 19:41 < goo> so the python makes the headers? 19:41 <@deen> yes 19:43 < goo> is the python part of building, or can it be added after? 19:43 <@deen> i don't understand 19:43 <@deen> part of building what? 19:44 <@deen> ah, not part of compilation 19:44 < goo> the executable 19:44 <@deen> nono 19:44 <@deen> it just creates the configs 19:44 < goo> ok, but how is a heading added? 19:44 <@deen> actually i have a lot of scripts that create everything for ddnet 19:44 <@deen> i have a simple file 19:44 <@deen> and add an entry like 19:44 <@deen> 3|Kobra 2|Zerodin 19:44 <@deen> which the script parses 19:45 < goo> because i added a heading with add_vote, but then it needs to pass before i see sub menu 19:46 <@deen> yeah, same here 19:52 < goo> i ask Broken a question yesterday, but i dont think he got same meaning as me. how do you prevent map edit exploited records from getting into global database? 19:55 <@deen> i remove the exploited records by hand 19:55 <@deen> and we test maps properly before 19:55 <@deen> so bugs are rare 19:55 < goo> so you dont have problems with servers that edit a tele into map and gets cheated times? 19:56 <@deen> oh, that's what you mean 19:56 <@deen> I run all DDNet servers myself :P 19:56 <@deen> fully automatically 19:56 < goo> ok 19:56 <@deen> noone interfers with the maps 19:56 < goo> including other countries? 19:56 <@deen> yes 19:59 < goo> i dont mind if thats how it is done even if i buy hosting for south africa, but atm it is likely that i will be getting free hosting at an isp who provides a gaming service 20:01 < goo> but i will see what Zodiac ends up doing 20:02 <@deen> ok 20:03 < goo> i will have some limitations, ofcourse free will cause this, but i dont think zodiac wants to have ddnet servers per se, but wants to incorporate the features into omod 20:03 < goo> id rather have ddnet server south africa 20:04 < goo> with a vps 20:04 < goo> but cant afford it as a student. 20:06 <@deen> yeah, i tried talking to zodiac about that 20:06 <@deen> in december 20:07 <@deen> he said he had a plan for cooperating 20:07 <@deen> but never sent me anything 20:07 <@deen> and it's hard to find a good vps in SA 20:08 < goo> will try discuss with gamezone if they can put teeworlds servers on its own vps, and give remote access, rather than how they currently set it up 20:08 <@deen> ok, that would be really nice 20:29 < goo> what i meant by i will have some limitations was regarding going to a gamezone xD, just incase there was confusion, i wouldnt limit what you can do if i had a vps xD 20:30 < goo> will i be allowed to host other servers like zcatch, openfng mods, or would you prefer to not have me fiddle with a vps?